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Cats Laughing

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Cats Laughing last won the day on January 12

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About Cats Laughing

  • Birthday 05/26/1977

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  1. Oh, that's how he's supposed to attach to the base. I need to cut mine off and rebase him... :Fire paintjob, btw
  2. Well, I managed to finish off 2023 with my first Crossroads model and my monthly challenge, painted on 12/31/23. Introducing Slash, errr Sloth of Guns and Ressers the Crossroads Seven offshoot. All contrast, including the attempted freehand rose. Attempted is carrying so much weight there as I'm not sure anyone would think that was a rose if I didn't say it was... Oh well. I'll keep doing this challenge myself in this new year, even if there isn't a post to follow and add to, as it's a nice motivation for me to clean up my massive backlog. Will probably stay at the enforcer level going forward as that's one important model or two minions and I have other game systems so don't want to overload my painting queue or stress myself into giving up.
  3. Thought I might get around to doing another model, but haven't and won't tonight (gotta start painting another system for a local league with painting points) so posting this today. Finished Lynch1 finally. Might have his keyword done in nearish future. A mix of GW contrast and army painter speed paints
  4. On a very surface level, Kang's Focus pulse makes you want to bubble and gives some order of activation issues. Kang is also slower than the Porkchop (wanting to go before the rest of your crew means scrap isn't likely in position to Rail Walk, at least early turns), so overall he's going to fit more into schemes/strats where you're planning to bubble and stay bubbled. The Porkchop is much faster and drops scrap for friends to us, so he's more your pick for when you need more mobility. IMHO (without any game time in GG4) for GG4 you'll probably lean Porkchop more often as the ability to gain Fast gives you interact efficiency that you won't have with Kang, and GG4 appears on the surface to favor interact efficiency over killing. As for the Gamin, I tend to run one to put out two shielded and drop a scrap under my crew to start the turn 1 rail walking, especially if my turn 1 hand doesn't include the ram needed for the Emberling to start off the scrap train. I also like the extra source of shielded if I'm running Sparks and putting bombs in bellies.
  5. I need to post this here in case Wyrd hasn't read it elsewhere, but if it hasn't gone to print yet, can you change Jebediah's ranged attack to be: "Hatling Gun" (this isn't my idea, I read it in a discord, I think Rage Quit Wire's discord)
  6. Well, the local store ran a league with points for painting models, so I managed to bang out a few more models than I'd normally get to in a month (well, I didn't paint any of my other systems this month, so...). I picked up, assembled, and painted Neil & Willie for my Foundry crew for the league, then also did my old metal Blessed of December and Kitty Dumont as additional models for the league. All GW contrast or army painter speedpaints. 32 stones total
  7. I finished my september entry a while back but forgot to post incase I finished anything else in the meantime. Here's Aeslin, who joins my Fae crew, first started in 2019... She was 90ish percent done back then in 2019, but finally got around to her hair and shading. I still need to base Titania herself (the greenstuff snake I made to hold her up finally failed) but the other Knights are in partial paint and the Silent Knight has been primed, so those will likely be finished this autumn.
  8. Unlikely to paint more Malifaux this month, so just submitting my second Beckoner and Dreamer Insomniac. Insomniac has Turbodork Rainbow Roll clouds that don't really photograph well, but look fine in person and in certain lighting.
  9. Keyword features he looks like he has: (some of these are stretches Top Hat -> Big Hat Voodoo Frog Skellie on hat -> Swampfiend Fancy Moustache -> Wizz Bang Hooch Jars -> Tri Chi Amphibious/Frog Mount -> Angler/Swampfiend Mount of any kind -> Jockey Just missing: Infamous, Kin, Tricksy, Sooey/Pig
  10. Masked on a Yokai can be quite funny. They can charge more than once per activation. They place within 3" when they flicker so can get out of engagement to charge again (and therefore With Me again) even if you don't kill the first target. That place can also help you set up the 2" With Me requirement. If needed you can use their bonus before the first charge to set up the With Me ranges. As minions they get the coordinated attack trigger part of the upgrade and flicker can help you get a mask for it. The biggest issue with this is that they become 8stone 5/5s with 6 wounds, so you'll lose them once your opponent realizes what just happened. Jorogumo are another model that takes Masked fairly well. 2" melee range helps make sure you engage a charge target and can give you all sorts of options on placing the With Me model. They don't have a mask trigger natively, so the upgrade means you'll have a trigger regardless of what you flip. They're fairly beefy so you won't lose the model & upgrade as soon as an opponent looks at them. The range they can place a model via With Me is kind of funny: 2" with me range + 50mm Jorogumo base + 5" charge + 2" melee range + target opponent's base size + With Me model's base size. Could be ~15" if the With Me model and opponent are both 50s.
  11. They have their niche uses. Take the unimpeded one if you really need it for terrain on a specific board. Take the no resistance triggers one in certain match ups. The the hard to kill one on certain models when you need that model to live. The charge with me one can be fun with certain models. There are other situations where you'll want one or more of them in your crew. Upgrades shouldn't be like Lead Lined Coat and always taken.
  12. Ugh, thought Beckoners were 6stones, so figured I was done and started focusing on my bloodbowl and moonstone backlog, leaving Dreamer Insomniac at 99% painted and not starting on the second beckoner that was right there, so I guess I'm taking a mulligan. On the brightside, I'll be done with August and probably have a second model for a buyback really quick... I am beginning to run out of models for crews that I've started painting, which means I'm approaching "must think of a crew scheme" territory again... Skin is normal paints with a thin wash layer for some volume (that looks like it works really well on her face). The snake on the cane is a standard metallic. The rest, including the white trim and black cane are contrasts over old white-ish primer.
  13. IIRC it used to be a full month, which given Wyrd releases for a month are done at the end of the month, would put June releases being available (online) at the end of July. I could be very wrong, but that was my understanding of the process.
  14. I need to line all my Pandora sculpts side by side to figure out exactly what one standard reference Pandora actually is...
  15. Made it under the deadline after being out of town and far far away from my paints for 3ish weeks of May/June: 8stones of versatile ten thunders using my typical purple-yellow scheme. The folds of her clothes work really nice with contrast paints and my biggest sadness is not totally liking her skin color... Oh well, on to the next (and someday proper basing). Also, yes, part of her belt ribbon (the bit with the flower/star/bow) fell off a while back (under very limited to no pressure), so I didn't bother to reattach before painting as I assume it will just break off again and no one who doesn't own this model will know anyway.
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