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About thebarbalag

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    Mighty, but Frightened
  • Birthday 09/04/1978

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  1. Come out to brawl for the most valuable resource in the world! 11/4/2017 at Game Nite St. Louis, 8330 Watson Rd., St. Louis, MO 63119 50ss Gaining Grounds 2018! Huge Prize Pack (enough for 32 players)! Prizes by raffle! Foil cards for 1st Place and Best Painted! Registration starts at 10:30AM! Cards flip at 11! $5 Entry fee! Lunch provided! Cheat Fate of lose your soul!
  2. Smuggled Across

    Three Lightning Bugs are 15 stones and it's not that hard to kill a couple of them, denying points. In close deployment every faction has models that can score this with greater ease than in other deployments.
  3. Smuggled Across

    Seventeen stones. Nearly half of your stones. If it's still such a big deal, add, "unengaged, non-Paralyzed." That should give your opponent a better chance of stopping you, but I think the Pigapult problem is probably being blown a bit out of proportion. 8 stones of model should probably be able to do, you know, something...
  4. Smuggled Across

    Two things: first, that's a lot of points. Second, if your opponent launches three Bayous into the scoring zone, you have the opportunity to kill them, which isn't all that hard, at least, to stop them from scoring one or two points. If that's still too much, add a "not engaged" caveat.
  5. Smuggled Across

    How about, "At the beginning of the game, secretly denote three minion models in your deployment zone. At the end of any turn after the first, this scheme may be revealed to score a number of VP equal to the number of chosen minion models on your opponent's side of the board not within 6" of the centerline."
  6. Resources other than AP for VP

    Cards I dont mind, as though they're a limited resource, they do regularly replenish. Stones is too much, I think. As for Symbols, I quite like it.
  7. Smuggled Across

    What if it's progressive? At the beginning of any turn after the first, reveal this scheme, if at the end of the turn, you have at least 3 unengaged non-Peon models within 6" of the enemy deployment zone, score 1. Could just as well be revealed at end of turn, allowing an easier point, but this way it won't score all three. I'm also a fan of the chosen models having to do something, interacting to gain a condition, etc. before being able to score. "All non-Peon models gain the following interact, Load Up (1) This model gains the Smuggler condition until the end of the game. Smuggler: If this model becomes Paralyzed, end this condition. This model's controller may choose to end this condition at the end of any turn after the first if this model is on the enemy side of the table, not within 6" of the center to score 1 VP." Or something. Maybe even require them to be engaged with an enemy to score? Like they're making the drop? That'd be fun.
  8. Hold Up Their Forces

    Gives tanky models something to do. Ironsides loves it, probably Hoffman.
  9. Symbols of Authority

    I like the idea of only being able to remove markers from the enemy side. Forces both offensive and defensive play. Way more interesting.
  10. Smuggled Across

    Could be fixed with a "not within 2" of another non-Peon model."
  11. Dark Theme for Forums

    Yes, please!
  12. The heat is driving everyone mad on both sides of the Breach, so come cheat Fate with us in the Gateway to the West or lose your souls! Game Nite St. Louis 8339 Watson Rd., St. Louis MO. Registration begins at 10:30 AM, cards flip at 11. 3 rounds. 50ss Gaining Grounds 2017. Info on Deployment/Strategies/Schemes to follow. $5 entry fee. Lunch (pizza) provided. Prize support to be raffled, Guilders for participants, more for winners.
  13. Spring is here, and it's time to throw down! Join us at Game Nite St. Louis (8330 Watson Rd., St. Louis, MO 63119) on May 6th! (Yeah, I know, a few days late for Beltaine, but work with me here, it falls on a Monday this year.) 2017 GG - 50ss - 3 rounds - $5 entry fee - lunch (pizza) provided - Guilders for participants, extra for 1st place (1st also gets a foil card) and best painted - Mystery boxes raffled. Registration at 10:30am - cards flip at 11.
  14. The Whispering Vaults are empty. Their masters, The Darkling Dowager and The Gaunt Suitor, once again stalk the face of Malifaux. In their wake follow slaughter and an insane bounty of soul stone. Every faction races to contain the damage, and reap the bounty brought on by the masters of the Whispering Vaults, and race to lock the vaults forever more. Empty Stones is a six-week, story encounter-based achievement league. Every week will feature a new, home-spun story encounter, accompanied by a piece of original short fiction detailing the conflict between the factions of Malifaux and the Masters of the Vault, and a set of achievements both in game, and in hobby. There will also be cookies for everybody on the final league night, and a small glory token for the most achievement points...and this league is a part of St. Louis's ongoing League season, so points from last league carry over, and will continue to the next! Join us every Thursday, starting on 2/23 at 6pm at Game Nite St. Louis, 8330 Watson Rd., St. Louis, MO 63119.
  15. Rapid Growth League St. Louis, MO

    Join us for a four-week, Rapid Growth league at Game Nite St. Louis (8330 Watson Rd., St. Louis, MO 63119), starting 1/19/2017. Games with start at the 35 soulstone level (skipping a bit in Rapid Growth), using the standard achievements (more information on exactly how Rapid Growth works available on Wyrd's Community Resources page, and in person on league nights). There will be a small, glory-marker prize for first, plus cookies on the last league night! This is a great opportunity to learn the game, and get to know the excellent St. Louis Malifaux community. All you need to get started is a Crew box and one or two other models! Models available on loan to get you started! Demos available every league night!