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We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland

Loftybloke

Members
  • Content count

    80
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About Loftybloke

  • Rank
    Peon
  • Birthday 07/17/1985

Contact Methods

  • Website URL
    http://loftybloke.blogspot.co.uk/

Profile Information

  • Gender
    Male
  • Location
    Leeds UK
  • Interests
    Malifaux, Warmahordes, Guildball, Painting and Modelling, SQL Server...
  1. Pneumatic limb crafting - Augments missing?

    Thanks I think I can just about afford a standard full limb with my starting scrip, then maybe I can upgrade & improve at a later date. Maybe if I go into Engineer
  2. Pneumatic limb crafting - Augments missing?

    Ohhhhhh.... The penny just dropped, thanks both, I had thought that those were types of limbs to purchase (for some reason) rather than the additions (augments) to limbs which were available. I feel daft for missing it, but enlightened, thanks again
  3. Hi guys I've spent my lunch trawling the rulebook, making sure my new character is up to snuff, and he has artefacting, is a Darlin Theorist & Tinkerer. I know I am able to craft a full pneumatic limb (25scrip) at 25% of guild prices (6.25 scrip) and that a full limb includes 2 augments. Great, I'm up to speed so far. However, I can't for the life in me find where I choose augments from? Can someone please give me a page reference for where I select/read up on augments please, or alternatively please enlighten me as to where I went wrong? Thanks in advance
  4. Hi There, Apologise, both are spoken for now, I'll update the title.
  5. Brutal Emissary Conversion and Guild collection

    Thanks I'm really enjoying painting them after the initial sinking feeling when I realised they were the translucent set. I've painted all the bikes with a mix of black and the darkest GW metallic, but I think what I should have done is maybe highlight up from straight black... I washed the base coat with black, and will come up through some darker metallics and see how it looks at any rate Cheers
  6. Working with Wyrd Transparents

    Managed to get some paint down, and once primed the transparent plastic behaves like the standard stuff http://themostexcellentandawesomeforumever-wyrd.com/topic/123551-brutal-emissary-conversion-and-guild-collection/?do=findComment&comment=1023584
  7. Brutal Emissary Conversion and Guild collection

    Quick Work in Progress on my Wild Ones crew
  8. TTB Resources

    Thanks. I had (mistakenly) assumed that they were only pertinent to the first version of the game.
  9. TTB Resources

    I guess the official Magic & Immuto cards won't make it into the wild since the 2.0 announcement? Is it still unacceptable for @GummyGator to share his version? Thanks
  10. Hi Unfortunately not, I bought the Ramos box for everything except Ramos to use with Hoffman. Thanks
  11. Working with Wyrd Transparents

    Cheers, I hope to make a start with painting this week at some point. I'm hoping to be able to do them justice Hope you get yours sorted soon too
  12. Working with Wyrd Transparents

    Yeah, not having to force your eyes to focus on the surface rather than somewhere in or on the other side of large see through components is a godsend. I won't lie, this last model nearly made it across the room rather quick :/
  13. Working with Wyrd Transparents

    The other bikers is a bit of a nightmare. It seems the kit would never ever make a full circle... there's either an 1/8th inch gap at the top of the wheel or (as I did) it isn't quite circular when you just glue all the ends together handlebars are pretty much free-floating on mine in order to glue the wrist to the hand, I see gmort had the luxury of bending the arm to fit on the regular kits though Challenging...
  14. Working with Wyrd Transparents

    I've just put together Pati Ramone, and I just have to reiterate what is on Gmorts blog on the subject, and that's the alignments of the hand/gear stick device. I ended up making the rider completely, after gluing the seat back to the wheel. Then I glue the base to the bottom of the rider, and glued that to the seat back. Unfortunately i missed out the gear stick assembly completely and had to wiggle this into place behind all the glued pieces. Getting the arm between the shoulder and the hand took a lot of fussing around while multiple glue points were wet, so you might have to persevere with this sorry
  15. Brutal Emissary Conversion and Guild collection

    Thank you for the feedback, I see what you're saying. I'll try and go back in and work some more on the blue areas at some point soon
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