Jump to content

BayouShark

Vote Enabled
  • Posts

    27
  • Joined

  • Last visited

About BayouShark

  • Birthday 01/09/1986

BayouShark's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Hi all! Been a very long time since I was on here. So I played in a tournament this weekend with friekorps and learned a few things (overexposing trappers is bad mkay), but I came up with a serious conundrum. In a pure friekorps list, I'm looking at taking 2 of the 3 listed models (haven't picked up Laz yet), and I just can't see in what situations I should be using which combinations. - the strongarm suit is solid, always but can't carry I Pay Better, which is a big reason to include Hannah as IPB works with well with the friekorps - Hannah carries IPB and is a solid melee model and combos well with the SAS for charge up, or Reference the Field Guide for getting sweet blasts. Where she lacks is the ranged department. The crew is weak in melee outside of the SAS, Hannah and VS and has solid all round shooting. Unless I take Void Record, I've found Hannah detracts from a shooting approach and forces a more melee game where I've got 2, maybe 3 pieces that are ok being there and stopping my decent shooting from working as well. - the specialist is SLOW. But Scramble exists. Again combos well with IPB for lovely blasts. Always take against Ressers and Arcanists. The more I play with the crew the more I come to the conclusion that, if VS is carrying IPB, I'm finding it harder to justify Hannah unless the strategy is Turf War and I need her to stand on that objective. Am I just playing her wrong?
  2. having just done the steam truck, it's not too bad. The worst part is definitely the tracks. Getting the back wheel to fit the back part of the track was not fun. The rest of the box is relatively straightforward though, except the specialist, whos tubes don't quite reach far enough around the front unless you have the fuel tanks slightly apart. The bayou gremlins however.......the fishing pole model still makes my temples twitch thinking about it now
  3. Hi! So I played Malifaux back in V1. Loved the theme of the Gremlins, could never win, like ever, as somer's summoning just wasn't quite consistent enough and I was not the best player in general. With M2E and the new plastics, I looked at gremlins, but they didn't click with the style of play I enjoy. VonSchill's friekorps bubble, with board control being the emphasis seems to though. Looked through pullmyfinger. I'm guessing that starting with Hired Guns, Hannah, Strongarm Suit and Lazarus pretty much gives me all the Freikorps models I could ever want. So what other outcasts models go well with Von Schill's crew?
  4. 1. surely more efficient with the slop hauler, as the hog whisperer can only heal 1 pig, plus you need him to soeey and reactivate, and fly. 2. never happen is awesome, but the terrain we've been using locally isn't as heavy as it should be, so maybe that's why the whisperer has never performed for me.
  5. I, too, prefer the multiple piglets. I have come a cropper before against really melee heavy crews where the piglets don't bounce far enough with their pig push and then get obliterated (the viktorias, bishop and so on). But with clever soeeying i should be able to limit this. really need to try the sooey, heal, sooey combo. I think that can work because you don't have to worry about reckless. QFT. burst damage, movement, card manipulation. skeeters are our best model by far and making more of them is easy. @pockets - they are incredibly fun because of their character, and the crazy things you can do with them. It is very hard, though, to get a gremlin crew ticking over and winning regularly. terror causes or guys that make you take willpower tests a lot are a huge pain. as long as you can buy into the silliness and can persevere with them, they can become really quite effective.
  6. pull my finger does 2 damage, somer can have 4 totems - 8 damage. somer can cast it twice (and if you have a pig in there, 3 times because the pig can truffles him in) - 12 damage. if you position it right, damage to your skeeters should be minimal. and to be honest, if you're going for the big stank, it should be a game winner anyway. i agree with this one. On paper, the slop hauler has fantastic abilities. In reality, if you're getting rid of your opponents hand (and you should be), you don't need to be dropping enemy defences. positioning is also tricky in anything other than a gunline. so bizarrely, while they're made to work with hogs, they seem to work better with ophelia's rapid firing boys. though, see below about my idea of pairing them with one of your skeeters. sooey out with the skeeter, attempt to heal with the hauler. I suppose I could do it with multiple sooeys - one skeeter with the hauler, heal, sooey to another skeeter to set up the boomerang. that might work actually...better with many piglets than with a warpig though. still think the synergy between the warpig and the hog whisperer is the way to because the big pig work
