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Naelsh

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About Naelsh

  • Birthday 12/20/1986

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  1. And Collodi just became even more awesome than I dared to imagine! Thanks for the great explanations. Read your post as well Iron Heel. One sure can do some crazy stuff with him.
  2. How far can one get with Collodi? Staring of with a few basic questions regarding the movements: Q1: Marionettes need to be within 8" of collodi, is this the entire base or not? Q2: Is it true that you can place Collodi anywhere as long as it is in base contact with the marionette when using "Pull strings" Q3: Is the same true when using the marionettes ability? Q4: Does a wicked doll have to have the entire base within 2" when using its teleport to puppet master ability? Cause then one should be able to with using collodi as the first miniature, trigger fast dolls and target one wicked doll to be able to activate after collodi as well as having all marionettes activate immediately after collodi. Also use breathe life on the wicked doll. (for easy counting all bases are 1") Move 1st marionette as far as possible from collodi => almost 9" teleport for collodi placing him on the other side. Move 2nd marionette as far as possible from collodi => almost 9" teleport for collodi placing him on the other side. (+1 since collodis base allows it to teleport infront of collodi) Move 3nd marionette as far as possible from collodi => almost 9" teleport for collodi placing him on the other side. (+1 since collodis base allows it to teleport infront of collodi) Move 4nd marionette as far as possible from collodi => almost 9" teleport for collodi placing him on the other side. (+1 since collodis base allows it to teleport infront of collodi) Teleport wicked doll within 2" and then move 5+5+5 And strike once. Total 9+10+10+10+15 = 54" threat range for the wicked doll... Sure its one crappy attack, but still interesting. Is this possible?
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