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iamarogue

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About iamarogue

  • Birthday 08/05/1986

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  1. After a long drought, the Kingston Gaming Nexus is proud to be hosting an M2E tournament on September 20, 2014. We have a few people who are just recently getting into the hobby so it's going to be a very casual event, with a $5 entry and all proceeds going to prizes. We expect 6-12 people. This thread is probably not going to be monitored. For most recent information, please go to the official event website: http://kingstonnexus.ca/events/event/malifaux-back-to-school-2014/
  2. Not sure what M2E is? Come see what you’re missing out on! On Sunday, September 29th, the Nexus will be hosting a Malifaux 2nd Edition demo and introductory day. Got an army and not sure how to play? Wondering what the changes will be from 1st to 2nd edition? Curious what the heck Malifaux is? Come one, come all! http://kingstonnexus.ca/?event=m2e-demo
  3. Anyone in the Kingston, Ontario area is invited to join us for our next monthly Malifaux event, December 11. We're going to be running an event the second tuesday of every month. We just had one a few days ago but it wasn't advertised on these forums, sorry peoples. So this event will include: Demonstrations for those who are new and/or looking to get into Malifaux. Store armies include Seamus, Colette, and Von Schill. Casual play, one or two games depending on the timing and turnout. No cost. Starts at 6pm, runs until people go home (around 10?) This event is hosted at the Kingston Gaming Nexus, located at 270 Bagot St. in Kingston, Ontario, Canada. Hope to see you there!
  4. This one didn't go over as well. They looked at the scenario and said that it was weird. Also, the scenario took a long time. After 2 hours both tables were on turn 4. Summary: needs some reworking, or scrapping altogether. I thought that lots of close quarters fighting on the stage would happen, but the terrain got in the way. Also, the objectives and victory point conditions were weird. One player stated that this was his favourite scenario, (Lady Justice) even though he lost, because the other two were familiar and he had never played anything like it before. I liked that the scenario changed depending on the round, so "it makes you strategize where to put your guys a little more." So maybe this scenario's not a write-off. Game 1: Pandora vs. Collodi This table placed a big forest in the middle of the audience (I suppose I should clarify terrain a bit) and then complained that it was too hard to move from the audience to the stage to the bar. Pandora was a bit screwed because she needed LoS but didn't have it (forest), and Collodi's dolls could just teleport next to Collodi, wherever he was. So that didn't work very well. On turn 4, Collodi's player had his dolls attack Collodi since time was running out and he wasn't dead yet. So that probably didn't work as intended. I should also state that the Pandora player is usually very good, despite now having lost both games. Final score: Collodi 7 - Pandora 1 Game 2: Leveticus vs. Lady Justice This one worked much better. The terrain had set up some walls (in the white area on the map) basically forcing the models to funnel from the deployment zone into the audience. That meant that the crews were close together and fought as intended. There was a lack of fighting on the stage, but Lady Justice was in melee and doing some devastation, killing the Ashes & Dust on turn 2. I had thought that Leveticus might have an advantage on this scenario with the whole having to die and come back to life thing, and it is true, he got that victory point no problem. Both opponents took Hold Out, which, combined with the bar area, made those schemes very easy to achieve. Final score: Leveticus 7 - Lady Justice 3 ---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ---------- Playtest Report: Easter Bunny Hunt I hoped the Easter Bunny would last longer. Both tables the Easter Bunny died very quickly. We debated - increase armor? wounds? defense? One player suggested making the Easter Bunny permanent Harmless - which is a great idea, why didn't I think of that? So we suggested giving the bunny Harmless and Defense 8. Game 1: Collodi vs. Leveticus One of the dolls found the Easter Bunny on his half of the table during Turn 1. All of the dolls swarmed the poor bunny, who died by a thousand cuts. Having a high armor does not save you from a million attacks. I can't say I'm surprised that this one was over so soon, since they were constructs versus constructs and therefore immune to Morale duels. It would have been the case too with Seamus, Ramos, C. Hoffman, McMourning, etc. I had edited the scenario using TedPro's suggestions and realized that I had not written down what to do if the Easter Bunny was dead and there were still Bunny Holes! So I had to clarify, need that in an edit. After the Bunny died, Collodi's crew was able to sweep across the board, filling in all Bunny Holes except for the one that Leveticus' crew managed. With 3 VP to 1 VP, the scenario was over quickly and they worked just on their schemes. Leveticus succeeded at Grudge but failed at Bodyguard - he actually got tabled by Collodi. Collodi succeeded at