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Rathnard

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Everything posted by Rathnard

  1. Rathnard

    What do you like about the King's Empire?

    I love the WW1 aesthetic of the units, not to mention the Kings Hand being the best looking Titan of the bunch. They've also got some great stratagems, possibly the best of the available allegiances. It gives them a strong tactical feel, with plenty of objective manipulation and subterfuge. If I wasn't so into the maDnESS oF tHe bURniNG mAn, Kings Empire would totally be my Allegiance of choice.
  2. Rathnard

    Monday Preview - Mysterious Gentlemen

    These are some rather dashing fellows. Am I the only one who wants to run a crew of these guys, some Wastrels and Graves/Tannen for the classiest crew about town?
  3. Rathnard

    Next Allegiances

    Completely agree. TOS and the first four Allegiances look to have an official release this year, probably around Gencon since that seems to be a thing games companies do. The rumoured Guild/Court Starter box is something we have almost no info on - just a couple of art pieces and IIRC, a few *possible* prototype sculpts shown at previous conventions. Beyond that, we've no idea where this set is at in terms of production, so it's anyone's guess as to when it's coming out. If we're really lucky it'll be Gencon, but I'm not holding my breath. The Three Kingdoms/Kimon will presumably be part of the next major expansion for TOS, likely with it's own book full of rules and background. If Wyrd follows the pattern they have with Malifaux then I'd expect to see a Gencon 2019 release. But that assumes they don't decide to stagger major releases with Malifaux (ie. Malifaux book one year, TOS book the next). I think it's very unlikely they'll do that, since surely they'd want to maintain consistent releases for both systems year round? But then again, who knows what nefarious plans they're brewing?
  4. Rathnard

    Next Allegiances

    Not that I know of - the only info we have on the Kimon is a sentence or two pretty much confirming that they'll be an Allegiance in TOS. The closest you can probably get to pics is by looking at the Oni found in Malifaux. I like to think that Ohaguro Bettari, the Obsidian Oni, Yokai and Jorogumo in particular would inform the design of the Allegiance as a whole.
  5. Rathnard

    Is Kimon purely comprised of Oni?

    At the moment I'm assuming that the Kimon would all be Japanese mythology Oni. As per Asami's story the Obsidian Gate is located in Japan, and "Kimon" translates to "Demons Gate" in Japanese. Asami herself links the Oni in Malifaux with the Obsidian Gate in Japan, and all of the Oni represented in Malifaux thus far have had origins in Japanese folklore. So based on the above, it seems a pretty safe bet that all of the characters in the Kimon Allegiance will be Oni or at least be rooted in Japanese folklore. Having non-Japanese spirits in the TTB Campaign is certainly interesting though (I've not read anything from the campaign, mind you). It might mean the Kimon allegiance will draw from more cultures than just Japan. Or it may mean nothing at all.
  6. Rathnard

    Proxy Games

    Here we are. The bottom base is black on one side, pink on the other. So I can flip it over according to how badly the pink damages my opponent's retinas.
  7. Rathnard

    Friday Preview - Egg Clutch

    What is it about TOS previews and bad puns?
  8. Rathnard

    Gremraida and the problem of too much support

    IIRC Merris can only target enemy models with her Burning attack. Which is a real pity when it comes to the Voodoo Doll. I've got nothing else to add at the moment (apart from the fact that Zoraida was my first love in Malifaux ). But I'm hoping to pull out Gremlin-Zoraida again some time soon so I'm following this thread with interest.
  9. Rathnard

    Outcast Misaki: What do you bring?

