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pgbsamurai

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  • Birthday 11/12/1982

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  1. From my experience the Misaki and Mei Feng boxes play very well out of the box. Jakob Lynch box is light on stones and really needs Beckoners to function well IMO. Yan Lo really wants Izamu. Can't say much about Lucas McCabe's box as I haven't fielded him yet. Expanding Misaki your first picks are probably going to be Yamaziko and a blister of Ten Thunder's Brothers. Expanding Mei Feng you want to get the Rail golem first. I've also found the wastrels from the McCabe box work very well with Misaki's Torekage.
  2. Can we get a Rules Marshal ruling on this, or at least know if they are looking at it? This has come up a few times for me and there doesn't seem to be a clear answer yet.
  3. The bog piece with the old stump looks awesome.
  4. They can pop out next to different 10T models. I just usually get my wastrel closest to my objectives on turn one though. There have been many times when I split up who they come out within 8" of though. ---------- Post added at 04:43 PM ---------- Previous post was at 04:41 PM ---------- Also, don't forget about 10T Brothers. The ability to companion for an alpha strike and the extra AP are really nice.
  5. Don't suppose anybody has an eta for when Gaining Grounds 2013 will be released to non henchmen?
  6. The list you have is okay for kill strategies, but is really lacking in any objective grabbing capability. If you are going for an objective based strat try dropping the two archers for a second torekage and a wastrel with petrified feather. First turn bury the torekage and move the wastrel 18 inches with his petrified feather as your last activation. Then at the end of the turn you unbury your two torekage within 8 inches of the wastrel and you can almost always get three objectives at the beginning of turn 2. I'd also swap out Ototo for Kang unless you are going against ressers.
  7. pgbsamurai

    Izamu

    He can run with Yan Lo as 10T because Yan Lo can always hire Ancestors. Izamu is always considered a resurrectionist model though.
  8. Hmmm... on the first three faction tabs I just get one option in the dropdown. Neverborn, Outcast and Ten Thunders tabs all work fine, but the drop downs in the Guild, Resser, and Archanist tabs just have AZguild, AZressurectionist, and AZarchanist respectively. This is on bother versions you have posted.
  9. One very effective combo i've seen used with a Yan Lo crew allows you to get two full activations with Izamu every turn. You need Yan Lo, Chiaki, Soul Porter and Izamu to pull it off. Izamu activates and beats on something, then Soul Porter activates and kills Izamu. Yan Lo activates, summons a new Izamu that comes in with slow. Chiaki then activates and uses her ability to remove effects to take slow off of Izamu. Then Izamu gets another full activation to beat on things again.
  10. As having been the one to play against Mordeqai while he was using this combo I can say it is quite effective. Having a bunch of the cheaper minions that are available to Ressers, you can usually out activate your opponent which gives you a big advantage using this trick. Since most of your opponents models have moved up the board you are usually going to have your pick of a couple of targets to engage and possible drop first turn. And if you go after a major model you can often drain cards/stones and ruin your opponent's hand shaping efforts that they may be counting on for turn two. Of course this is a combo that is going to be best at 35+ stones. You may be able to get away with it at 30 but it will be less effective and at less than 30 it is not really viable as you need the cheaper minions to out activate your opponent for it to work effectively. Otherwise you are just putting your two most expensive models out front to be beat on.
  11. I have McCabe, but haven't had a chance to play with him yet. I have to say though that Mei Feng has been on of the most fun masters I have ever played with. Her triggers and spells let her bounce around the table between models like a pin ball. Tons of fun.
  12. There are a couple of things to consider when choosing a miniatures game. One of the biggest things to consider is if you like the theme of the game, which it sounds like you already have covered. Another thing to consider is what the local gaming scene is like, is there a Malifaux community in your area? If not, are there friends you can convince to try the game with you? Another thing to consider is price. Miniatures gaming is a fairly expensive hobby. This is an area where I think Malifaux has an advantage as all you need to play is rules manual, a deck of cards, and a starter box. You can get started in Malifaux for between $45 to $75 which is a pretty low entry point for a miniatures game. While all starter boxes can be played by themselves, some really need some additional models to truly work well. Some also have a very high learning curve to start the game with. If you do decide to get into the game, figure out a faction that you like and post what master or masters you are wanting to start with and people can give you advice on how they play out of the box and what models you may want to pick up to make them work better. Once last thing about Malifaux that really separates it from a lot other miniatures games is that the goal to to accomplish different strategies and schemes, not just wipe your opponents models off the board. Depending on the Strategies flipped it is possible to loose all of your models and still win the game. It can make it harder for experienced miniatures gamers who are used to kill, kill, kill to transition over. But works well if you are just starting out in the genre. As a board gamer the extra strategy of this aspect might appeal to you.
  13. There was talk of card faction packs after the V2 PDF's were released for book 1 but nothing has ever materialized about it. I think they have been postponed indefinitely.
  14. For your Contain Power list I'd drop one of the Ronin for an Oiran. It is an excellent utility model and gives you some board control. It also gives you an extra stone for Misaki's pool.
  15. The original breach was created in 1787. It lasted until 1797 when it closed. It reopened in 1897. The events of the first book happen in 1901. I believe, but am not certain, that each book is about a years worth of time so I think book 4 is around 1904.
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