Jump to content

Arkion

Vote Enabled
  • Posts

    87
  • Joined

  • Last visited

About Arkion

  • Birthday 08/29/1983

Profile Information

  • Gender
    Male
  • Location
    United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Arkion's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

23

Reputation

  1. Responses are great! GG17 was too reliant on conditions, and Masters like Hamelin found themselves in an advantageous position. I don't think it's possible to create a GG that accounts for all 39 Masters, especially considering the complexity added with Book 5. My hope is that it's less glaringly obvious that "_______ is the best this season." I would also love it if the Schemes were fun. I know that's totally subjective, but here's hoping GG18 captures that lightning in a bottle.
  2. Hey Wyrdos, I've been playing Malifaux since first edition, circa book 2. I took something of a hiatus and stopped keeping up with it in 2015, but since Fall 2017 I've been getting back into the Malifaux habit and I'm surprised at how complicated the game has become. So, in order to help me process, and get some feedback/help/angry yelling from the community, I offer Some Rambling Observations from an Old Man of Malifaux Does he justly fear what he can't understand, or is he simply past his prime? First of all, Book 5. Wow. * Holy upgrades, Batman! While some of these I absolutely LOVE (Seamus, Von Schill), others are... um... potentially insane (Perdita, Misaki) or actually insane (Tara), and a vast number seem like they're just trying to encourage a sub-optimal line of play (Leveticus?). I'm all about breathing new life into old models, but not at the expense of making the game feel tedious to play. * Seriously, this version of Tara is more complex than Leveticus was in 1.5. * "They're just trying to break the game at this point so they can sell 3.0." --My Cynical Side * PLUS COLUMN: I love all the new story encounters! * Also, remember Linked Story Encounters? No? Trust me, those were great. They're back in Book 2 somewhere, I think. And what's with all this newfangled tournament stuff? * Gaining Grounds 2017 was highly favorable to Hamelin players and highly unfavorable to the Guild in general. Hopefully 2018 will let folks bring a Lady Justice crew to a tournament and not feel like they're swimming against the current. * Also, forgive me if I'm wrong, but Molly can look at hidden Schemes now? How on earth is GG 2018 going to account for this? Limited Master pools? Seasons? Formats? Bannings? Nothing? * How about selling us a Tournament Kit? For real. Deck of Fate Cards + Scheme Markers + 20XX Gaining Grounds Cards + Corpse/Scrap Markers + Any Markers relevant to Gaining Grounds + A Commemorative Tape Measure, all in a neat little zip-up bag? This game has a lot of paraphernalia, and it would be nice to have some help organizing it. Not mandatory help, mind you - don't force us to use official Wyrd plastic markers in tournaments, please. So how does it FEEL? * Between 2015 and today, Malifaux is a different experience. It's still good, but it's gotten a lot more time-consuming, and there are a lot more "GOTCHA!" moments (which I expect, given my lack of familiarity with some of this newer stuff, but this is true even for people who have been regularly keeping up with the game). There are some fun new rules in the mix (I love Von Schill's new upgrades, and Misaki's blasts make her a whole new experience), but on the whole, I'm not certain if the new rules make for a better game. * Proxies are everywhere, and it's getting very difficult to know, at a glance, what's on the other side of the table. Whoops - I mean Alternative models, not proxies. Don't get me wrong, I love the variety of models in Malifaux, and most of the alt sculpts are great, but I can't help but feel like they're working against the experience of the game by making the game more visually confusing. With a growing emphasis on larger crews, keeping track of 5-7 of your opponent's goofy-lookin' things is a lot different than keeping track of 10-15 of them. Combine this with the growing number of new models, and learning how all these things interact with one another becomes exponentially more time consuming. * Every faction can do everything, now, thanks to Book 4. This puts Book 4 models in an interesting place, as tournament players and casual players alike want to field them to shore up their Faction's weaknesses. Good for short term sales, but bad for long term game balance. Playing against Lilith now feels like playing against Colette two years ago. Again, this isn't bad, but it's definitely different. * I haven't played against Yasunori yet, but I hear it's painful. * Gremlins seem more than capable of mitigating the downsides that come with playing the "wild luck" faction. Not always, but I'm hearing people talk about Wong and Zipp in the same way they used to talk about Hamelin and Dreamer back in the 1st Edition days. Maybe that's my local meta, but Gremlins get a strong reaction: you either love 'em or hate 'em. They're not quite as polarizing as, say, Warhammer 40k 6th Edition Tau, but they definitely get a strong gut reaction. So, what's the point of all this sputterin' and putterin' and complainin'? I'm noticing a shift toward quantity over quality. I don't like it. Quality over quantity is why I started playing Malifaux in the first place. I could play a super fun game with six cowboys, a book, a tape measure, some tokens, and an hour. I wanted to get away from games that pushed a relentless release schedule into an over-crowded metagame (Warmahordes, I'm looking at you) or published rules that made it absolutely necessary to buy arm-loads of books and models before you could enjoy their games (cough, Games Workshop, cough). Malifaux is a robust and complex game that rewards careful observation and tactical thinking. It benefits from having an engaged community that loves its quirks and foibles, and that actively promotes it. Wyrd made itself accountable to its fans when it opened up Beta testing for 2.0, and that accountability helped create a game that tournament grinders and perpetual casuals alike could enjoy. Malifaux such a consistently interesting experience! However, Book 4 and Book 5 seem, to me, short-sighted. Wyrd is starting to prioritize selling sweet new model kits/books/upgrade packs over making the game more balanced, enjoyable, and accessible, and like we've seen time and time again from more established companies (Games Workshop, Privateer Press), I'm worried that the community will react negatively (or worse, passively!) to unfavorable changes. If we, as a community, are aware of this, and we use our voices wisely, we can keep Malifaux awesome. That said, my apprehensions have now been aired, and I'm eager to see what 2018 brings. I'll definitely be playing more Guild next year, and I'm looking forward to seeing the madness unleashed by Book 5, good and bad alike. I hope I'm wrong about Tara and Molly being no fun, and that Wyrd doesn't forget that, cool as the models are, it's the game itself that keeps us coming back for more. *** tl;dr: When you take a bite of grilled cheese sandwich but you're expecting a cheeseburger, it can leave you feeling like someone's made a mistake, no matter how good the grilled cheese actually tastes.
  3. These turned out real nice. Good color choices.
  4. Arkion