    I've always preferred a Discard-focused playstyle with Misaki to get maximum use out of that Assassination trigger (also because it's really fun to empty your opponent's hand ). I've played 10-T Misaki alot more than her Outcast version. But when I have gone Outcast, my top picks have generally been Convict Gunslingers and Montressor. The former provides threat range and is great for encouraging your opponent to cheat (unless they actually like receiving Slow or extra Trigger Happy shots) while Montressor provides both push effects and plenty of simple duels to drain that hand. After that I'm less consistent about what I've taken. Yamaziko is a bargain of course, and Desperate Mercs would probably be my scheme runners of choice (plus there's a bunch of henchmen in the crew they can give soulstones to). I'd like to Try Hans at some point but I've yet to fit him in. Beyond that, Wokou Raiders and Hodgepodge Effigy are pretty great. If you're not taking Shang then the Malifaux Child could be good for an early push via Downburst. As an aside, I did once try an anti-charge Misaki crew (ie. Alyce, Ronin and Desperate Mercs), which was pretty darn fun.
  10. Rathnard

    Proxy Games

    I got a friend with an industrial laser to make some fireteam bases for me. Basically two MDF bases on top of each other (both 80/100/120mm diameter), with holes for the 30/40/50mm bases cut into one of them. I've modeled and painted a few, and they look pretty nice with some Malifaux minis on top of them.
  11. Rathnard

    New Master - Misaki Synergy (Brainstorm)

    The Samurai is great not solely because it encourages your opponent to cheat, but because (with the Earth upgrade) he's an absolute tank and a threat at any range. At melee he's got an armour-ignoring sword, then at range he's got a Gatling gun that can put out some obscene damage at 14" thanks to it's raking fire trigger. Honestly with a triple positive it's not that hard to keep flipping/cheating rams to hit 2-3 models per AP. As for encouraging your opponent to cheat, it's just one half of a win-win situation for you. If they cheat and you miss (remember with a triple positive they're usually cheating first) then they're one card closer to a Misaki Assassination run and the damage on an Earth Samurai is not enough to neuter them. 5 Wounds with Armour 2 is still hard to get through and you can recover the damage with a Low River Monk or Obsidian Oni. But if they choose to save their card and not cheat, they've just made it easier for you to keep shooting their models up with your Raking Fire trigger. So the Samurai is either emptying their hand, or your opponent is willingly letting you win duels to deal more damage to them. Win-Win. The Lotus Eater looks like a good addition for Discard Misaki, but I wouldn't say it replaces the Samurai at all. My approach with Discard Misaki is to build a crew that can force cheating/discards early and often. With his 14" Gatling Gun the Samurai is perfect for this. In most games he's opening up on targets from Turn 1 (with 1-2 pushes from the likes of Lust or Mr Graves), whereas the Lotus Eater instead has to waste AP getting within 6" to start throwing out Threaten attacks. Not to mention that shooters like the Samurai encourage your opponent to come to you (as opposed to you chasing them down), which is a big advantage in its own right. I'm not saying the Lotus Eater is a poor choice. In fact once they're out I'm pretty tempted to try them in a more scheme marker-focused Misaki crew. But it definitely doesn't outright replace the Samurai. IMO he just offers too much to a Discard-Misaki crew.
  12. Rathnard

    New Master - Misaki Synergy (Brainstorm)

