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DesertSpiral

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About DesertSpiral

  • Birthday 01/25/1980

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  1. Hi and just to clarify - the 15ss for OOK (and versatile) is per round; and not 15ss spread over all 3 rounds? thanks
  2. DesertSpiral

    Avatars

    Have the manifestation cards / rules been released yet and if so where can you get them - I'm keen to get my avatars on the table!!
  3. So I'm thinking for my next attempt, to maybe sub the guardian back into the list and have J face tank the pigs. With the defensive +2 from the guardian - the odds of them missing is really strong and also the odds of hitting riposte are dramatically increased. The other plan of course could be to use lawyers as a front line and since they can impose a negative flip on the attack it can reduce the likelihood of triggers and just steam rolling everyone. Is there a way to prevent pieces from "charging" at all? Using the hunter to harpoon major out of the way was a good tactic, and I'm thinking the executioner also has a place as the pigs tend to cheat a lot so triggering bloody display a couple of times would go a long way to shutting them down. Or combining an exorcist with a judge to just put out massive damage flips onto them and force even more discards. Thoughts??
  4. Ho guys, thanks for all the sage advice. With regards to tactics - the gremlin player usually spends turn one putting down three scheme markers with various pigs and gremlins - the. Has Unix summon a war hog (cheating for damage redux), the. Summons 2-3 little pigs, then uses his heal all action to wipe 2 damage from everything. Then the slop hauler(s) use there mass heal to heal Unix and two pigs each. Then Penelope pushes the warping up 5" who is now just within majors three point aura. Also because the gremlin force has just grown by 3-4 models I can't maintain an activation advantage - so I get left tapped out before the war pig charges in - or I'm out of position? I've thought about just ceding ground, however, that just allows the engine to hit overdrive so fast pressure is really required. Last game I managed to launch Justice into the new war pig as my last activation on two and remove it. Only to have a pig get pushed 5" into b2b with her so it could deliver a message... Then in the next turn I one shorted it and charge Ullix and removed him thinking if be fine only to have a hog whisperer smack her for 8 damage... Crazy; and since they're all reckless the three gremlin support pieces just took her off the table. I also used my hunter and prowl to drag major out of position and into a patch of rough ground so he'd be a null factor. The Dow though has innate positive flips and so does Gracie, in fact the whole force just synergies to a ridiculous level. I had my au stronger set up pretty conservatively to start dropping birds on them, but a war pig charge in and ricocheted off a marshal and took them both out in one acticvation. Also my executioner failed his terror check (BJ) when charging the sow (do don't causing terror use to mean you didn't suffer it???). Ok enough moaning. I'll give the Judge a crack, and unfortunately I don't own hammer strike otherwise I'd give her one too. Cheers all!
  5. 50 point games. I had justice, executioner, hunter, scales, brutal effigy, au stringer, 2 marshals, 2 hounds, Expert sleuth and last rites
  6. Hi everyone, so in juxtaposition with the title - the problems are all mine. I've just recently come back into Malifaux and am finding the M2E to be a bit of a challenge. On the surface much is the same yet in the two games I've had so far I feel like I'm just slowly grinding my head into a tree. In particular I'm struggling to find a solution to the gremlin Pig master (illux??). The key things that are stumping me is firstly the free 20 odd points that get generated every turn as well as the inherent 'fix' against the 'cost' of summoning (ie (1) charges > slow). In addition to this it seems like after taking the charge the war pigs are free to charge again (trigger pending) and so forth. Meaning that a summoned slow pig is charging twice and generating 4+ attacks for free. Not to mention all the ATTACK and damage rolls are boosted from the proximity to major. I just feel like every turn the synergy engine summons an asteroid and obliterates 6-12 points of my army which is obviously not sustainable. I've been using Justice with a variety of pieces. I feel like licious with guard rifles could solve it or Sonnia but I would like to think that justice can overcome it. Maybe the interactions work as intended, it just seems somewhat unbalanced given my limited experience. Thanks Guildies! Spiral
  7. Who is she? What faction is she in and where can I get her
