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140 Has a Big Hat

About Vidd

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  • Birthday 09/29/1989
  1. Just because ... 2/11/16

    Really interesting miniatures. I like them a lot. Not Gremlins so no buy, though.
  2. January 25th - Lucky Emissary

    How does their platform stay up as the wheel rotates? Have to agree with Bengt here. The characters look pretty good but the model as a whole looks pretty bulky and has a lot of material devoted to just chunks of wood. The Carrion, Brutal and Mysterious emissaries by contrast are all much more imposing and dynamic models without much cruft. I feel like the Lucky Emissary was a bit of a waste compared to the others, anyway, since it was basically the Lucky Effigy on a vehicle. Ho hum.
  3. February 29 - Changelings

    Huh, I'm honestly a little disappointed. I'm hoping it's just a thematic choice for this particular model because the first impression I get is corner-cutting afforded by 3D modelling. It looks like designing a model's sculpt to be rigged and manipulated into several poses has resulted in some very static figures. The middle one in particular looks like the most blatant with its gravity-defying shorts (and I would say overall awkwardness).
  4. The one upgrade I wish Zoraida had

    Well Enthrall lets you take more from the Gremlin faction than anything else and Tarot Reading lets you bring in the Swampfiends of which there's a couple. I'd like an upgrade that lets me take more from Neverborn when playing Gremraida...
  5. My eyes they burn

    I've started using the light theme (selected via the option at the bottom left) which seems to be working fine for me, apart from the expanding input box. I was getting weird errors when I was trying to load certain pages on the dark theme but this one seems to function (almost) properly.
  6. December 7th - Spawn Mother & Gupps

    The Gupps look adorable and suitably mischievous. What's up with the Spawn Mother being so thin though? I guess it matches the art, though.
  7. Forum Backgrounds

    I can finally show Gremlin pride via the forum background. Truly, we are living in the future. Seriously though, these look great. I might have to co-opt these for my phone.
  8. Print on Demand Stat Cards

    This is awesome considering the retirement of Arsenal Decks. Good stuff.
  9. These models look like gateway figures to Ten Thunders through Brewie, but I'm not falling for it! I will be picking these guys up, however.
  10. Killing Schemes and Strategies

    Thanks, Dogmantra. How I empathise with that. Mancha always seems to die on me without accomplishing much and his upgrade seems to be a waste of two soulstones, in my experience. I'm starting to think I'd rather hire a Merc in for some ranged damage but perhaps I'll have a game where he cleans up. I think I might be better taking him with Mah than Opehlia for Chores. Thanks for the thoughts; I enjoyed reading your post.
  11. New to gremlins

    Sounds like you've actually got a really good start there. You should get a ton of variety of the stuff you already have before you even receive the Black Friday goodies. Personally, I think a mix of Somer and Opehlia's boxes to be the best. Get to grips with those, then start mixing some pigs and Lightning Bugs in. Slop Haulers are must-buys for summoning (there's limited values in 2 wound Gremlins running about) but otherwise you've got a lot there already. Merris and Gracie should probably be next, I would say.
  12. Who is ready to drink some Gator-ade!?

    Being Insignificant locks them out of several schemes and strategies and actually makes them detrimental when Distract and Cursed Object are on the table. However, getting built-in Melee Expert, a useful (0) and being Ruthless means they must have a place beyond McTavish's Loyal Scouts trigger, surely. It's probably best not to look at them in a vacuum like this and imagine them in a crew with McTavish who can drop a Hunting Screen and provide Swamp Is Our Home to bump their survivability. They're actually sort of speedy when you consider they can move up to 13", unimpeded and still take a bite out of something. That said, with Insignificant the only thing they can do is bite things and I really wonder when their (3) action will ever be a valuable option as opposed to three separate (1) attacks, especially when it requires a suit to be useful. Note that McTavish can Wrangle the Bayou Gator to Walk and they have the 3" push. Perhaps if you have a 13 in your hand, it might be worthwhile considering it's both damage and Paralyzed?
  13. The Turf War thread is turning into a nice source of knowledge so I'd like to know what people do when the classic Reckoning or Make Them Suffer turn up. I think these and their close equivalents tend to favour a small crew of elite models which arguably feels unnatural when playing Gremlins. What do you break out? Mah, Pigs... the Whiskey Golem?
  14. UK Nationals 2015 Feedback

    The UK Nationals was the first big tournament I've gone to and I was seriously surprised at how smooth the whole event was. Congratulations to all involved in setting it up and running it. I think the only real niggles were the table numbers and scoresheets which you've already acknowledged. As for the split rooms, my first game was actually down there and I didn't mind it at all. It was more like a gaming club atmosphere and allowed me to settle in quite nicely to the event.
  15. November 23rd - Aionus

    I love the design and concept. At 12ss plus merc tax, I think he's a tough sell for Gremlins but like Bishop, Killjoy and Lazarus he might be one of the rule-of-cool mercs that I'll pick up anyway. A Stitch in Time's interesting in that higher value models would have more valuable AP but you'd have to question discarding higher value cards. I wonder if that means he's best with mid-cost models. Also, am I imagining it or is there some sort of translucent artifact around each of his wound markers?