    Fool's Gold

    I'm happy y'all like it! Viruk, the would-be thief is certainly the fool in Fool's Gold, but the ogre isn't terribly bright either, and would certainly also qualify for "fool" status. I like that it can be correctly interpreted both ways.
  5. Arkion

    Fool's Gold

    Thank you all for the kind words! I was worried when I posted this that no one would like it, and I'm extremely happy I was wrong!
  6. Arkion

    Fool's Gold

    Super unhappy with the photo, but I'm miles away from a proper photo set-up so this'll have to do. Anyway, I'm pleased with how he turned out in real life, and really enjoyed the challenge of coming up with a miniature to represent Fool's Gold. I've wanted to paint this old Reaper ogre forever, and this was the perfect excuse.
  7. Arkion

    Fool`s Gold

    Love the concept. That super-saturated blue you used for Julian's clothes turned out great, too.
  8. MALIFAUX Colette starter set (new in box) McCabe starter set (new in box) Coryphee Duet (magnetized, cleaned, but not fully assembled; packaged with custom bases) Miss Step (new in box) Miss Ery (unassembled) Witchling Handler (still in the blister packet) Nightmare Edition Whiskey Golem (unassembled; box has some cosmetic damage) Snowstorm (new in box) WARMACHINE Protectorate of Menoth starter set (new in box) Greygore Boomhowler and Co. (6) (new in box) Koldun Kaptain Valchev (still in the blister) OTHER Mice & Mystics Board Game (played but in great condition - really fun, but I doubt I'll have a chance to play it again for awhile) I had great plans for these, but unfortunately my father's unexpected heart surgery has caused me to desperately need cash. Paypal only. Buyer pays shipping. Thanks for looking!
  9. Your Tara and McCabe crews look great. That black and pink scheme really does them justice, and your GenCon survival guide is so dead accurate - I'm forwarding it to a couple of friends who will be going this year for the first time. Thanks for taking the time to write that up.
  10. As one of the guys who played Guild in the Adepticon team tournament (I played Perdita and my teammate played Sonnia) I will agree, there seemed to be a lot of Guild at the event. Our opponent breakdown was Guild, Neverborn, Ten Thunders, Neverborn, so it felt like a good variety. The only master we faced more than once was Lilith. That said, in my local group, we all play multiple factions (I've been really into Neverborn lately). If the Guild has gotten more popular, well, it makes sense to me. The new plastic Guild models look freaking amazing.
  11. My recent successes against Sonnia have been due to one or more of the following: -Marcus getting in her face fast with Trail of the Gods' speed boost -Johan removing the burning condition -Playing to the terrain and not placing my models too close to one another -Giving her a "sacrifice" minion every turn until she's dead Try 'em out and see how they work for you!
  12. Hello! I have the following Khador for sale or trade. HAVE: 6 Battle Mechaniks Black Ivan (painted very well) Destroyer Destroyer Devastator Forward Kommander Sorscha (eSorscha) 3 Great Bears of Gallowswood Juggernaut Kapitan Valachev Karchev the Terrible Kayazy Assassin Underboss 6 Kayazy Assassins Koldun Lord Kommander Harkevich Kommander Sorscha (metal) Kommander Sorscha (plastic) Kovnik Jozef Grigorovich 5 Man-o-War Shocktroopers Spriggan The Butcher of Khardov (pButcher) War Dog 4 Widowmakers 2 Winter Guard Field Gun Crew 3 Winter Guard Rocketeer 10 Winterguard Infantry 2 Winterguard Mortar Crew Winterguard Officer & Standard Bearer If you would like more information, please send me a message. I have an Excel spreadsheet detailing the condition of each piece, and can provide photos on request. WANT: (1) I would like cash. (2) I would like Tharn Ravagers. Preferably a full unit, preferably assembled. (3) I am also open to trade for Malifaux, Bushido, or Infinity. In the case of Infinity, I would prefer assembled and/or painted models. Thanks!
  13. I like the idea of Miss Anthropy being a female Seamus.
  14. Christina Hendricks should be Colette. I submit the following as evidence: (Please ignore the ultra-cheesy Photoshop filter - wasn't me, I promise).
×
×
  • Create New...

Important Information