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CapnBloodbeard

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About CapnBloodbeard

  • Rank
    Enforcer
  • Birthday 04/22/1984

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  • Gender
    Male
  • Location
    Melbourne, Victoria, Australia
  • Interests
    Malifaux, board games, photography, psychology

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  1. CapnBloodbeard

    How do you feel about Hans?

    I like the fact that he doesn't randomise. That and the long range, even longer than the trapper. It's basically a question of Hans vs trapper. Those comparisons have been done a number of times on here - search for Hans to read through them - but bear in mind that when they were all done, trapper was 6 SS and Hans was 8. Now they're both 7 and Hans has his 0SS upgrade - although sometimes that's not the best one for him to take; people do find use in him being able to one-shot the enemy peon at the start of turn 1. I've never bothered trying to shoot the upgrade off anything.....I can see why it would help, but it's just too card intensive for the most part.
  2. CapnBloodbeard

    Lazarus Build

    I was being lazy in my typing. I highlighted that as a benefit to autofire over rapid fire.
  3. CapnBloodbeard

    Lazarus Build

    Some fair points. Easy to forget that strongarm can easily hit 4/6/7 dmg track. However, I would argue that Lazarus is more survivable than Langston or Strongarm. Strongarm has 1 more df but 3 fewer wds....it could well depend on your opposing models as to the relative strengths of those. However, with Laz' 0AP heal, I think that makes him much more survivable. And with Schill's 'hard to kill that isn't actually hard to kill' aura, that really increases this effect. I agree that Laz max dmg isn't overwhelming, but autocannon is nice. Can get annoying when you flurry only to red joker on the first one and feel like you've wasted AP Overall your point is that they both have different weaknesses and strengths making them suitable for different things. Which is absolutely correct.
  4. CapnBloodbeard

    Malifaux video game

    There are probably a few ways you could run it in a similar sort of fashion to some of the WH40K games.....or a character driven game like what Telltale make
  5. CapnBloodbeard

    Lazarus Build

    True. But they do apply to defence
  6. CapnBloodbeard

    Lazarus Build

    Is she worth it though? Outside of a sister crew she doesn't do much else. Sure, she's Ca9 if she's on the centre (but a paltry max dmg), but she doesn't even heal other models. And she dies easily. So 8SS for a couple of lazarus AP......inefficient use of soulstones?
  7. CapnBloodbeard

    Lazarus Build

    His autocannon is just awesome, being able to shoot 3 different targets. The model itself sucks - the 'posable' model was a terrible idea, because no matter how you pose him, he's just so static and boring. Lazarus, though, is awesome. I've been taking him more than Strongarm lately. He's harder to take down than the strongarm, with his built-in heal.And blasts are nice - especially if you're flipping positives because of Oathkeeper and Schill's new upgrades. I've never been able to get any particular construct synergy happening though.
  8. CapnBloodbeard

    Von Schill starter

    Ooh yes. Good one. And he can also do a ml attack on his own models to reposition them up to 6".
  9. CapnBloodbeard

    Von Schill starter

    Yeah it's great. And it can effectively allow you to charge models out of LOS, if there's a nearby model in LOS. It's actually pretty damn powerful. It's awesome jumping into a group of 3-4 models and tossing them all away. Really ruins your opponents plans, even their synergies, and can directly win you points. Schill does so much now that I feel like the Hodgepodge emissary becomes more justifiable as a support piece - as in it's worth having another piece (aside from the librarian) helping to keep Schill alive and have him ruin people's days. And if they're cheating to prevent models being tossed aside then all good - means they have fewer cards to cheat with when he rips his shirt off!
  10. CapnBloodbeard