    Misaki's actually one of my favorite Masters to play. On the surface she seems pretty simplistic - just ninja-flip into combat and start lopping off heads. But there's alot more to her playstyle than that, especially if you want to use her well. The way I see it, there's a few (not mutually exclusive) ways to play Misaki and her crew; 1. Misaki the Loner Basically build a crew that's going to get the job done and score you VPs, then equip and play her as an independent murder machine. The benefit is that she's pretty good at killing things and with your crew not relying on her being around, it won't matter too much if she dies. In this way you can treat her almost as an expendable missile. 2. Smoke and Shadows Build a Last Blossom crew that will let you use Smoke and Shadows to both throw up cover and teleport powerful minions like the Wokou Raiders or Jorogumo around the table. This seems pretty good on paper, but in practice I've found it to be not worth the trouble. IIRC you need a Mask to get the teleport off (which competes with Misdirection, if you take it) so at best you're only teleporting a few models around over the course of the game. And at least in the games I've tried it, it's never done anything for me. Still, if you want to give it a shot, go for broke. ;) 3. Alpha Strike Misaki Ten Thunders are pretty good at throwing around AP and push effects to friendly models, and with Misaki you can really take advantage of this to turn her into a super-charged killing machine. Basically you take models like the Shadow Emissary, Mr Graves and Senesei Yu to push her up the table, give her additional AP when she activates and sometimes even apply additional buffs. Then when she activates, she charges into the enemy crew and kills their key model/s with her glut of AP and buffs before your opponent has a chance to properly retaliate. Like any Alpha Strike it can be devastating when it goes right, but if it fails or she doesn't kill enough, you'll likely find yourself with a dead Misaki and a crew that isn't really equipped to handle the opponent without their Master. To be fair, this is a playstyle with Misaki that's discussed online alot. I'm not personally a fan though. It just feels too much like putting all your eggs in one basket, which is why I prefer to build a crew that complements, but isn't dependent on Misaki. 4. Discard Misaki One of Misaki's best tricks is her Assassinate trigger to auto-kill anyone who doesn't discard two cards or soulstones. It's potentially devastating, but becomes less so if your opponent has a hand full of cards (especially considering the suit requirements of activating the trigger). So if you really want to take advantage of Misaki's Assassination trigger, the best approach is to build a crew that can force as much cheating and discard effects on your opponent as possible. Obvious examples are the likes of Yamaziko or Misaki's own Misdirection upgrade, but attacks that your opponent simply MUST win help alot too. Oiran can be good at this with their Ca 8 Lure (even if you don't have the suit, just the threat of it can be enough to force your opponent to cheat), as are my favourite models in the Faction - Samurai (the damage they take if they miss their Gatling Gun attack can make it very tempting to cheat). Attacks with a natural positive to the flip can be great too, since you're more likely to win the initial flip and force your opponent to decide whether to cheat first. All of this can whittle down your opponents hand for a potential Assassination run with Misaki but perhaps more importantly, it encourages your opponent to be really cagey with their conytrol hand. They're less likely to use effects that require them to discard a card, or cheat duels they might otherwise want to win. So as long as even the threat of an Assassination run is there, you're crew is already at an advantage vs your opponent. This is my preferred playstyle for Misaki, and it's why she's my favourite Master in the game. ;) --- To be honest t's been a while since i pulled out my Ten Thunders so I'm a little rusty on what everything does (mainly with the newer models). But from what you've got in your collection you seem to have all the elements for a solid Misaki crew. Given my preference for Discard Misaki, my immediate inclination is to grab the Oiran and Yamaziko (minus Smoke and Shadows ;) ). Then the Shadow Emissary (because it's just amazing, even before taking the Misaki Conflux) and some combination of the Crime Bosses and Wokou Raiders. Then I'd spend the last few SS on a few cheap models (Shang and/or Tanuki are my preference) for support, scheme running and to pad out the activations (you generally want 8 activations, 7 at minimum). Of the others, Performers might find a place as a scheme/anti-scheme runner, especially with the Oiran's trigger on her attack to make Showgirls untargetable. Akaname and Fermented Monks play pretty well together and Wandering River Monks are great for scheme running. Ototo is a nice melee tank, but you might want some healing to go with him to make sure he doesn't die too quickly. Torakage are cool, but they've proved as useful as they look on paper for me.
  13. Rathnard

    Friday Preview - Devouring Eel

    Make it stop. Please.
  14. Rathnard

    How many eels... And eggs?

    I've never played Gibbering Hordes, so take this as a bit of TheorySide based on my experience with the game as a whole. Split in Two, while great, doesn't feel like a necessary part of the Eel's playstyle. Perhaps if you find yourself with 4-5 Reinforcement Tokens (not unlikely if your opponent doesn't try to kill or Pin it) you'd use it, but otherwise it seems like a big risk to strip away its best defense for a turn. In any case while you might get two on the board, you'll almost never have the time/tokens to poop out a third. So if it were me I'd buy two, but wouldn't be upset with one if I couldn't otherwise afford it. As for Eggs, they're a very cheap filler unit who can be eaten for Glory, and can be summoned by Karkinoi (although they'll probably be trying to kill things most of the time). Given their disposable nature I suspect two...possibly three would be enough: 1-2 to deploy with your company (who'll then likely get eaten within the first few activations), then a third in case the Karkinoi decide to sit around summoning eggs for a turn. The good thing about eggs is that they'd be really easy to scratch build if you wanted. So you could buy one or two official minis, then model up a few more just in case you need them.
  15. Rathnard

    Alison Dade & Pathfinder - How do you use it?

