Slinging suds isn't as easy as it appears. Brew and crew have a slew of sweet tools for inebriating our enemies to death but at the same time it seems that while his mechanic is totally radical it doesn't actually deploy very well against ye old tried and true masters one faces most of the time.
As a Gremlin leader I think drinking contest is much more viable. There's plenty of activation burners, poisoners, and most importantly Trixiebelle who helps ensure you win those very important initiatives without which you'll just be hoping you get to activate and toss up the aura or spread your poison before your enemies tear you up. But, as a T10 I'm a lot less sure.
A few things need to happen to get this drinking shut down going, I reckon.
1) Need to get stuffed into your enemies stuff right away.
2) Jam them with poison
3) Put the aura
4) win the initiative
A bit of work! Plus, if you enemy spreads out at all or has any kind of pushes you're not locking them down anymore. Locking down 1 model with Brewmaster does not a game winner make.
I can't imagine that it's even a worthy tactic to plan around. Sure, if the stars align and you jump when the jumping is good you might catch an unwary foe with his pants around his ankles and a lamp shade on his head. Much like Misakis shadow bury thing, its not a mechanic you can rely lie.
No, I think Brewmasters true T10 power is in his Swill and Obey. But, what do we run with him?
If we're not slinging poison than quiet frankly we don't need Moonshinobies or Fingers or even his totem, WHO BY THE WAY I FOUND OUT IS NOT DUEL FACTION! That's a 5 stone totem when you pay the upgrade tax and just for a resummon which only matters if you plan on jamming with Brewhooey. In a Ten list I would drop him.
But, our original question remains, how do I Brewmaster then?
At this point, we have to find way to maximize his Obey and Swill. What I've been thinking is this: use obey to abuse recall training.
We take:
Brewmaster (no upgrades - honestly he doesn't need them). 7 Stones cache
Two Tengu for schemes
Loan Salesman I mean Lone Swordsman with Recall Training
Graves with Recall
Sammy Rye (Samurai)
Izamu with Recall
I'm pretty sure about my math but thats around the idea.
The battle plan would be to burn recalls and after the models activate you use brewmaster to force them to attack against, to get more work from the upgrade. Because, hey Recall is a super stupid amazing upgrade. Then when they are all gone, you use his Swill to shut down key models and prep them for death. Last you can always obey the sammy rye to shoot his big ole gun a bunch.
Any ideas beyond this? Has anyone had any success with Punky Brewster at a 10T?