Jump to content

Killionaire

Members
  • Posts

    33
  • Joined

  • Last visited

About Killionaire

  • Birthday 04/29/1986

Killionaire's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. For people who have a point of reference, it's Warmachine LOS rules as far as forests go. If there's a giant blob forest that someone is standing within, you can see them if they're within 3 inches of the edge. If it's a tiny strip forest, and the enemy is behind it, completely out of it, you cannot see them period.
  2. Sam's weakness is that damage only gets you so far. It's great if you have a clean shot, but there's ways of denying that. That's the guild's issue in general. Their main strength is great damage across the board. But they lack flexibility and mobility, while suffer attrition badly. Lilith and Viktoria for example can go right into their lines and cut things up with incredible mobility. Leveticus doesn't care how much damage you do. None of it matters unless you get ALL of his guys in a single turn. Pandora is never letting you attack period, much less do anything useful during your turns due to determining your activation order.
  3. Find a way to transposition Leveticus as far as hell away from the waifs as possible, preferrably after Levi activates and prepares his own death (IE, 1 or few WDs left). If the Waifs haven't activated yet, they'll die if they don't get within range of him. Do not try to attrition Leveticus. Go for the throat. Neutralize the engine if you can or keep it out of play by tying it up with something useless, and kill Leveticus and his two girls.
  4. To be honest, I only summoned Doves partly through the game. They're pretty potent as missiles to deliver Magician's Duel, but their other great strength is increasing your gang's numbers. It's one of the easiest ways to summon more numbers in the whole game, and this lets you more finely control activations, if you need to delay.
  5. Ramos is really dangerous combined with Levi, since Levi doesn't really generate useful minions. SPAs are pretty godawful when they're not forming voltron into a Desolation Engine. Spiders however, are another story. Those are dangerous.
  6. Well Hypothetically, Colette has the potential to activate three times in a turn. 1. She activates normally. Uses Infuse Soulstone to gain reactivate. 2. She uses Reactivate up now to activate again. 3. A nearby performer dies, and grants Colette reactivate with the 'Precious' ability.
  7. Doesn't matter much if the Doves only have CA5. If they can get off magician's duel, most targets are going to be easy prey to that. No more than 4 or 5. Even lots of Masters are going to be 5 or less, due to the -2CA vs Soulstone users.
  8. Artificial Soulstone specifically says this free soulstone cannot be used in actions that summon a model.
  9. I'm sorry gunpowder saint, but in honor of your avatar... GET OUT OF HERE STALKER. Anyway, the theme really is. Do you want more shooting? Marshalls. Melee? Stalkers.
  10. I'm just using 2010 Alistair Caine. Alternatively, for a female model, I use Cool Mini or Not's Katherine Vinoq.
  11. I think it's pretty apparent that no 'targetting' is involved at all. You merely switch this model and one friendly showgirl. That's literally the wording. Going by read as worded, this only matters if it said 'Switch this model and target friendly showgirl'. For example, the 'Precious' ability on the Performer says 'When this model is killed, TARGET friendly showgirl within 4 of this model receives reactivate'. This is very cut and dry people. Illusionist does not require LOS because it is not a 'target'.
  12. So they can't. Forgot a beneficial rule. Admittedly, the Showgirls Sets have sooooo many damn rules, it's incredibly hard to keep track of them. I used to think Leveticus was difficult to figure out, but this takes the cake easy.
  13. That means Mechanical Spiders of all types, the Steamborg, Joss, the Mine Digger thingie, and most important of all, the Mechanical Rider. Yeehaw, C. Hoffman gets dragged along 10, assimilates Power Stage, and starts dishing out melee expert attacks like crazy. Or manual controls the Mech Rider for more attacks... with Crit Strike!
  14. If Hoffman gets a box, what do you think will be in it? Hoffman Ryle Guardian 2 Hunters?
  15. Okay, so I got in a bit of play with the group... and holy crap, are they deadly. Colette vs Lilith ended really badly for Lilith. I linked a Mannequin to Cassandra and a Coryphee, and generated two Soulstones with Collette (using Reactivate and Manipulate Soulstone) turn 1. The team advanced, one Corphyee to each side of the field. Cassandra rushed forward towing her mannequin, since the enemy didn't have shooting, and since she's immune to melee for two turns. Turn two opened with a Mannequin generating the no-weak damage aura, and then Cassandra using her southern charm to go and gank a few terror tot Nephs and get into melee with Lilith. She hits Lilith (using a Soulstone to do so), doing some damage. The trigger went off, and she got a breathe fire off that tags Lilith for 3, who cancelled it with a soulstone to heal. The corphyees and rest of the gang advance, and Colette generates a soulstone and makes a mechanical dove, which flew up into position. Charm protects Cassandra against every single one of Lilith's attacks (even if Lilith drew a 13, I was ready to soulstone to dodge it). Next turn, Cassandra hits Lilith again and burns another terror tot. A corphyee gets charged by Teddy and Baby Kade, but makes it out due to the plus flips and cheats. A Showgirl runs up to support Cassandra. The Mature charges the Showgirl, but fails to kill her. A Corphyee moves up and does some decent damage to the Mature. The Mechanical Dove goes and hits Lilith with a Magician's duel (eat that, CA5->3 Lilith). Teddy kills one Corphyee. Lilith misses Cassandra repeatedly due to Southern Charm. Last turn, I have cassandra nail Lilith AGAIN once, then used most of the misc. stuff. Collette gains reactivate, beams to swap places with the 1 HP Showgirl in melee with the mature, nails the Mature once with a Magician's duel. Next, she reactivates, generates a swan, hits the mature again and beams to swap places with the other Corphyee. The swan hits the Mature, immediately killing it. The Corphyee and Cassandra then gang up and beat the snot out of Lilith. She's absolutely deadly, and that kind of mobility (and defense power) of her crew incredible.
×
×
  • Create New...

Important Information