    Von Schill starter

    Agreed. von Schill is very mediocre until he gets the Wave 5 upgrades. He can had out oathkeeper with a 1AP to Friekorps, including himself. Models with Oathkeeper get flips to attacking and defensive duels Schill damages - that includes Schill himself. The upgrades also give him a Ml7 rg 2 attack that allow him to throw a model up to 6", and take a free shot while he's doing so. With his existing attack he then gets to place himself closer, and repeat. So he's getting bonus shots at or even . After the first hit, the Ml7 attack has a positive flip if it's the same model - Ml7 with positive becomes very hard to defend against. It's low damage, but it's the repositioning and bonus shot that you're doing it for. Not to mention throwing enemy models away from where they want to be, and moving himself around the field. Finally, Schill can charge one model then change targets at the end. So he can leap in a group of models and use his charge attacks on different models to split up a group. Of course if you're still engaged then you can't take the bonus shot, but that's okay. It turns Schill into a force to be reckoned with, and throwing models around can really deny some scheme/strat points. And IMO makes him so much more fun to play. the other problem with your crew is that I'd argue you need a big model. All your models in there are fairly weak. Hannah, Lazarus, or Strongarm Suit are probably the best additions. I take them more than Bishop these days, but he's another solid addition. Get one of those models to start with and you have a fairly hard hitting and solid model. Hodgepodge Emissary is another option that plays support. I've never taken engage at will. I see the point in it but I'd rather take survivalist. Although perhaps the Hard to Kill is less important if he's getting positive flips to defence against select models. How are you using engage at will @Freman?
  11. CapnBloodbeard

    Von Schill starter

    Yep. And don't forget it's defensive flips too. Throw Schill into a crowd, toss a few models around, then Lazarus' autocannon has the luxury of choice. I've been thinking about other models that you may want to throw models into base contact with. Eg throw a model into base contact with bishop and even if they attack bishop, they might get hit back. That sort of thing. Throw models near librarian to lose their built-in suits.
  12. CapnBloodbeard

    Von Schill starter

    I've been spending all 3AP on turn one handing 1 to himself, and 2 more to other models - usually librarian and lazarus/strongarm/hannah (whichever Friekorps beater I'm playing). Librarian because furious casting at can be pretty nasty. But I've been thinking more that perhaps it could also be effective handing it out to scheme runners - eg helping a Friekorpsmann leg it up to the corner to drop a scheme marker, that sort of thing. Or to somebody who is in position for a scheme marker to get them to drop 2 in a turn. Not needing an TN to hit makes handing out oathkeeper a pretty powerful ability and there are probably a number of ways to use it other than playing into his new upgrades. But I was also thinking about your idea a bit too. I mean, doing that, it's theoretically possible for vS to get 10 attacks in a turn, with a lot of , and move up to 31"............
  13. CapnBloodbeard

    Von Schill starter

    Yeah so....where are you getting Armor 5 from? Armour 2 built in, each engineer can add Armour 1.... Heh, he could tarpit the Viks at Armour 5......
  14. CapnBloodbeard

    Von Schill starter

    Armor 5? what's this? Placements from Schill would need Schill to waste an AP hitting Lazarus.. I think Lazarus is awesome. Blasts, fair damage output, a 0AP heal, Armor 2, and his autocannon is just brilliant. Lazarus has a lot of love on here - I usually pick him over Hannah.
  15. CapnBloodbeard

    Von Schill starter

    Strongarm suit is pretty good - (0)AP to boost his ml damage, +2Sh or 1 damage to melee attackers? And augmented jump, armor 2, hard to kill in Schill's aura..... Lazarus and Hannah are also fun models that work with Schill. Otherwise, Convict gunslingers are good 7SS shooters, or even desperate mercenaries are interesting at 3SS. What you lack are fast scheme runners though. Outcasts don't have much in the way of that sort of thing. Winged plague perhaps, unless you eventually want to get Tara then you have void wretches. If you like snipers, Hans is an interesting alternative - and if you look at his card, bear in mind he has a 0SS upgrade to give him a 0SS focus - he's dropped down to 7SS. Also, do you have his wave 5 upgrades? If you don't, get them. Step away from the computer, go and buy them. Right now. Aside from that, you NEED Oathkeeper (especially with his wave 5 upgrades). Survivalist is a good general upgrade for him, scramble is good for his crew (especially with the slow-ass specialist). Return fire is a good one too, on your shooty models.
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