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Aaron

Henchmen
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Everything posted by Aaron

  1. Aaron

    Wyrdscapes

    Wyrdscapes is our new terrain line coming this year. Featuring detailed, high-quality plastic, the Wyrdscapes line will allow players to build beautiful, customizable tables. The buildings have interchangeable floors, allowing you to build different looking buildings, all of which will stack on top of each other (well, it's hard to stack on the roof pieces, but you get the idea). The table itself is made up of smaller tiles you can spin and put in different locations. And last but not least, different elements of smaller terrain can fill in the final details. We are very excited to have this project in the pipeline! Share your thoughts below!
  2. Hello Wyrdos, It is with some sadness, and some excitement, that today I announce that I am leaving Wyrd. My last day will be April 20th. Wyrd has been an amazing home to me and given me so many opportunities. I moved to Georgia to work at the company, and I don't regret a moment of it. I've gotten to work with some amazing people, and I've gotten to work on some great projects. I've learned a lot and grown as a designer, and I couldn't have done that if Wyrd didn't give me the freedom to try new things. And the reality is that Wyrd is so much more than a bunch of people sitting in an office in Georgia -- it also includes an amazing community of players, fans, and supporters worldwide. You've all helped me along my journey, and I appreciate that immensely. That is why there is some sadness at this crossroads. It'll be sad to leave my coworkers and my community. It will be sad to leave these games. I've been involved in Malifaux since 2009. Over the years my involvement has only grown to the point we're at today. As my wife said: it's the end of en era. But all eras end, and they pave the way for something new. I see bright things in the future for Wyrd. I'm leaving a great team of designers, and a whole host of people passionate about the games and projects of Wyrd, both internally and externally. I have every confidence in the future of these games, and this company, that I love. That's why this transition provides some excitement, too. There's always something exciting about the next horizon, sure, but I'm also excited to be able to play our games as a player again. I'm excited to be able to just be another face in the crowd of our community, and to be able to be genuinely surprised and excited for the new ideas that the Wyrd team is cooking up. As you can see, even though I'm leaving, I won't really be gone. There's too much to look forward to coming out of Wyrd for me to ever really give it up. Thank you all for the opportunities, the jokes, and the patience. Thank you, Wyrd, for everything you've done for me. I hope to see you all across the gaming table someday soon. Sincerely, Aaron
  3. Come check out the Tales of Malifaux Podcast on the Breachside Broadcast!
  4. Aaron

    Friday Preview - Marauder

    Right. It's better.
  5. Aaron

    Carry on My Ten Thunders Son

    I'm sending mental hugs your way.
  6. Aaron

    Carry on My Ten Thunders Son

    Squirrels troll themselves a bit.
  7. Aaron

    Carry on My Ten Thunders Son

    Are you inside my head?
  8. Aaron

    Carry on My Ten Thunders Son

    Mason hates puns, so don't use them to convince him of things
  9. Aaron

    Carry on My Ten Thunders Son

    The end times!
  10. Aaron

    Carry on My Ten Thunders Son

    Are you calling me fat?!?!? 😛
  11. Aaron

    Carry on My Ten Thunders Son

    Yes. I don't think I've gone more than a day or two off this place in like 7 years.
  12. Aaron

    Carry on My Ten Thunders Son

    That torch will always be passed on. It's the first thing we train new people on.
  13. Did you know we wallpapered on Wednesdays? Well, you should! https://www.wyrd-games.net/news/2018/4/11/wallpaper-wednesday
  14. Aaron

    Wallpaper Wednesday! Rooster Rider!

    I got you, boss. A couple of nice mountains, some pretty flowers. Very majestic twilight.
  15. Aaron