    It's suit dependent, sure. But it's only a 6 that you need (from memory) and few other models tend to need that suit (especially if you design your crew that way). Also if all else fails he's still pretty good at shooting things for his cost. If he's engaged and has some traps around he can hold his own in melee for a bit, otherwise you can get him out with your own push effects or if all else fails, leave him to his fate while you tend to more pressing matters (because why would a 6SS model be essential to your plans? ). This is also a good reason why I don't deploy him off on his own, without support from the rest of my crew!
  16. Rathnard

    Alison Dade & Pathfinder - How do you use it?

    I've never used Dade, but the Pathfinder has been a consistent inclusion for alot of my Guild and 10-T crews. He's an alright shooter, but what makes him shine is the ability to throw out traps to distract and delay enemy models. Like @Ludvig I don't deploy the Pathfinder too far forward, but rather in a position that can cover a decent chunk of land with his shooting. Anyone trying to get past him has to deal with the traps he's pooping out and his shooting (of course), which usually allows me to hold them up while ideal with other parts of the enemy crew.
  17. Rathnard

    So... I guess I'm an Arcanist Player now.

    Arcanists? Ugh, I'm so sorry for you... Seriously though, congrats on the prizes. Arcanists might not be my favorite faction but I'm definitely a fan of both Ironsides and Kaeris.
  18. Rathnard

    How Many Sorrows for Woe Pandora?

    I think if you have more than three Sorrows in play (ie. your opponent hasn't been swatting them down ASAP), you've already won the game. 3 should be plenty.
  19. Rathnard

    TOS terrain what have you made?

