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GTFriday13

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  • Birthday 05/28/1981

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  1. Agree with the posts above. While the Viks don't really open up options to take over Von Schill, They bring themselves, which is well worth it in most cases.
  2. I'm pretty sure that the limit is removed when Kaeris hits the table. I agree with a pair of gamin. Another option would be a Blessed of December out of Book 3, Joss or an Ice Golem as they are (mostly) themed models that can pack a serious punch. Adding the second EoP takes care of having too many SS, and both Tina and Kaeris can use them well. On a different note, taking the Blessed and picking up the female gunslinger alt (or keeping Taelor) will also give you an all female crew, which is just fun Good to know you're still playing and messing around with the game!
  3. The trick to dealing with gremlins as a vik player is to divide and conquer. Each of your models is a higher SS cost, and therefore theoretically more powerful, than each of your opponent's. Spread your guys out so he can't bring all his guns to bear on a single target, or if he does, use it as a sacrifice to run the rest of your guys up. Even though he has more models, you can kill 1-2 quickly and out-maneuver him with the rest.
  4. Remember that she is a sidekick, not just a pawn. You sure you want to auto-include her vs. some of the other models out there? Misaki has a magical weapon, which is amazing vs. dodging opponents and she has leap. Wait until an upgrade with multitasker comes around and suddenly she becomes off to the races. Bete can run and hide, completely avoiding attacks to stay alive, and she has an auto-kill ability as well. Did I mention Combat 4? And with Seamus, any 7 or higher will animate her, so she's cheaper than Alyce. The Hooded Rider does damage based on how many spaces he's moved maxing at 4, and his upgrade, while expensive to get off, is downright epic. That isn't to say that Alyce isn't awesome, she is... but I'm not sure about auto-include in every list I play.
  5. I disagree with your assessment of the Rotten Belle. She is amazing late game because you can discard 2 cards to have her not suffer a rip while exhausted. So as long as you have cards, you can keep animating her, which is important when you get down to 3 puppets and you want to do more than just move 1 space or perform a free action. She also has neglected, which helps keep her alive. On top of that Seamus can bring her back from the Scrap Heap, which is wonderful for some late game help. As if that is not enough, the +2 buttons doubles the life of over half the puppets currently available, increasing their survivability greatly. Not every puppet needs extra combat or powerful tokens. Sometimes a little old fashioned endurance is all it takes to win the race, and the Rotten Belle has that in spades.
  6. Lots of others have the right understandings. Here are a series of facts to try and help with any outlying confusion. -Only Masters start on the board, every other puppet starts in the Toy Box. -Animating means selecting a puppet and having it do stuff. You may animate a puppet that is in play or in your Toy Box. -To bring a puppet into play from your Toy Box you must place it on an unoccupied friendly workbench. The exception to this rule is that you can place a puppet adjacent to a friendly workbench occupied by a Master, but as Nilus said it does cost 1 move. -when puppets become animated, they become exhausted. Animating an exhausted puppet causes the puppet to suffer 1 rip. -As an alternative to animating a puppet, you have a few options: -You may take the card into your hand -You may perform either a free action (lightning bolt) on 1 puppet, this can be either a general free action (Scrounge, etc.) or one printed on the card. Use the animation card to determine your initiative (the card is discarded as usual) -You may move 1 puppet 1 space. Use the animation card to determine your initiative (the card is discarded as usual) Hope that helps.
  7. I rarely use the Convict with my Viks. Von Schill is a great model, but not necessary in every situation. Therefore Sue will definitely have a place in my crews. Will I use him every time? No. But then again there aren't any models that I use all of the time. The only auto-include model I know of is the Essence of Power for Tina, and even then I've played games without it. I think Sue is awesome, as a model, as a set of rules. Just because I can't play him with other models doesn't mean he isn't great, it just means that I'll have to change up my play-style and think more about who I am taking into battle. That doesn't make him bad, it makes the game challenging, which IMO is good.
  8. GenCon is mostly a haze of sweat and energy drinks, but we might have bumped into each other at some point. You know, like when I was helping you judge the tourneys on Fri/Sat.
  9. One of the things that makes learning this game easily is in the Pattern Book, which comes in every box of P-Wars. Inside are step-by-step instructions for your first 5 games of P-Wars, where they start with the basics and over the course of the games teach you all of the aspects of playing the game. This way you don't feel overwhelmed at the beginning, and by the end you're playing a full game of P-Wars. Its a great addition to the box and should help a lot of people who are in your shoes, or trying to teach the game to people who might not be experienced wargamers.
  10. I learned that the Ice Golem is a great addition to any army for it's Rg 3 free action. I learned that working with the guys at Wyrd (everyone I met) was a blast, and that getting booth credit to demo a game that is awesome really is like having delicious cake and eating delicious cake at the same time! I learned that it is possible to demo games on very little sleep and with no voice assuming enough caffeine and/or adrenaline is running through your system. I learned that it really is fun to cackle with glee upon convincing people to spend $200+ on a game they had never heard of before!
  11. The only question I would have about turning Bete into a spirit is whether or not that ability would persist through her burying herself. I would think it does, but I would also want a badge decision on the matter before trying it in a tourney. As for the merc thing... outcasts in general have a lot of sticky situations; it's because everyone knows that they are the best faction and without all of those rules no one could beat them! :approve:
  12. I'll be there late on Thursday. Slotted to demo P-Wars on Friday and Saturday, which means that I'm not playing in any tournaments, but I'll definitely bring my stuff to hopefully get in a casual game or two! Only 3 weeks away at this point... excitement rising!
  13. I agree that the Librarian is a great choice with LL. Also the Dead Rider or another powerful minion. I really like the Rider b/c he can heal himself, which is just awesome. @Ratty: can you not legally take both her and Jack? B/c Kirai doesn't add Jack as a merc, but I'm not sure on the ruling there vs. the Special Forces. It is a lot of points, but I didn't think it was illegal.
  14. I would like to see a preacher type character. Doesn't have to be a particular religion, but someone who could consecrate, condemn and heal would be pretty cool. Also like the idea of Pinkertons - like Texas Rangers from New England, or just a few models from "back East" Of course I want to see more Chinese style Ten-Thunders models or a crew based on them.
  15. @Lalo: If you are saying that enough nagging will make it happen, then prepare to have your inbox spammed with requests for a Malifaux RPG! I warned ya :evil:
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