Breakthrough and Grudge. Final score: Collodi 8 - Leveticus 2 PS. The Collodi player is very good and usually wins tournaments. Game 2: Pandora vs. Lady Justice Pandora found the Easter Bunny in the middle of the table (for some reason, they put it in the middle of a pond, apparently it was an aquatic Easter Bunny). After missing two models, the bunny gave one of Pandora's crew a sugar token, making it nimble. Then Lady Justice charged it and killed it in one hit. This was disappointing for me, because I thought Pandora would have lots of fun with enemy models failing their morale duels when approaching the Bunny Holes. Pandora's guys were able to fill in most of the Bunny Holes, winning 2VP versus Lady Justice's 3VP. Like the first game, the scenario was over and it was just up to schemes. This one was actually really close. Pandora ended up getting both her schemes and shutting down one of Lady Justice's schemes, winning overall. Final score: Pandora 6 - Lady Justice 5
  5. I didn't actually play, I was kind of refereeing. Both games the players were hesitant at first, not really sure how the scenario was supposed to play. The Collodi player asked if he could just swarm a building and keep interacting, and I said yes but pointed out that he had a 50% chance of hurting the models closest to the active model (explosive egg or evil egg). After a poorly placed explosive egg, he realized that it might be a good idea to get closer to enemy models so he could explode on them. I don't think there was significant use of using soulstones or control cards for gaining easter eggs, since there was so much terrain available. The armies did not engage immediately (as was foretold by TedPro) since there were many options available to get eggs and so round 1 several models already had eggs. But, all players said they liked it better than the Trick or Treat or Christmas Carrolling scenarios because they didn't have to record which terrain they had already visited. The players all said they liked the scenario and enjoyed the silly types of eggs. Also, we ate real easter eggs whenever a player destroyed one. YAY! The average points scored was 6 for each of four players (including schemes). I'm thinking this might be high, any suggestions for modification? Game 1: Pandora vs. Leveticus Advantage to Leveticus who doesn't mind dying a few times. In this game, Leveticus actually died 4 times and the player lamented not taking Leveticus' Master scheme. Pandora's player pointed out that he could only get rid of lead eggs by using Teddy. I knew that it was going to be easier for some armies to get rid of the lead eggs than others. I figured for the weaker armies (like Collodi, Hamelin, Colette) you would basically give an unfortunate low-cost insignificant model the lead egg and just suffer. For example, Hamelin's rats are already slow and insignificant, Colette's manequins are also slow and insignificant. So you have a poor model that just kinda sucks for the game and dies at the end. In this player's case, he had Teddy running around and attacking all the lead eggs to get rid of them. Pandora destroyed 5 eggs then gave up because Leveticus had a significant lead, I think he ended up with 8 or 9. Both players said they enjoyed the scenario. Final score: Pandora 5 - Leveticus 6 Game 2: Lady Justice vs. Collodi Near the beginning, the Peacekeeper picked up an evil egg while just out of the deployment zone and started attacking all friendly models. Lady Justice also picked up an Evil Egg and killed the Executioner quite quickly. Collodi's army tends to multiply (when he kills an enemy model he gets a new puppet), so it became increasingly easy for him to collect eggs. They were playing not as intended though, and Collodi's player would drop lead eggs and poison eggs, assuming simply that he just wouldn't get victory points for them. Lady Justice's player did the same, but I think Collodi benefited from this. So dropping Eggs wasn't supposed to be possible, but I need to reword the scenario to make sure that gets clarified. It was actually Lady Justice's player who also pointed out that the lead eggs were too hard to kill - strange, because I thought it would be easier for an army like hers. So I guess I will reduce the hardness of the Lead Eggs. Lady Justice ended up destroying 5 eggs, Collodi destroyed 12. Not surprising since Collodi has about a million models, the same thing would probably have happened with Hamelin or maybe Kirai. Final score: Collodi 8 - Lady Justice 5
  6. Very good point Thanks, I'll try something to that effect and let you know how it turns out. I think I'll leave the Sugar Tokens as is for the current playtest. The easy way to not get Sugar Tokens is to damage the Easter Bunny, then you take damage instead. I doubt that a model is going to be sticking around for getting hit three different times by Egg Delivery, but we'll see what the playtest has to say. PS. Testing all of these guys out Saturday, will post reports afterward. ---------- Post added at 11:48 PM ---------- Previous post was at 11:44 PM ---------- Yes Also yes, oops. Sure, but like I said, it hasn't been playtested yet. I'll be putting up an edited version soon. Awesome let me know how it goes ---------- Post added at 11:49 PM ---------- Previous post was at 11:48 PM ---------- Also let me know how it goes!
