I am equally excited, but concerned about her survivability. She's sitting on Def 4 with Armor 1, so she is just as vulnerable as the Steamborg and just as much of a bullet magnet, without steam cloud. Her biggest strength is her speed, which would go to waste if she stuck around Ramos for Arcing Screen. Turn 3 and onward she can sit in her defensive cycle, but that is just more reason for your opponent to kill her before then.
While using her as a beatstick will work great, she might be better used as an early game objective grabber. If she is deployed away from the rest of the crew, she can run out and light dynamite/destroy evidence/whatever, then turn around and hit the enemy crew in the flank. If your opponent sends something to try to stop her she should be able to kill it, and if he commits enough models to make sure she dies the rest of your crew can take advantage of the opening.