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Dassenkop

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  • Birthday 12/22/1965

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  1. Would this also apply in case of Misdirection? Wanted to ask and not aware of the FAQ so we had some discussion on it a few weeks ago. Thx. Misdirection This model gains the following Ability: Df() Misdirection: After an Attack from an enemy model succeeds against this model, target model within 2" of this model must discard two cards or suffer the effects of the Attack Action instead of this model. The model which Attacked this model may not be the target.
  2. Same experience here. She was among my first masters and I played 1 or 2 'good' games in which I swirled Izamu around, get Ikyro (if that's spelled right) out, gain activation advantage and summoning didn't get into play that often. I think you play 1 game and focus on something you can do whether its tactically good or not, play a 2nd game focus on another her specialty etc. and after a while start combining stuff. Games I play with her tend to take huge amounts of time and mentally taxing so not (yet at least) something that I would play in 2 hours tournaments.
  3. Thx. for all insights guys. I didn't realize Goryo was 'Retainer' so can be hired for 10T Yan Lo as well.
  4. Wondering how you would approach it. I've recently started playing Yan Lo and firing his Chi turn 1 with an Ashigaru didn't work as it was way to cumbersome for me therefore interested what other models would work for Chi farming in a 10T Yan Lo (before I commit to buying them). I also played a game not farming for Chi and it felt like I couldn't achieve much with him as 10T master. Granted it was the first try and without much 'ranged' models against Perdita (with Wp support to crew) on a relative open board so not the best way to measure it tbh.
  5. I was hoping that this was the question whether Monks contribute anything in a Yan Lo crew? I can see them being first turn targets for Yan Lo to increase his Chi and than, potentially, have Toshiro summon an Ashigaru from its corpse.
  6. Count me as one of those that see BJ as autofail in this case. Thx. for additional comment.
  7. Having only recently 'discovered' relent and the possibility for the attacker to cheat I wondered about the following. My model attacks another friendly model. I decide to relent which means only the attacking model will flip a card. Suppose I flip a #13 card resulting in a tie. Now I/the attacking model decide(s) to cheat with a #1 card with a suit in order to hit the trigger for the attack. Is this still result still considered a tie? For the accuracy modifier do I flip (3 cards, pick the lowest)? ... or do I flip (2 cards, pick the lowest) since the 'cheated' 1 card resulted in a 1-5 difference vs the initial tie?
  8. Thx. Ludvig. Not sure I get it but do you mean that once the trap is 'Clamped on' it can be placed in base to base contact with the model once that models end it's move. After placing the trap in btb contact with the model the trap can attack with it's Trapping Jaw attack action ... potentially hitting the 'Clamping on' trigger again for a next turn.
  9. Thx. for clarifying and rules reference.
  10. Thx. After experimenting with some opening moves realised today that attacker cheating on a relent can be done with any card so Yin can activate her trigger. Situational but might be usefull mid game as well with Yin potentially pushed approx. 16"
  11. Not sure I understand the consequences of the trap's attack action correctly. Assume an enemy model ends a move, push or placement within the 2" range of the trap and the Trapping Jaw attack is succesfull + the triggers the 'Clamped On' ability. During the next turn the model activates resulting in the 'Clamp Down' ability to activate with the enemy model taking a TN 13 Wk duel. Whether this duel is succesfull or not what happens if the enemy models moves, is pushed or placed as long as the 'Clamped On' ability is active? First the trap may be placed in base contact but will the 'Trapping Jaw' attack activate again as well? What if the enemy model only attacks, looks like the 'Trapping Jaw' attack will not activate despite it being 'Clamped On' from the previous turn.
  12. This upgrade allows the leader to be pushed 3 inch in any direction at the end of the turn. I assume the push is done after VP's are counted for things like Turf War etc, right?
  13. Yin has the attack action - The Real Behind the Eyes - which as a range of 8. The damage spread is 1/2/4. Would it be possible to have a friendly Relent to this attack, after a possible cheat fate flip, in order to trigger Look and Be Afraid to activate? This trigger will, after damaging, push Yin into base contact with the target. For Relent Yin will flip a card while the defending model does not. Once fipped 3 cards will be flipped for the damage due to the result so, hopefully, the damage to the friendly model will be 1. The idea would be to also cheat Yin's attack flip with any card for the Look and Be Afraid trigger to activate. Not sure I got all the rules in order hence the question.
  14. I've started playing Yan-Lo recently and to get his Chi up you can charge them and start hitting your own models with defensive stance turn 1. You get, with the help of a potential cheat flip, the required damage off more easily or simple kill the model for a +1 Chi. People suggested to try defensive stand with him, still have to see how it works but plan to do that next time I play. On things like Luring friendly models I tend to relent instead.
  15. Alternatively you can put Defensive stance +1 or +2 on the friendly model before you make the attack on it.
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