    I'm taking a similar approach to @-Loki- with regards to terrain - my Trees and Wild West Buildings should be more than enough to cover a 6x4 (possibly two 6x4's) for ToS. Of course finding the time to actually paint said terrain is another matter... That said, I'm also working on markers of my own. Since I'm going with Burning Man that means Portal markers, plus a bunch of the standard 50mm objectives you need for most games. I'm getting these cut from MDF, hopefully with a 3D version and a "flat" version for when I need to place fireteams on top of them.
  20. So in the M2E Core Rulebook Perdita's story gave us the names for the 13 Tyrants, and since then I've been trying to keep a record of who they are and where they're at in the story. Since it's inception I've expanded the list to include other major characters in the backstory. This list is up to date as of the Broken Promises and 2nd ed. Through the Breach Core rules. Before you go on, the following contains SPOILERS, some of them very big ones, from the stories found in Rippling Fates onwards! If you haven't read the Rippling Fates or any of the later books yet (and you really should!) then perhaps hold off reading any further until you do. Actually if you're not "up to date" with the background then you're going to cop some spoilers here. So consider this fair warning. The Tyrants we know; Nytemare: aka Lord Chompy Bits, the Tyrant of Nightmares (or something to that effect). Currently hanging with a young boy named "The Dreamer", partly by choice, partly because the child is somehow able exert some control over him. Dreamer's recent decision to take things more seriously, has meant that Nytemare is now playing a more pivotal role in the ongoing stories. Specifically he's now responsible for Lilith's current predicament and as of the current Homefront campaign, he's working on establishing a presence via agents on Earth. Dreamer himself is about 12 and lives in London, or at least he did before it got trashed by monsters spilling out of various new Breaches. Obliteration: Tara's BFF. His powers being stemmed from an ability to manipulate time and remove things from reality, so he was imprisoned within a dimension constructed from his own spiritual essence. As the only being ever to travel this timeless dimension without going insane, Tara eventually freed Obliteration and the two of them are now working together. Currently they're looking either the same dimensional prison or the construct known as Talos to trap Titania and use her powers for Obliteration's ascension. Plague: Was imprisoned within a necropolis under Malifaux city until Hamelin the rat catcher found the place and was consumed/possessed by Plague. He was apparently a scientist before becoming a Tyrant but believe me, given His temperament He would have been a terrible one! In fact that's probably what led to the accident that turned Him into a Tyrant in the first place. His initial attempt to use the Red Cage to ascend was foiled by Kirai, after which he was forced to take a step back and work towards his goals with less urgency. Recently Titania's arrival has forced Plague to cast aside His careful planning and return to Plan A - recklessly accumulate power and go for broke. December: The Voice in Rasputina's head. December was the Tyrant who was found and then attempted to ascend after the opening of the first Breach. His form was killed by Kenshiro and his sword, the Masamune Nihonto. However it was this event that led the Neverborn to slaughter the humans breach-side and close the Breach itself for 100 years. December is arguably the dunce of the tyrants, having failed 4 (?) times now to manifest. With the arrival of Titania it seems to have capitulated to Rasputina for the time being, granting her more of it's powers. There's little doubt it will try to manifest again though. There's also little doubt it'll fail too, being the loser that it is. Gorgon: Was trapped in the Gorgons Tear, a Soulstone that effectively contained her essence until some silly humans decided to recut it to improve its luster (and thus allow Gorgon to better influence those around it). After a series of accidents killing successive owners of the Soulstone, it was eventualy stolen by Seamus and used to resurrect Molly Squidpidge. It also spent some time in embedded in Seamus's head, although I'm not clear on the details regarding that. Gorgon seems to have a role in both Molly and Kirai's stories, making her one of the more far-reaching Tyrants in terms of Master-influence. It's not clear where the Gorgons Tear is now. It's either the bauble Seamus was given by the Carrion emissary in his vignette, or somewhere else entirely. Cherufe: The personification of pyromania. After it's prison (the Red Cage) crashed into the Bayou, Cherufe possessed Sonnia Cridd. Its trail of destruction was only halted by a Mask that bound Cherrufe within Sonnia, using the same magic Sonnia uses to capture Arcanists. Cherufe later attempted to ascend at the same time as the Guild Governor Kitchener, but it all went horribly wrong and he merged with the Kitchener to become the Burning Man: "something larger and more powerful than either". I'll address the Burning Man in more detail below, but for the moment it seems safe to assume that Cherufe is no more. Despair: During the Tyrant War Despair was trapped in a "fiendishly clever puzzle box". This almost definitely