  7. the alpha stank is getting your skeeters within 3 inches of a particularly hard to kill modle and getting off a number of pull my fingers resulting in up to 12 points of unresistable damage. With the high def of 7 they are relatively safe from reprisals and can fly off next turn. i'm still not convinced on the hog whisperer. he's ok, but i think you can get more bang for your buck from other models. unless you have a warpig, which has only recently started to be worth anything for me and i still think 2 piglets and a gremlin/skeeter/malifaux rat will offer more. struggling to use the slop hauler effectively too. it's got some amazing abilities, but if I use a skeeter to sooey the pigs out and the hauler to heal them, the hauler is usually the first model lined up for being stampeded.
  8. Threw a warpig and 3 piglets at a Lady Justice crew last night in an attempt to perfect the pig boomerang (my gunline has been shelved for the time being). It was carnage. BUT, once the pigs had stampeded, I just flew my skeeters round the flanks and when the pigs had finally been killed, threw the skeeters in for pull my finger and basic attacks. I never actually sooeyed them out. In what situations do you sooey the pigs out? I presume against combat heavy crews like the viktorias and undead zombie raising stuff. I also notice that the slop hauler has sooey, but can't do that and heal the pigs in the same activation, which is a shame. Although I suppose if he activates last it's possible. Also noticed the warpig pulling its weight more than it usually does. it's making me rethink the hog whisperer too for that sweet sweet reactivate.
  9. rules quotation? it was my understanding that all skeeters currently in play and within (2 inches?) the range would get the healing effect. The summoned one from larva wouldn't, but that's what take a swig is for
  10. no argument that ophelia is a much better gunline buffer, but without ophelia or the slop hauler you take a fair whack of damage from "woops", which your models can't sustain, even if you cheat the damage down. the drop in Df mitigates that a little but the healing flips for gremlins in range of the hauler is another bonus that keeps the gunline firing.
  11. Daisy is the limited edition Hog Whisperer model (gremlin girl, hair in pigtails, in a bikini, bottle feeding a piglet. it's disturbing). Goes on ebay for about £35. Ruleswise, it is no different to the regular model. I tend to think of her as Britney, though.
  12. that's...just....horrible.... talisin, Ophelia is a good match for Somer in a brawl. For the extra 10SS you get for not taking a second master, you get Ophelia and a young Lacroix, which is conveniently the maximum amount of totems she can connect as a henchman. a 40SS brawl can have a very effective gremlin gunline and piggie boomerang.
  13. interesting... see, i couldn't bring myself to drop the hauler. without Ophelia, the hauler is what makes the gremlin gunline somewhat passable.
  14. so i've been running a pig boomerang list with somer ever since i started malifaux. started off with the warpig and, like many on here, I don't think it's actually worth its SS cost, unless you're running 2 of them in tandem (high SS game) and a whisperer. So i've had a lot of success just using massed piglets. Here's the thing. the hog whisperer gives you reactivate, heal, fly and sooey. if you're taking slop haulers, you don't actually need the heal. if you re-activate a piglet, it's pretty much dead. you should have 4 skeeters for sooey and their other goodness. so essentially, in a list without a warpig, you're paying 5 SS to give your pigs fly. that's a lot in a crew where your stuff is cheap so you can take (and make) more. Is anyone else finding that they're taking the hog whisperer less, even in pig heavy lists? i'm seriously considering dropping it for a gremlin and another piglet. or using it to fund adding Ophelia to my pig crew.
×
×
  • Create New...

Important Information