  8. Thans very much for that , i was quite proud of her, and the photo lets the model down a little i feel. I retook the photo's with my camera (rather than the iphone) and hopefully they represent things better.
  9. The Guardian and Warden aren't based yet, although like the watcher i want them to be in an industrial setting so like factory debris and gridded floors etc. The marshals like Justice are meant to be on cobbling, although i ran out of the bases for them so I'm jsut going to free hand them a little.
  10. A couple of more photo's, the robots and marshals:
  11. Hi there, So i've been playing MAlifaux for a little while now and started to get my crews painted. I started out reading the book and picked Guild from the fluff and I just really liked the thematics of Lady Justice. I started painting my robots from Hoffmans box and the Marshals from the Justice box, but now i feel that i have a handle on where i want to go, and so have gotten around to painting the Lady herself. I'm a really big fan of Dawn - from JM Linsner and that really influenced my colour choices on this model. Unfortunately the pictur isn't the best and there are a couple of tiny things i need to finish like putting buttons on her scabbard strap - for the most part I am really happy with her and am looking forward now to doing the resculpt and her Epic form (If the crows head ever arrives from parts store that is ). I'm hoping to keep this updaed too so any commentary of input would be greatly appreciated. Cheers Tobias
  12. Hello everyone, I just wanted to Hijack this thread a little. Because it seems that Sonnia has a good game with indirect fire, and Perdita can shrug off the checks and gun her down. So, I really like Lady Justice and how does she fare against PAndora. I aks because I had my first game against her last weekend in the finals of a local tourney and suffice to say it didn't go so well. If i had remembered my opponants strategy (contain power) I would have done ok, but in the end it ended up being 4-0, rather than the 2-0 it otherwise might have been if on the last turn i'd just ran LJ away behind a house. Anyway it seemed to me as if the whole game basically nothing could go wrong for my opponent and once he got into the position of just chain breaking all my pieces the game was pretty much over. Very frustrating and a very negative play experience, although in saying that next time I think things will go a bit better and hopefully I'll be able to do a bit more. He did mention that blind Jsutice helps avoid the WP duel when targetting Pandora so that seems a good start ?? Thanks ---------- Post added at 03:31 PM ---------- Previous post was at 03:31 PM ---------- Hello everyone, I just wanted to Hijack this thread a little. Because it seems that Sonnia has a good game with indirect fire, and Perdita can shrug off the checks and gun her down. So, I really like Lady Justice and how does she fare against PAndora. I aks because I had my first game against her last weekend in the finals of a local tourney and suffice to say it didn't go so well. If i had remembered my opponants strategy (contain power) I would have done ok, but in the end it ended up being 4-0, rather than the 2-0 it otherwise might have been if on the last turn i'd just ran LJ away behind a house. Anyway it seemed to me as if the whole game basically nothing could go wrong for my opponent and once he got into the position of just chain breaking all my pieces the game was pretty much over. Very frustrating and a very negative play experience, although in saying that next time I think things will go a bit better and hopefully I'll be able to do a bit more. He did mention that blind Jsutice helps avoid the WP duel when targetting Pandora so that seems a good start ?? Thanks
  13. Hi there, thanks for that. The Criid list you have there is what i was going for with her, but as two lists with different masters are required i also had a Justice list planeed. But as you say maybe just subbing criid for justice and the witchlings for marshals would work fine, and the totems. Thanks
  14. Hi there, I am new to Malifaux and really just wanted some quick advice. I really like the guild so i have bought a couple of their starters (Justice and Criid) as well as both corresponding totems, and an Executioner. My question really is what is the best way to field 2 thirty five point lists from this combination. The two i had in mind, both add the totem, and the executioner, with Justice adding another witchling, but in Criid dropping a withcling to throw in the judge. This takes both to a point where they can breach the gap with SS. Thanks in advance
  15. Hi there, i was just curious about this becaue i remember reading somewhere that you can only benefit from 1 (+) actions trait a turn. I could be wrong or mixing it up with the one (0) action a turn. I just thought i'd check.. Thanks
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