refers to the box carried by Pandora, and it's clear that Despair has been influencing Pandora for some time now. It's hold on Pandora's psyche is now such that Pandora is sometimes not even sure of whether she's Pandora, or "The Box". Shez'uul: The "demon" trapped within Viktoria's Massemune Sword. After being freed by a Nephilim Shaman, Shez'uul used the blood of those it killed to sustain it's physical form. He was eventually defeated after the Nephilim transformed their blood into a toxic black ichor. Shez'uul fled to ancient Japan (Earth), where it slaughtered everyone until a hero trapped it within the a powerful sword, the Massemune Nihonto. Of note is that according to Into the Bayou, it was Shez'uul who destroyed Malifaux's twin city, Tsankor S'id (now the Sunken City located within the Bayou) and triggered the Tyrant Wars. Currently it's possible that Shez'uul holds some sway over the Viks (current holders of the Massemune Nihonto), given the more violent temperament of one of them and the fact that they're now pretty set on killing Titania. The Dragon/s: Technicaly the Dragon is one Tyrant, but during the Tyrant War he split his essence in two and hurled one half through dimensions to Earth, crashing into Mt Etna and destabilising the barrier between Earth and Malifaux forever. I'll deal with the "Malifaux" Dragon later, but the Earth Dragon wandered for a time, possessing one host after another until he arrived in Tibet and was trapped on a riverside when it's host at the time died. After a few thousand years he was found by a tibetan monk, with whom he had a bit of a chat and decided to build up his temples to train new hosts that can contain his form for longer. Thanks to the Ten Thunders, Dragon has recently returned to Malifaux with his current host Shenlong, where he's presumably planning to prepare for his ascension. One interesting side note here is that The Dragon and Cherufe were the only Tyrants who attempted to ascend at the same time as the Governor (of the ones we know of, that is). It didn't work out well for either (Cherufe especially), and the Dragon was busted up pretty good for it's efforts. His host, Shenlong, is now having second thoughts about his role in all of this. Meridion: Meridion drew power from the leylines of her world, and her essence has been imprisoned within those same leylines since the Tyrant War. After her defeat Meridion's followers (who at the time were denizens of Malifaux) were cast into the ocean to eventually become what we know as the Gibbering Hordes. Like other imprisoned Tyrants Meridion was still able to exert some influence over her subjects, and her call can still be heard in the oceans of Malifaux. Most of the Hordes mistake it for a whisper in the ocean current but some, like the Stormsiren leading the Gibbering Hordes on Earth, worship her as a goddess. Now trapped on Earth and cut off from the whispers of Meridion, Stormsiren intends to do what she must to reconnect with her Goddess. From The Sandmen's description in the Homefront Campaign it seems Meridion is still subtly directing the Gibbering Hordes for some as yet unknown goal (though it likely involves ascension). Of note is that in the TTB "Under Quarantine" book there's a sidebar story about a temple beneath Malifaux dedicated to some kind of gigantic fish-frog "Water God". Given Meridion's link to the Gibbering Hordes, it's probably safe to say that she's the aforementioned Water God. While we know she's currently worshipped as a Goddess by the Gibbering Hordes, this Temple may indicate that she was worshipped even before the Tyrant War. This is very unusual for a Tyrant. I'm not aware of any other full-on temples dedicated to the other Tyrants...maybe for December but that's still not to the scale described in Under Quarantine. Also most of the Tyrants seem to have been more interested in personal power than actually getting people to worship them. The only exceptions are arguably December and maybe Dragon (although Dragon's efforts in building up his temples are much more pragmatic). This, is arguably our only clue as to Meridion's character - she sees herself as a God and is vain enough to ensure people worship her for it. In the real world, a "Meridion" is a freshwater diatom, which is weirdly in line with her role as a Water God (I honestly didn't expect that). Also a "Meridian" is a line of longitude around the earth, which also ties nicely into her leyline prison/powers. Witness: As per the TTB core rules, Witness is trapped in a massive soulstone geode beneath a frozen lake in the mountains of Malifaux. Thus far the lake has been encountered by Rasputina, Ramos and Sonnia. Of the three only Ramos failed to recognise the danger it posed, and tried unsuccessfully to drill through the lake to access the geode. Beyond that, we've had no evidence of Witness playing any further role in the story. Given the presumed links to Truth, she's most likely associated with Perdita due to the "truth-related" abilities she acquired during the Event. Lady Justice is another candidate but her association with Ressurectionists (and the fact she was/is a Necromancer herself), might rule her out. She seems to have enough plot to deal with. The Tyrants we're not sure on: Fortune: Not other info related to Fortune, but given the possible links to Gambling it might eventually pop up in Lynch's backstory. One theory put forward is