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Visquaz

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  • Birthday 06/29/1982

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  1. Agreeing with the others here. You really want the summoning factory to start in turn 1. My favorite openings are Toolkit+Metal gamin then you walk up the toolkit where you want it, magnetism with the Gamin (remember to drop a scheme marker first if you have power ritual). then Magnetism with Ramos to kill it. 1 scrap and 2 free pushes is pretty good deal for 3ss or simply Toolkit+Joss for 2 scrap. So I would recommend (somewhat in order of importance): Ramos box Spiders (you can always magnetize to be able to build a swarm, but it is pretty sub-par nowadays) Toolkit (if you can get it) Metal Gamins Soulstone Miner Mech Rider Johan Other nice utility models like: Performer Silent One Acolyte Lazarus
  2. Agreed, Sybarite The thing with Mech Riders is that it also drops of scheme runners as it goes (usually in the form of Gamins or spiders). This can make it very easy to not only take but actually hold Break Through and Plant Evidence for example. Together with a SSMiner you give the enemy a lot of difficult choices to deal with
  3. Yes the box comes with 2 sets of spiders (6 individual), and the avatar comes with one set. But I would actually suggest skipping the Ramos box. You could instead buy the avatar (with 3 spiders), a separate Ramos (alternate if you prefer it) and one pack of small spiders and you are good. (as long as you magnetize the small spiders so that they can be both separate and a swarm, then 6 small spiders are very much enough). The Steamborg is cool but not that good imo. 2 LSPA are a must with the avatar (since you can summon them) I also suggest at least 1 Warden (guild) if you plan to play aRamos a lot since it can also be summoned and is a great objective grabber.
  4. So, there seems to be nothing stopping us from playing 5 or 6 player Puppet Wars, except for the lack of pre-made boards. (and yes, it would probably take a while) Has anyone tried PW with 5 or 6 players? Does it work? Does it get too crowded? Do you have any suggested maps? Does it take forever? If noone has tried it, then please let this disolve into a discussion about the questions above
  5. It is really fun though, and a lot easier to just pick up and play than Malifaux, lots faster (on 2 player) and you can play 4 which opens up for a lot more social gaming. Also you don't have to lug terrain around which makes it easy to bring to friends. The humor is great and girls seems to like it, which is of course a plus. When learning the rules of PW it helps to be a miniature gamer but it seems like board gamers get it relly easy as well. It takes quite a quite when playing 4 player though. Next experment will be introducing it to friends who aren't miniature gamers or hard-core board gamers. I understand how the cost can be a bit prohibitive, but I managed to pick it up when my LGS had a 30% sale so it wasn't that much more than a normal board game. I recommend it.
  6. Everything isn't doubled, but yes, there are 12 models that are repeated in the boosters (so 36 unique models, and then 12 more for a total of 48 if you buy one of everything) It feels a bit cheap but I think it works quite well, especially if you are the only one in your group who owns it so that you draft every time. Then there are options for several players to use those models. Some of the duplicates feel suboptimal though, 2 December Acolytes, really? While some, like the Bayou Gremlin who really needs bro's to shine, aren't duplicated.
  7. Wouldn't that situation be just like when the Trapper shoots at Ramos? Discussed here: http://wyrd-games.net/forum/showthread.php?t=23738
  8. Am I missing something here? How would Use Soulstone help if she can't have any soulstones? Isn't the Henchman cache both how many stones they can have, and how many stones "extra" they get when leading a crew?
  9. I threw this together of left-over Skaven bits, I feel that an Arcane Effigy definitely needs a big Tome.
  10. I ran this the other day: Collodi (2ss) Arcane Effigy Marionettes x4 Stitched Togethers x2 Wicked Dolls x6 Worked like a charm, but it was my first time using Collodi as leader (2nd time using Collodi ever) and 3rd time my opponent used Sonia at all so that might not say much. The Arcane Effigy seems like an incredible choice for 4ss, just the extra card is awesome and helps you every turn. The extra casting AP helps with Breathe life and Filled with stones obviously (I never seem to cast anything else). I never got to use the spells and shooting though, short range and low Wk means it will be hanging back behind the Stitched (and if you want the extra casting AP then the Effigy won't be Fast).
  11. Nice model, very Lazarus-y (!?) Is that a 40k gatling? As for it being legal, it says on Von Schill's entry in Rising Powers: "A crew led by this model may only hire Freikorps models and Mercenary models. A crew containing this model may ignore the two Mercenary model limit." Lazarus is a Mercenary. Crew creators are not rules.
  12. ...that the Desolation Engine looks very very similar to the Warhammer Fantasy Gorger? Do you have any other "did you ever notice.." moments to share?
  13. Allright, so... haven't done a lot of painting lately, but finally finished one. Mobile Toolkit!
  14. Wicked dolls are constructs so he can hire them (and they have no other restrictions other than being special forces) But you are probably right in that Alyce is such a general benefit so it makes sense to skip a few dolls to hire her as well. eyeing that Collodi box set... Now I want to try this
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