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imomam

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About imomam

  • Birthday 07/22/1970

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    Bel Air Maryland

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  1. A note on this, the hungering darkness can target an enemy model if they are within 5" and are brilliant. And if there are enemy models close buy, they should be brillianced!
  2. imomam

    Beckoners

    Although the cost of the beckoners (5) is less than half a twin, they are rare 2, so putting 3 of them in your list is not an option. Beckoners are extremely useful in a jacob crew (borderline auto necessary). Jacobs crew works off of opponents models having been given the brilliant characteristic. Beckoners are good at moving enemies around, and giving out the brilliance at 12" range. Jacobs crew gains some good bonuses against models with brilliance, so getting it on them, and then focus firing the affected model will be the first line strategy. They have some nice defenses, and their ranged weapon uses their wp (6) instead of cb, and also ignores cover. The damage is indeed low 1/3/4, but its really about bringing the brilliance, so I am totally cool with that damage spread. They have a mid game ability which I believe will be important, once models start to engage, called the party never ends. Brilliance is a state that ends during the resolve effects step every turn, and with it, ends all the bonuses. The party never ends gives the beckoners a 6" bubble that if models are within, they don't loose the brilliant characteristic at the end of the turn. I think this will be clutch, as most models need to be damaged to get brillianced, and this would take some extra actions without the nice bonuses. In a non Jacob crew, they are still good movement pieces. When they sucesfully beckon, they get to move also, so they can not only reposition the enemy, they can get into (or out of) other models way, or better position themselves to take out wounded enemies. Their attack score of 6 isnt shabby, and a moderate damage of 3 is enough to finish off an injured critter. They have one other nice ability. I think in a jacob crew, they will be too busy dishing out brilliance to use it often, but they have a spell called sales pitch. this spell takes away a general action point for every mask in the casting (spell requires at least one, which the beckoner brings with). So if your opponent brings up that big nasty melee critter to beat on your guys, this spell can help you deal with it. Especially useful against models with flurry or 2 cost spells/actions, or charges.
  3. Is there a way to print off full maps? When I pull up a map with a right click print, or save, it prints/saves just the hex, no terrain or work benches. I have been playing a lot of puppet wars lately (about 3 dozen games) and want to expand from the 6 base maps. But as I pack my stuff into my trusty battlefoam malifaux case, and cart my stuff around to all kinds of places, I find myself often with no internet to look up maps. Or worse, at a friends house to demo, and then asking to use the computer. I would love to create some maps with the editor or find some of the great player created maps and print them out. This way, when its time for some stuffing mashing, I can pull out a random map and set up quick.
  4. I just dont get it... The Teddy is the only model that is unrestricted. You can have a full Teddy army, and there are 5 different Teddies. Why on earth would you randomly pack them... Nobody is going to be buying 32 dollar boxes of miniatures to get a possible random model... I purchased a base set, an expansion box, and two (yes two) copies of pawns 1, 2, and 3 Thats a base set and 7 boosters, and received no teddy... Typically, the bonus random model is a super collectable and overpowered model, not an unlimited pawn. However, I went to ebay, and bought some 20mm teddy charms, and put them on bases. Cost me about 10 bucks total and some glue. You will have to go to the main site and print out "cards" for the Teds, but I had little choice, as Teddy fits into every army well...
  5. I have been able to get two games under my belt so far. In both games, I have played a Pokey Victoria and Merc shoebox. The list was 1 Vic 2 Hooded Rider 3 Bette Noir 4 Ronin 5 Convict Gunslinger 6 Misake 7 Bayou Gremlin 8 Teddy (no suit) 9 Witchling Stalker Ok, before you get all up in Puppet Arms, I know that I have 3 sidekicks in my list, and that is illegal. However, when I built the army, I didnt realize the error. My first game was played against lady justice and a ram heavy list, as you would expect with J. It was pretty brutal, as Guild has a lot of ranged attacks available. I was getting my puppets shot to death about as fast as I could bring them out. This game ended with a master kill. As I was getting low on puppets, I got pokey vic involved, much to her unstuffing. Nino Ortega activated and used aim for the stitches, which I thought I was going to dodge, but didn't. That was two rips. Then the guild astringer used his attack from friendly puppet ability, and used Nino as his anchor to get past vic's second dodge, ending the game. My second game was against the pretty much same guild heavy list. I initially made a mid game push to get my convict gunslinger into base with lady justice. I attempted to use puppet roulette, but flipped the odd and killed my own puppet. However, on the next animation round, teddy picked up the convict gunslingers upgrade, and as I had the proper cards in hand, swallowed whole lady justice for the win!
  6. saw an earlier post that said puppet wars can be used with terra clips. I dont remember seeing hexes on the terra clips. how does puppet wars work on the clips board? or did I just miss the hexes?
  7. Saw your post. Thought I would find out if you had picked up the game yet. I am a new player and am looking for opponents. I live just north of bmore off 95 (exit 74). thanks greg imomam@yahoo.com
  8. Greetings My name is Greg. I am new to the Malifaux game, but enjoy it alot. I live in the Baltimore area and am hoping to find some players to throw down with. I am a Ressurectionist player while my wife dabbles with the Arcanists. We also share some Outcast models. I'm hoping to put together a Neverborn crew as well. I also have a buddy that has just started a Ramos Crew. Hope to hear from some players Greg imomam@yahoo.com
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