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About ttsgosadow

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  • Gender
  • Location
    Alphen aan den Rijn [NL]
  • Interests
    Organising events, painting and playing Malifaux in general and Arcanists & Resurrectionists in specific.

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  1. [NL] Killing Frost Tournament 5 nov

    Sunday 5 november I will be hosting 'Killing Frost', a Malifaux tournament here at Alphen aan den Rijn, The Netherlands. Will you be joining us for three games on the day? Date/time: sunday 5 november, 10:00 - 17:00 Location: Games Guild, Concordiastraat 26 Alphen aan den Rijn - www.gamesguild.nl -- In Dutch: Een Malifaux gameday en toernooi.Gameday: vanaf 10:00 ben je welkom voor een pick-up game!Toernooi: om 10:00 beginnen we met het toernooi. Dit is in de regel 50ss conform de laatste Gaining Grounds regels. Je speelt drie potten. Leer zo een nieuwe crew, of doe een schot naar de eerste plaats!Resultaten van het toernooi worden op onze Dutch Malifaux Ranking gezet.Georganiseerd vanuit Battleground Rijnland, Tabletop gamers Alphen aan den Rijn e.o. - www.battlegroundrijnland.nl,https://www.facebook.com/battlegroundrijnland/ voor meer info en meer games
  2. Surround Them 10/18 update

    why not simply 'one corner in your deployment zone may not count toward this scheme'? gives the same outcome without an entire paragraph of text or am I missing something?
  3. A Final Plea for GG2018

    I am an avid lurker of this forum, and really like to follow this discussion. Wanted to chime in to show that more people are enthousiastic about the v2 thing without explicitely posting about it. There's good discussion here, and I find it very viable to tune the GG18 at least a little bit for the die-hard gamer. Why? Because I would hate it to feel stale after 3 months like GG17 did. We only found that out because the die-hard gamers did, and shared their insights. I don't play enough to discover that on my own. For reference, I played 26 games so far this year. Even so, I really like Travis' train of thought, who has probably played a couple of times as much. Kuddo's for Aaron for actually trying this out, I feel you are taking the feedback really well and the rules are improving because of it. As in why a suit tied to the strat might not be that different from just generating 5 schemes at random I think the following: it includes 4 more schemes (diversity) but also makes the 13 you generate from appear less often. With 5 schemes per game even a 3 round tournament would have schemes double over those games. I really like it if we can have a little more variability than that.
  4. "Only" 13 schemes

    Sorry, then I didn't read well what you meant. Anyways: I think difficulty of actually generating the pool (physicly) can never be a factor. All options discussed here can easily be picked from a deck, as opposed to the current GG.
  5. "Only" 13 schemes

    I really like this idea. It's even easy to generate: Pick one random strategy, which has two schemes included with it (on the same card, if you look at it from a gg18 strat/scheme deck perspective). Then flip two schemes from value (or pick two random from the deck), add the always scheme, and: Voila! That means two schemes pwr start and 13 schemes for the numbers. If you don't want to make all those schemes different ones you could say to redraw/reflip schemes that are doubled from the strat. In my opinion this is way easier then to manually generate a game for gg17 or before. Of course, who still does that by hand when there are numerous ways to just generate it with an app or site?
  6. extra fun if you add nico's avatar. Did that during a league, and without Asura it's silly already. <3
  7. New scheme generation

    black joker: No scheme (4 scheme pool) red joker: Flip two more cards (6 scheme pool) for even more possible variations
  8. Musing on Always Scheme

    You could also make it only score from turn 3 onwards; that would be a way to make it less optimal without changing the content of hte scheme.
  9. The Strategies 8.28.17

    Reading this my gut reaction is: how can ranged attacks be a public execution? Maybe we can add a max ranged for the kill to happen before it counts for the strat? That sounds very executiony to me. 5"?
  10. Always Scheme

    I think that if we want to make the always scheme in that role: enable bluffing for other schemes, then, idealy, it should do something with scheme markers, and it should score end of game. That way it's giving most potential for bluffing. I would like spring the trap-esque scheme for always. It's hard, and you can really bluff with that one (until you reveal all your schemes). You could also argue that the always scheme might be the perfect spot to include some other resources to spend, like soulstones. Making it harder to bluff, a bit harder than your average scheme, and more unique.
  11. [NL] Tournament & Gameday

    "'Tis the last rose of summer, Left blooming alone; All her lovely companions Are faded and gone." - Thomas Moore, The Last Rose of Summer, 1830 September, what a good time to have another gameday & tournament for our beloved game; Malifaux! Sunday 10 september I am hosting 'Prepare to Fade'- a gameday and tournament. You are welcome to join the tournament starting 10:00 for 3 games of malifaux using the GG17 rules. Alternatively you can roll in any time after 10:00 for a casual pick-up game of 'faux. Location: The Games Guild, Alphen aan den Rijn More info: http://battlegroundrijnland.nl/events/
  12. Online game generator for GG18 test

    I updated my game generator for the 28th of August version of the beta test.
  13. Yan Lo tactica!

    I was wondering; with the new upgrades, did you change what you field when running Yan Lo? IMO the new upgrades are really powerful, and I see no reason not to take them both. That leaves just one spot for another upgrade - either to summon ancestors or +chi on Df/Wp. In a game I played (mirror match Yan Lo, even) I got all upgrades on Yan Lo and 3 Chi spare top turn three, and jumping into a bunch of enemy models and hitting them all with the mouth laser on plusses to hit was brutal! Sadly his jump back with the same buffed Yan Lo was even more effective
  14. GG 18 - summoned models

    As a long time Nico player I really love these changes. Sure it might make some masters/match-ups less favorable for us. But it changes the game in ways I think is for the best. Ludvig has a nice motivation why it's more balanced, I will just +1 to that
  15. Smuggled Across

    Really like your suggestion, Kadeton. Though all the extra hoops might make it a bit too difficult? Am thinking of ways to have one model in a corner just score this every turn, but dont think there are models who can?