That's a very good observation, Omenbringer. I've been reading over some of the changes in the game and some I really like and others I find a bit odd. I like the general idea of an upgrade system, it sort of allows you to (in my eyes) create a "diet" malifaux experience which makes jumping in a little less complex. When complexity can be added, I could see MORE upgrades being made available at certain point thresholds, specific scenarios, etc.
Sacrificing complexity for simplicity has been one of the bigger gripes I've heard from some of the eldest of malifaux players I've played with. (remember Levi V1/V2/V3 cards, anyone?)