  7. I've been working on a scenario that has to do with nailing zombies to Easter Trees, but so far it has remained elusive, so sadly it probably won't be ready in time for this Easter. Instead, I present my third Easter Scenario, Pace Egging. It's a bit of an obscure reference, unless you're British, so you can read about it here: http://en.wikipedia.org/wiki/Pace_Egg_play I admit this one is a bit of a last minute effort, and, because it's based on a play, it doesn't exactly have a clear objective. Eh, we'll see how it does. Malifaux - Pace Egging.pdf
  8. Next up, the Easter Bunny Hunt! He's elusive. This version was largely inspired from a discussion here: http://www.rm40k.com/forums/malifaux/malifuax-proxies/ so I can't claim credit for it all. Also, I'm suspecting the Bunny himself will need a bit of tweaking. He was mostly borrowed from the Krampus and then hybridized with the discussion suggestions. Malifaux - Easter Bunny Hunt.pdf
  9. Yeah, I thought about that. To be honest, I'm tired of a lot of the story encounters looking the same (Halloween Trick or Treat, Christmas Caroling) - I ran tournaments that had both of those encounters for Halloween and Christmas respectively, so I wanted an Easter Egg Hunt to be slightly different, and not just in flavour. I thought that the fact that the eggs are almost all bad would mitigate this to a certain extent - you have a 1/4 chance of exploding so you might want to spread out, you have a 1/4 chance of attacking a nearby target so you might want to be close to enemies. Also, I'm assuming you're going to be taking two or three schemes, which are going to require you to interact in some way, whether it's visiting different parts of the board or actively killing enemy models. Originally I wanted to allow anyone to dig in the dirt to find an Easter Egg but then I realized that was what Scavengers and Gravediggers did, so why bother making a new mechanic when an old one worked well? But I didn't want to privilege Resurrectionists and construct guys so I provided the other ways to get eggs. I'll test my way out and let you know how it turns out. Sure I did, it says "(determine which target as if shooting into melee, p44)" You are correct, my bad! Sure!
  10. That's one of the other two scenarios! Getting there...
  11. I'm going to be running an Easter-themed Malifaux tournament. I just saw the cute Easter gremlins come up on the site, but no scenarios. In fact, I've hunted across the internet and found no Easter-themed scenarios at all. So I decided to write my own. I will share these scenarios with you for two reasons. 1. Give me feedback! Test them out, see if they work, tell me how fun they are. 2. So poor lost souls like myself can find some last minute Easter scenarios. Disclaimer: These scenarios have not been play-tested, so they could be horribly unbalanced. Easter Egg Hunt: Easter Eggs are deadly. Destroy them before the children come out to play. Easter Bunny Hunt: Kill that vile creature leaving all the Easter Eggs behind. Pace Egging: Put on a three-act play to commemorate crossing the Breach. Malifaux - Easter Egg Hunt.pdf Malifaux - Easter Bunny Hunt.pdf Malifaux - Pace Egging.pdf
  12. Pretty straightforward; we're having a 35-pt Fixed Faction tournament on Saturday April 7, at the Kingston Gaming Nexus. Kingston is halfway between Toronto and Ottawa, near the New York border. Kingston Gaming Nexus is located at 270 Bagot St. The tournament will cost $10 and start at 9:30am. Sign up online at http://www.kingstonnexus.ca/?event=malifaux-easter-tournament Poster image here: http://www.kingstonnexus.ca/wp-content/uploads/2012/03/Malifaux-Tournament-April-7-2012.jpg
  13. I too am a new henchman! Kingston, Ontario, Canada. Please add me to the list.

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