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infernosolarc

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  • Birthday 12/06/1981

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  1. This ability ONLY triggers when Leveticus is killed or is sacrificed. Same wording as Assassinate and Finish the Job. He does die. He just doesn't stay dead. So, timing matters. I would say that, under the Rules As Written, you would get the points for Assassinating Leve in Scenario 2 and 3 above. I would also say, with Rules As Written, that you would get to drop a Scheme marker. While Leve does not end up dying, he must be dead at some point, or Pariah would never trigger. If the wording was "When this model would be killed or sacrificed, it is not...." I would agree that you never get 4 points for Assassinate and you cannot use Finish the Job. As they are currently written, and how the rules for simultaneous actions work, that the player in control of Leve can be dead when he wants to be, and then cancel that death afterwards. However, I am perfectly willing for that interpretation to be wrong or unintended. It probably shouldn't work that way. But, right now, at a tournament, that is how I believe the rules would work.
  2. Fair enough. But when Leveticus has Df 6 and the suit for Soulless built in, I think people may gripe =)
  3. If I protect a model with Metal Gamin, upping their DF to 6, do they retain any suits they had, or do I treat it as though their card read (Df: 6) in its entirety?
  4. Gamescape in San Rafael has a Sunday Skirmish thing going on. For the smaller Skirmish war games. I know at least one of the guys that works there plays Malifaux. And I keep meaning to go myself. Gamescape in San Francisco sells a lot of Malifaux mini's and has a really nice stock. I don't recall offhand the day they have scheduled for games of it though. Call and ask, or just swing by. The best comic shop in SF is also two doors down from them, so always worth stopping by to get you nerdery on.
  5. Get the box set, pick up a blister of Waifs and some Canine Remains. Grab a Desolation Engine. That gives you a nice 25ss list. To expand, I just bought the Hooded and Dead rider, but there are LOTS of options there. I used my third Waif, with a bunch of green stuff, as a disembowled corpse on the base of the Desolation Engine. Looks great.
  6. I have had similar experiences. I find that when I am facing a primarily melee crew, she is pretty good, but dies very easily against other ranged opponents. Her offense is very nice, but without defenses or movement to back it up, she is just very hard to get into position. So, seems to me that is just depends on what you are doing. If you have a Strategy / Scheme and opponent that is going to reward hanging back, playing defensively, and protecting you part of the board, she will be pretty dang good. If you are going to have to be on the offensive, I would recommend replacing her with other models. Alternatively, if you are taking less SPA's and relying on summoning, I would also be more tempted to take her. But if you are bringing your own set of four....
  7. If I have a card that I can cheat for a near guaranteed hit, and I am getting a , I will generally focus to get to Neutral, so that I may cheat. Otherwise, I will take a two shots and flipping a high card and not having to cheat rather then 1. Though even that depends. If I think I only need one hit to kill or cripple the target, I will sometimes Focus just to make sure.
  8. I would favor the Watcher over Necropunks, personally. Fly 7, instead of Leap. Lots of utility. Slow to Die. And it leaves Scrap for SPA's instead of Corpse counters.
  9. Leveticus And C.Hoffman. First turn, you have your Abominations form the Desloation Engine while within range of the Scavenge ability of Hoffman's Attendent. He goes down to 1 wound and has 4 scrap tokens on him. You then kill him, getting five scrap tokens on the ground. Leveticus and Rusty Alice then raise 4 SPA's from that pile of scrap. They then form another Desolation Engine. If you do everything just right, you can end up with Ashes and Dust, 2 Desolation Engines, Hoffman, and a Guardian running up the middle of the board. You get that ball of death pretty far across the board first turn, as well. The two Desolation Engines and Ashes and Dust just turn anything that gets near into more SPA's, which you can use for more Desolation Engines, OR sacrifice them to Ashes and Dust to give everyone 1 or 2( with assimilate) healing flips per turn. Add in the Guardian protecting anyone that looks like they need it. That ball just ignores damage. Leveticus and Alice provide ranged support.
  10. Total Theory-faux, but it seems like the Rider List is a decent counter to the Raptor-spamming Austringers or spell proof Sonia Criid. Stay back for a few rounds to Resurrect a couple of times, the charge in. Specifically, the hooded rider can give any ranged crew fits. That being said, is that actually more powerful then just using the Hooded Rider in a regular SPA based list? Or taking a Guardian to keep the Waif's alive? With the Avatar form losing the Crow needed to power up his Touch of Death, and the loss of Unnatural Wasting, you really have to need the extra melee punch to be worth it. Or so it seems to me.
  11. Thanks for the excellent information. Leveticus is my only master at the moment, so I was really looking for this information. Sounds like Alyce's place in my crew is getting more and more tenuous. The horses, and the looming Ashes and Dust make it tough to fit her in the list.
  12. I remember there was once a rule about not being able to have minions target Masters. I know that rule no longer exists though. Is there anything else to prevent you from using a minion's ability to Sacrifice your master? Specifically, can Ashes and Dust use Sacrifice the Weak to off Leveticus every round? Giving everyone within 3" a healing flip, plus getting a wound back itself, and letting you bring a fresh Leve and a new hand to the party. Seems a bit too good to be true...
  13. Yeah, while I am certainly going to give the horses list a shot, if he can only really summon in 1 per game, I don't see that being competitive. Leveticus has far more survive-ability and offense then any of the current Riders. That being said, may just keep it as an ace up the sleeve in case you think you will be dealing with Austringers. Much harder to drop the Hooded or Dead Rider with some silly birds. Plus, Ashes and Dust.
  14. You have each SPA move its full 4", dragging the rest of them with. Then you use your last AP with the final SPA to move to summon the Desolation Engine. You then only have your melee master AP left, so it isn't always the best idea. Though, you can also cast Reactivate with Rusty on one of the SPA's to give the Engine Reactivate. Risky...
  15. Generally you kill the dog with Alyce ( or whatever ) and then raise the Corpse Counter, not the dog itself.
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