    March 2018 FAQ

    Hello, The March 2018 FAQ is now available! You can find it on the website or attached to this post: M2E FAQ & Errata (March 2018).pdf In this update, the formatting changed slightly so that each Faction section has its own numbering. This makes some of the updating easier on our end. In terms of content, the additions can be found below: Actions And Abilities in Multiple Factions #87-90 87. If a model has a Condition that was given to it by an enemy, and later becomes immune to Conditions from enemies, is that Condition removed? No. The granted immunity is only when the Condition is given to the model. 88. If an Ability states “within one or more models with this Ability,” does the effect/Ability stack? No. (3/1/18) 89. How do models with an Ability that lets them count as two models impact the different Strategies and Schemes (where it may be relevant)? For example, on Big Jake, the Tanuki, and Bone Pile. Models that count as two models do so, but the “second” model is not considered to have any Conditions, effects, etc on the first. If the model only counts when determining VP, such as Big Jake, it works slightly differently. (3/1/18) Below are Strategies where these Abilities are relevant. Ours - The model’s cost counts twice. Ply for Information - The Condition is only on one model. Public Executions - The Condition is only on one model. Headhunter - Models that count as two drop two Markers. Models that count as two for scoring drop one. Below are Schemes, so are only relevant to models that count as two for Schemes (such as the Bone Pile). Hold Up Their Forces - The model counts as two. Inescapable Trap - The model counts as two. Recover Evidence - The model may be selected twice for two Markers. Public Demonstration - The duplicated model is not also named, so it only counts once. 90. If a Marker is on the centerline, is it also considered to be on a certain half of the board? Yes. The Marker will also need to be on some half of the board, and it may be on both. (3/1/18) Gaining Grounds 2018 #1-4 1. Can a Supply Wagon Marker be removed via another Supply Wagon Marker? No. (3/1/18) 2. Do you need a Scheme Marker in the enemy deployment zone to score any points for Surround Them? No. (3/1/18) 3. In Inescapable Trap, do you need 2 or more enemy models within 3” of the same Scheme Marker? Yes. (3/1/18) 4. Do the Conditions from Ply for Information and Public Executions get removed even if no one scored? Yes. (3/1/18)
  16. The plot thickens! Maybe it's a cookie problem?
  17. Do you see it on your Activity Log? http://themostexcellentandawesomeforumever-wyrd.com/profile/37348-burnin-coal/?wr=eyJhcHAiOiJmb3J1bXMiLCJtb2R1bGUiOiJmb3J1bXMtY29tbWVudCIsImlkXzEiOjEzNTM1NiwiaWRfMiI6MTA4OTEzNH0= I see a number of likes from you there.
  18. I don't think I've ever used any of it on my phone. Are you on your phone? I'm just computer/Chrome. Also, it's worth noting that a few weeks back the Like button did seem to break, which is why I ended up adding the Teddy icon (since it seems to have broken). It's possible that's when the issue started, but I'm not sure why it would be ongoing.
  19. It's all working for me.
  20. Maybe it's a theme thing? What themes are people using?
  21. Aaron

    Friday Preview - Egg Clutch

    Aaron approves of this thread.
  22. Aaron

    Monday Preview - The Obsidian Gate

    The future is a place full of possibilities!
  23. Aaron

    Gaining Grounds 2018

    Hello! We are pleased to announce the launch of Gaining Grounds 2018. A printer-friendly version is attached to this post, and you can download a copy here. You can also find a copy of the Schemes and Strategy deck on Wargame Vault. It comes in the standard size and a large size. These make a great resource for playing the game, allowing you to quickly reference the rules or deal out a game set up. 2018 saw numerous changes to the format, all intended to improve the experience of players. A quick reference of changes is included below: Language was added about the Bad Things Happen app on page 3. Slow Play no longer mentions a player's intent. A TO cannot rule on a player's intent, and therefore the rule is now focused on slow play that gains an advantage, regardless of intent. There is no longer an Always Scheme. All Strategies now include a Paired Scheme, which is "always" with that Strategy. These are determined by suit, and therefore may be used with Strategies prior to Gaining Grounds 2018, if desired. There are no longer suited Schemes. All non-Paired Schemes are now numeric, requiring players to flip more cards to determine their Schemes. This helps maintain more diversity in Scheme Pools, and it will make Scheme determination with the Strategies and Schemes deck even easier. There are some new Schemes. Gaining Grounds 2015 Strategies are used instead of M2E Core as the alternate Strategies for the Rotation (and are reprinted in the document for reference). I think 2018 will be a great year for organized play, and I'd like to thank everyone who took part in shaping this document. Have a great day! Gaining Grounds 2018 (Printer Friendly).pdf
  24. Come join the upcoming TTB worldwide campaign! It's going to be wickedly awesome! https://www.wyrd-games.net/the-obsidian-gate
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