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guynamedFleck

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About guynamedFleck

  • Birthday 11/11/1984

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  1. Last time I was at the flgs, we still had 3-4 packs of Minky's bases. Check with him directly, but failing that, we can definitely get some to you from the shop if you'd like!
  2. Great. Different logic, same results. The most important answer is that with Reflect Magic in this instance, the caster target swap place for the purposes of the Lure. The confusion came from "how can a Belle be moved when she has to move toward herself". But effectively, the Belle was trying to lure the Stalker into a Shafted marker, so the Stalker turned it around and lured the Belle in. Thanks for the clarification on Lure too!
  3. This came up in a game tonight while practicing for an upcoming tournament. A Rotten Belle targeted a Witchling Stalker with Lure. The Witchling Stalker successfully resisted the spell and also pulled off the Reflect Magic trigger. In the above example what happens? My best interpretation of the rules would be that that the Witchling Stalker instead controls the Lure effect's movement on the Rotten Belle. Though since the trigger only mentions that the the attacker suffering the effects of the spell, that the Belle would remain the target for the spells reference to "this model". And since the spell says "push target model towards" rather than "push target model directly towards" the Rotten Belle is free to be placed anywhere within its movement distance (since it will end its push no farther from the target than it began). Correct? Or am I completely off in my thought process? Thanks for the help guys!
  4. Wow, where has the time gone? Let just chalk this extended delay up to Cincinnati weather. My mistake was coming up with a cobblestoning method that relied on melting foam. A problem with the method is that it is difficult to do safely when you cannot open the windows (and garage door) for proper ventilation. Well, fast forward a few months and cincinnati weather has decided winter is over and summer has begun (yes that is correct, spring is right out, straight on from mid-30's one day to high 70's the next!). Anyway, I decided to act while the weather gods were feeling chipper and pushed through finishing the cobblestone work on the last two boards! Here is where we are now. I got a bit bored of the same old cobblestones and needed some more texture to break up the train board, so I made a second tool for a more rectangular stone. You can see it used on the sidewalk along the tracks. Since I ran out of mordheim buildings, I was left with an extra large space on the one board (and about an extra hour of cobblestoning work). This shouldn't really be too much of an issue since we have a considerable set of resin terrain features at the flgs to populate this area, but I have a fun little project that I have been thinking about dong to add to the tables. I've always wanted a carnival, so I'm thinking a few caravans and a ticket booth to layout the entrance to the carnival! This will hopefully appease the locals that have been waiting patiently for the last 2 boards. The primer is currently drying on the cobblestones, so aside from doing the wood floors on the buildings the base construction is done. All thats left is paint, the train, and the carnival bits. Woohoo, its good to be back!
  5. All of my Guild are based using a combination of IronHalo, Deus ex Machina inserts and bases that I scratch built to match. They seem to match your description. https://ironhalo.net/store//catalog/index.php A friend from the flgs just introduced me to another line of steampunk bases. I actually prefer these as they are a bit more 'grungy', but they do not have any wood texture. Such a shame that I just finished my guild crews and don't need any more bases. http://www.pk-pro.de/index.php?page=categorie&cat=10 Hope these help you out.
  6. And don't forget the purifying flame is a spirit! That makes for some fun/high flexibility on the board, especially when you flip for an interior location. You'd be surprised how many opponents will think they are safe on the other side of a wall or building, only to be out maneuvered by this little totem! Also needing a high tome isn't too much of a problem as any time Sonnia 'really' wants to use a tome is a turn you are probably gonna soul stone to add it to her stat anyway. Which pretty much frees up any high tome in your hand for the purifying flame.
  7. In the case of the executioners ability, "...killed by a Executioner Claws Strike is removed from play..." is stated to ensure that the executioner heals when he kills an opponent. He is actually meeting multiple requirements. Rules Manual p13. Models in Play vs. Out of Play. Referring to the fact that a model killed, sacrificed, or buried is technically 'removed from play'. This clarifies the trigger in such cases that the enemy model is 'removed from play' vs. 'killed.' Without the 'killed by executioner claw strike' portion, the trigger would suggest that hitting an opponent with a strike and then burying the opponent with another ability would effectively heal the executioner. Without the 'removed from play', you could effectively come across a situation where the model was killed but didn't leave the table. So both portions are needed and neither effects the order of Timing. You all came to the correct conclusion, just via the wrong path. :hmmmm:
