For the people that are saying giving the starts and scemes at the start of the day is not so good for experienced players - would have to disagree, I think this sits in a space to give maximum advantage to more experienced players.
Broadly players can find out strats and schemes at one of three points.
1. In advance.
2. Start of the day.
3. Right before the start of the game.
With the first option, yes experienced players get loads of time to plan and improve their lists as well newer players. But the outcome is far better for the newer player. The jump from 'I really am not sure what I am doing and will therefore probably play like a clueless muppet' to 'I at least have a coherent plan and an idea of how to implement it' is huge. For experienced players, there list might get better, but going from good to better is far more incremental.
With the second option, where you get a short amount of time to check and figure out - the less experienced player is far less able to develop a coherent plan so falls back on I know what these models do so will take them. The expereinced player, with far better knoweldge, can go through the 'breakthrough therefore a silurid, insidious madness and a hoodrider should work, hang on a minute want to think through the best model to puts wings of darkness on'. So the less experienced players list / plan does not get a chance to develop due to lack of time but the expereinced player gets enough time to make sure they go from good to better.
WIth the last option, - this is basically the same as giving starts and schemes at the start of the day for Mr Bunny, as he will still go with 'I have an idea what these models may do so I will go with them'. Whereas the experienced player gets less time to improve their list.
The giving strats and schemes at the start of the day seems to give maximum advantage to the expereinced player to the disadvantage of their less practised opponent. Which seems a bit unfair and I am fairly sure not what a tournament organiser would acttually want to do.