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EternalSiC

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About EternalSiC

  • Birthday 03/06/1991

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  1. The Arcanists: Rasputina (1) "Ice Pillars": Place two 50mm Ice Pillar markers in base contact with one another at at least 1" from any model. Ice Pillars are breakable Ht5 impassible terrain with Hardness 3. This spell may only be cast once per crew, per turn. The Guild: Judge Death Marshal Lady Justice Executioner The Neverborn: The Outcasts: The Resurrectionists: Zombie Chihuahua (1) "Get the Stick!": Discard 1 Corpse Counter within 3" of this model. This models conncected Master gains 1 Corpse Counter. Flesh Construct Undead Construct: When killed, this model generates 2 Corpse Counters and no Scrap Counters. (1) Fling [Wording Change Only]: Push target model 4" directly away. Push this model directly towards target model until it is in melee with the target. Just a couple of wording changes on the Construct, but I thought it was still worth noting. The change must be new, though, as I ordered 2 and only one of them was V2.
  2. Forum Handle: EternalSiC City/Metro Area: Greensboro, NC Preferred days/times: Almost any time, really, as long as it's on/near campus.
  3. Thanks for the input, everybody! I've actually had a chance to run this a few times and I've actually had it work really well! Even with Joss reactivating, Johan can usually get into the fray and get his Cb bonus. With said bonus, his combat becomes insane (8 melee, 7 ranged) for a 6SS model. The only downside to this strategy is that Johan stands out as a rather squishy model. Not being a construct, Ramos can't heal him, so he does tend to go down rather quickly, but he makes sure he doesn't go down alone. And, just to say it, I rather like Johan's model. To each their own, to be sure.
  4. Hey guys and gals, I tried to find a more appropriate board to put this on, so if there's a proper one I missed then my apologies! I am home in Raleigh, NC for the Summer and go to my local game shop about once a week to play. The only problem with this scenario is that I leave in a couple weeks to go back to school in Greensboro. Does anybody on here play in Greensboro or know people that do? I'd LOVE to keep playing as often, if not more, than I do now! Thanks in advance.
  5. Thanks for the input! OT: I hadn't thought about Joss' reactivation, something which should not be ignored. I quickly glanced at their moves, excited that they were the same, and tried to make it work. I love the little spiders, don't get me wrong, but I find that when I run too many of them, I tend to have a problem with Strategies such as Claim Jump and Recoinnoiter, where they don't count towards my VP's. I can certainly understand the whole 3 beatsticks thing, though. Too much of a good thing.
  6. Hello Wyrd Forumites! I have a league game coming up a week from Thursday and wanted an opinion on an idea for my team. The game is 35 SS ad I am running Ramos as my master. The list I was thinking of running is as follows: Ramos (4 SS Cache) Brass Arachnid (2) Steamborg Executioner (10) Joss (9) Johan (6) Steampunk Arachnid x2 (3 ea.) Total: 33 The idea is to have the arachnids back to protect Ramos, with him summoning more to swarm later in the match. The main strategy I wanted opinions on is Joss and Johan going around in a pair to devestate the enemy. The idea here is that Johan still gets his Cb bonus from Joss as he is also a M&SU member, but he doesn't need to be tethered to Ramos.
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