  8. Sort of... You are correct that the Executioner would heal after the Gamin shatters, but not for the reason of effect order choice. Rules manual p6. Timing. The fact that the Gamin died would interrupt the Executioner's strike and trigger "shatter". The gamin would dish out its damage (completely resolving its trigger), before you return to complete the executioners attack. The act of killing and removing from play the gamin would then trigger the "love the job" trigger. For truly 'simultaneous' effects (terrain, environmental, or encounter effects). Players only get the choice of order among their own models, not between friendly and enemy models.
  9. Ok, I've got it now. So to clarify on my own question with direct references. Rules Manual p19: "Game Effects - Effect is a game term referring to anything that changes a model's state." So although insignificant is a Characteristic, the matter of gaining it during the encounter is still an Effect and thus can be removed as any other effect.
  10. That was my perspective on the matter too, but do you have references or precedence that would back this up? I have looked but can't find anything concrete to back it up.
  11. I tried a couple searches for this, but couldn't find an answer among all the tears surrounding Hamelin, haha. Hamelin and crew have a few different ways of dealing out Insignificant to a model for the rest of the encounter. Insignificant is a Characteristic, so my question is, is there any way to remove this effect ('effect' in the non-game term sense of the word) ? For instance, when a master avatars the card states, "Discard all Tokens and end all effects..." The thinking is, Insignificant is a Characteristic, so would not be removed when the model avatars. For the same logic, something like the witchling stalkers "Dispel Magic" spell says, "Discard 1 Counter or end 1 effect on target model." so wouldn't work. The question is, does a Hamelin opponent have any method for removing the Insignificant?
  12. Oops! you are correct. I guess my love of the dogs got a little carried away. Well I guess that makes them all the better for the reactivate sack and cordon of doom!
  13. I find the hounds to be an excellent addition to any of the guild crews. For starters, The majority of the Guild masters run best with maxed soulstones, so taking dogs means you will lock some spare stones into your list, making you less likely to say, "oh, 7 stones will be about the same as 8..." (famous last words). -For any of the objective based strategies (treasure hunt, line in the sand, etc..), running 3-4 means you are moving 12" and still getting a (1) interact. -For the Breakthrough or holdout schemes you have an 18" move that can ensure you have 2+ models in either deployment zone. -For any master taking on ressers or arcanists, you've got an 18" threat to removing counters from the table (double move and 'bury"). A great thing when you decide to leave Justice (and or the executioner) at home. -If you're running Sonnia, as stated above in the posts, you have easy targets to focus your blasts off of (a trick I've never used, but nice idea), but more importantly, if you find a hound reduced to 1 wound, you've got Witchling Stalker potential! -Add in a Guild Guard or 2 and you have some ubber effective "Cordon" potential. Considering at this point you are probably including Lucius, you also have the benefit of fast moving "eyes" for the sniper ability or a cheap sacrifice to reactivate. So, I'd say anymore, once I have my strategy determined these days, if its appropriate to the task, you will find at least 3 hounds in any of my guild lists. They are an extremely versatile minion for any master or henchman.
  14. I'd have to say I give the liquid greenstuff a decent review. I dabbed it into the gouges in the dead horses flesh, let it set up and filed the excess even. I also gave it a go on a few seams between parts, and where it can be a bit difficult to get into some nooks, it was a heck of a lot easier than trying to use regular greenstuff and a sculpting tool. I opted to go ahead and get the model painted, since I really wanted to use him in games. I tried to use him in a game last night and the god's of fate wouldn't have it! They cursed my deck and let me off with a warning! Anyway, her he is in his slightly shinny glory (just sealed and hadn't had a chance to dull down yet). Finished just in time for the flgs' 20 player, end-of-league, mega battle this Sunday!
  15. I broke my own rule of playing unpainted mini's last night and it took its toll on my fate deck! To appease the malifaux gods, I managed to get a coat of paint on the models today. Here are the results... The Warden, by the way, is a brutal beatstick! Even unpainted, he managed to walk up and paralyze Kearis with an un-cheated shot.
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