I've returned to the game for the first time since the M2E Beta. I tested Marcus a lot back then, but I never played when the actual edition change came around. I am loving M3E and Marcus. I've slammed 7 games with him now, and it just keeps getting better. At first I was pretty annoyed that I no longer owned a full crew(Just had Marcus and a slew of other factions' beasts). However once I opened my wallet, the chimeric revelry began. One nuance I played improperly at first: When Myranda shifts into a beast, any attached Mutations are discarded. This is in Part 3 of the Replace mechanic. It broke my heart when I realized a flying, armored myranda couldn't shift into the Bear and maintain those potent upgrades.
I find Myranda to be a great Claim Jump model. Shifting into a Cerberus for deadly pursuit to the centerpoint is pretty easy to pull off. When I am certain my opponent has taken CJ, shifting Myranda to a bear or a cerberus is a great way to tie up their CJ model. I had a blast taking Ototo prisoner when the attempted to jump my claims.
I am feeling like Paul Crocket is important in Reckoning and Turf War. The damage potential and target selection that he brings can really. I keep taking him in other strats too, because I keep expecting him to perform poorly. However he always seems worth his points. Perhaps I'll drop him when stealthy models are expected.
One clumsy mistake I have made a few times is not bringing enough beasts. Call of the wild is great but it's easy to let my fast beasts get too far away. My group often plays 35 SS matches. A few matches have started with Ferdinand, Paul, and Myranda, that doesn't leave a lot of space for Call targets.
The match that really made me groan was playing against Misaki in Reckoning. Extended reach is a pain when my crew relies on AP efficiency through Charges.