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Clevelander

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  • Birthday 03/08/1982

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  1. Thanks for pointing out those nuances.
  2. I've returned to the game for the first time since the M2E Beta. I tested Marcus a lot back then, but I never played when the actual edition change came around. I am loving M3E and Marcus. I've slammed 7 games with him now, and it just keeps getting better. At first I was pretty annoyed that I no longer owned a full crew(Just had Marcus and a slew of other factions' beasts). However once I opened my wallet, the chimeric revelry began. One nuance I played improperly at first: When Myranda shifts into a beast, any attached Mutations are discarded. This is in Part 3 of the Replace mechanic. It broke my heart when I realized a flying, armored myranda couldn't shift into the Bear and maintain those potent upgrades. I find Myranda to be a great Claim Jump model. Shifting into a Cerberus for deadly pursuit to the centerpoint is pretty easy to pull off. When I am certain my opponent has taken CJ, shifting Myranda to a bear or a cerberus is a great way to tie up their CJ model. I had a blast taking Ototo prisoner when the attempted to jump my claims. I am feeling like Paul Crocket is important in Reckoning and Turf War. The damage potential and target selection that he brings can really. I keep taking him in other strats too, because I keep expecting him to perform poorly. However he always seems worth his points. Perhaps I'll drop him when stealthy models are expected. One clumsy mistake I have made a few times is not bringing enough beasts. Call of the wild is great but it's easy to let my fast beasts get too far away. My group often plays 35 SS matches. A few matches have started with Ferdinand, Paul, and Myranda, that doesn't leave a lot of space for Call targets. The match that really made me groan was playing against Misaki in Reckoning. Extended reach is a pain when my crew relies on AP efficiency through Charges.
  3. I know that the Warzone Marix still carries the Wyrd line and has a good amount of playing space. Recess in North Olmstead has loads of playing space. The fellow there said that he wants to carry wyrd stuff, but he seemed a bit apprehensive given that there really wasn't a lot of interest for it there.
  4. Hey folks, I will be moving back to the near west side of Cleveland within a few weeks. I will certainly be looking to play some games. The distribution of game shops in the greater Cleveland area is somewhat odd and lobsided, so I will be paying close attention to this thread. -Chris
  5. Theres a second half of that sentence: "...and while this model is engaged in melee, it may only take Walk Actions.” If it may only take walk actions, then it cannot make attack actions, or anything else for that matter.
  6. I considered it evolution, rather than devolution. I think its great that we extracted some enjoyable banter out of the OPs sobbing.
  7. This thread got me to dust off my old issues of Inquest. The mid 90s provided a proliferation of CCGs(and thanks to the lawsuits, LCGs). We took the good with the bad. Anyone else remember shedding tears of laughter while reading the Ultimate Chaos Game? A multiplayer chaos game of Magic: The Gathering, UNO, Illuminati, Star Trek: TNG, Dixie, Jyhad, Spellfire, and Super Deck!.
  8. I totally trust your opinion, OP with 1 post ever.
  9. I'm pretty excited for the primate, and perhaps with the rules changes I'll have a reason to own the rattler and cerberus. However, I think that Marcus's art is rather bland. It's as if each time they resculpt him, they just add another 20 lbs of muscle.
  10. In all, the gremlins will have 7 masters. Somertheeth, Ophelia, and 4 brand new masters(one of which is the brewmaster). Zorida is a duel faction gremlin master. To paraphrase Mack Martin, the brewmaster may be the most support oriented master yet made.
  11. I use them with every Arcanist master but Colette, and that is probably only because I don't play Colette. They pair well with so many models. In any strategy where survival is important, I place a metal gamin or two.
  12. That's pretty much how I feel. bashamer: For the double dipping question, do you mean claim the on clamp for being harmless but still avoid losing harmless? That shouldn't be possible. The clamp action ends harmless. Ignore harmless while clamping to avoid losing harmless, or don't ignore harmless and the trap gets a , but harmless ends because of the clamp action.
  13. It think that I understand what you are asking. It's hard to tell. Maintain Machines allows other friendly constructs within 6 inches of Hoffman to ignore any of their listed abilities. Suppose a friendly construct within 6" of Hoffman has harmless(such as a clockwork trap). If that model ignores harmless while making an action that would end harmless(strike, ect), does the action end harmless? As I read it, harmless would not end. The ending criterion of harmless are part of the ability itself. Harmless would resume function once the model stops ignoring it.
  14. And all this time, I've been drawing cards outside of the draw phase. The activation phase forces players to activate models in alternating order. I can't find a stipulation that forbids the spending of AP outside of the activation phase. I'm looking pretty hard, but I may have missed it. Also, AP is Action Point. Not Activation Point.
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