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unti

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Everything posted by unti

  1. My biggest hope would be to really be able to play the game in (under) 2h. We played with clock and all, but we as engaged casual players (we played nearly every week for the last few years) aren't able to finish the game in that time. It most often takes us over 3h. Was I enjoy the 40ss games because it reduces the gaming time but still has the brain aching that I like so much of this game.
  2. This sounds awesome. Have you tried to bog down the 2strat markers in the middle with toshiro and his summoned ashigarus with range 2" melee? Or is it too much hand pressure for Molly2?
  3. So does anybody know how the timing is when Molly pushes jakuuna with her already turned on drowning aura with her parade route in a group of enemies and a crooked sees them? Is the hazardous effect (1dam plus staggered) first and then the MV duel or is it first the MV duel and then hazardous?
  4. Ah now I get your comment... I think she is kind of clonky with night terrors, but she is able to speed up your crew and throw a rogue and the noxious in your opponents face and that's kind of fun. In my games in turn two she just walks up and puts on her aura to enable easier cheating. It also forces your opponent to cheat his probably irrelevant low df-flips because of my possible card draw. While those three keep the opponent occupied, Philip and a night terror scheme somewhere away from the action... I just don't use Parade route on a night terror very often... Worked for me, but I'm definitely not a competitive player 😃
  5. It's a tactical so concealing shouldn't be an issue, or am I playing that rule wrong?
  6. Is it really worth it to put the forgotten marshal in the list? How many models did you summon?
  7. What list did you bring? ( I have a similar game today and announced Molly =))
  8. I played Molly 2 yesterday and that concealing aura is really annoying, also that you have to place night terrors at least 3 inch away from other friendlies or you can't even cast in them without a minus... Maybe just remove the TN on Molly... Its just annoying because Molly 2 is really fun to play...
  9. What I want the most is a clarification on vengeance + take the hit and a faq for bete's rise again. Other than that models like guild autopsies, crooked, and mourners should get a bit help...
  10. I would love to see more shockwave-actions since ressers have few impactful ones and I like the concept...
  11. Just because it's in the video: is the bete noir ruling official? Has wyrd stated somewhere how we should rule her "unbury" action?
  12. Hey, since the last update I can't use the Text Filter in the crew builder when I am hiring models to the crew. Sadly nothing gets filtered when I type in a search word... Has anybody else this problem?
  13. Haha, at least I'm not the only one getting a little bit confused about that.
  14. Thanks for your answer, but I don't understand how it would resolve... So what happens now when I use take the hit with an ashigaru with gst (terrifying)? Is the attacker flipping a terrifying duel?
  15. From faq 2/12. * If a model has multiple Abilities that resolve after it is targeted (such as Terrifying (X), Protected (X), or another model’s Take the Hit Ability) can it resolve more than one?* a) Yes. When a model is targeted all effects that would resolve are generated at the same time and can be resolved in any order (as per Simultaneous Effects on Pg 34). However, some effects may change the target of the Action, in which case that new model is not targeted and as such those effects aren’t generated a second time. Additionally, abilities such as Manipulative that affect Actions that target “this model” only apply to those Actions that are still targeting that model. For example, if a model with Take the Hit changes the target of an Action to itself, it would not benefit from any of the initial target’s Abilities such as Manipulative that require the Action to target “this model”, nor could it benefit from more of its own abilities that resolve when it is targeted (such as Terrifying). I read this and I don't know if I played it wrong before but does this mean if kirai uses protected to transfer an attack to jaakuna, jaakuna can't use her serene countenance and after damaging she can't use her vengeance?
  16. I just realized that the new drag along trigger on lampads is any marker not just pyre markers. That should enable some funny plays...
  17. When playing against Neverborn I always think about our terrifying models. In NB are only 2 ruthless models... Carver and Hooded Rider
  18. Would you consider Anna in other crews against misaki too? (I'm thinking with kirai or another crew where she isn't fitting in nicely like in a Reva crew)
  19. I only play the emissary with my Seamus or Nikodem avatar 😃 , great models!! Does anyone know if or when we will get new GG or/and Errata? I mean we just got ES so maybe it will take some time, in this special year...
  20. I really don't like that the emissary is fixed 10 points in every list I play with Seamus, so if you find a way to implement sybelle and bete instead let me know. I don't think that the emissary is too strong but his kit with the blocking wall + corpse is just a perfect fit... An viable option to play something different would be awesome...
  21. I like the summoning idea, eventhough I don't think wyrd wants to add another summoning henchman. What about: It was two of them?: Target takes a WP 12 + x duel where X is the amount of redchapel model engaging the target. When the target fails it gains distracted and a belle is summoned in base contact. In a non redchapel crew it should be easy to defend but near belles or doxys with the minus to wp pretty good chance of succeding
  22. I haven't build any fog terrain but we use these reeds as concealing. Can be removed for model placement and could be everywhere in an old broken down part of the city, although we mostly use them on the little river
  23. What about something like: Hold them right: the push distance from the disengage action is reduced by 2"
  24. I heard or read this tactic somewhere: When ikiryo has a token you can take her down to 1 wound yourself and she drops the strat marker on your half of the table, and then you throw her in the enemy lines 2 times. It's not as effective but you saved one strat marker, at least for now and the enemy has to move to your side and pick it up...
  25. I don't like them either but I don't see many other options for ignoring their Armor... And yes they are expensive but I had problems against them, so just my experience...
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