that Fortune could be connected in some way to the Gremlins. This actually makes a lot of sense when you consider their focus on luck-based abilities like Bayou Two Card and Dumb Luck in the rules. Their “Guardian Stone” upgrade (you know, the upgrade nobody bothers taking) also hints at some deeper purpose to the Gremlins, even though by all accounts they’ve either forgotten that purpose or simply don’t care! The "Malifaux" Dragon: As per Perdita’s vision, “the Dragon” was refered to as a plural - two entities. From the TTB core rule book we now know that The Dragon split its essence in two during the Tyrant Wars, with one half fleeing to earth to become the "Dragon" currently possessing Shenlong. We have no other information on the "Malifaux" Dragon that was left behind. The only possible reference I’ve found thus far is the Black Dragon (see below), but that’s based purely on her name and vague links with the Ten Thunders. The Nameless: Thus far mentioned only in Taelor’s Shifting Loyalties Story, The Nameless isn’t specifically referred to as a Tyrant, yet the language used in that story point to it being exactly that. Assuming “The Dragons” count as a single Tyrant then Perdita’s vision fits in with this theory too (as per the thread title, 12 Names for 13 Tyrants). So who is The Nameless? We don’t have a lot of info beyond the Taelor story. The creature who follows the Nameless bears a passing resemblance to the Fae – Branches for horns and eyeless sockets (albeit with Soulstones embedded). The fact that it was in possession of a Relic hammer, the supposed antithesis of a Tyrant, is interesting too. --- Finally, we have the other powerful characters. Most of these almost definitely aren't Tyrants, but it's worth talking about them since they're all individuals who have alot of influence in the story and may/may not have a significant role to play in the overarching story: Hungering Darkness: Stated outright in both Rippling Fates and the in-game rules that it's not a Tyrant. It's nonetheless a very powerful entity, and like Nytemare has done just fine by hiding out of sight and keeping to itself. Huggy is pretty concerned about Titania though, who'll probably want to destroy it regardless of its non-Tyrant status. So now it's consolidating power by spreading its Brilliance as far as possible. The Grave Spirit: Was summoned/harnessed by Titania from another dimension to help destroy the Tyrants physical forms during the Tyrant Wars. It's definitely not a nice entity and despite Kythera' destruction effectively sealing the Grave Spirit out of Malifaux, it holds sway over many Resurrectionists (and at least one Gremlin tribe). It's not a Tyrant though. Just something far, far worse. Lingxuzi: As far as I know Rippling Fates is the first time we've heard anything about this character. In Yan Lo's vignette he's referred to as a very powerful Oni who was summoned by Yan Lo for reasons unknown (back when he was mortal). Everyone thought him destroyed, but in fact he'd possessed the sages who tried to banish him, remained hidden for many centuries and eventually made his way to Malifaux. What he's up to in Malifaux is not clear. But his existence is common knowledge to the Oni. Ama no Zaku has already aligned herself to him and Amanjaku (Asami's Totem) is trying to do the same. The Oni within Wong's Three-Demon Bag is/are also trying to contact Lingxuzi. He/they got as far as the Kythera ruins, but Wong couldn't be bothered performing the required summoning ritual so they're basically stuck. It is interesting, however, that the Oni needed to get to Kythera to perform the ritual. Does this imply a link between the Grave Spirit and Lingxuzi? Or perhaps it was just a convenient source of power for which to perform the ritual? As for whether Lingxuzi is a Tyrant, at this stage I'd say it's very unlikely, since the Oni are supposed to be from another dimension called "The Beyond", not Malifaux. The Black Dragon: Mentioned in “Into the Bayou” as a seemingly immortal human girl who was taken in by the Gremlin Nuema family. She’s taught the Nuema how to summon spirits and bind them to physical forms, and in turn they’ve protected her for the last 100 years, remaining extremely isolationist, secretive and superstitious. The Nuema themselves are also located close to the Ten Peaks and have vague links with the Ten Thunders (albeit mostly through the other 10-T aligned Gremlin families). While this could easily just be a plot hook for Fatemasters to create adventures around, it’s also possible that this girl could be the above-mentioned "Malifaux Dragon" – the Yin to Shenlong’s Yang. The Red Cage: According to multiple sources, the Red Cage was formerly the orbital prison used to hold Cherufe and prevent him from burning everything in sight (what a nice guy!). It was held in place by a magical obelisk within the Bayou, which also happens to be where the Red Cage crashed during the Event, unleashing plenty of power and almost giving Plague the ascension He’s been after. I initially assumed that would be it for the Red Cage...yet it's still playing a role in the story. It seems that the impact crater (now also referred to as the "Red Cage") has opened up a series of caverns underneath, which is now teeming with the undead/mechanical abominations that have been plaguing the LaCroix and Latigo Families. As of her vignette, Perdita's recently set off to find the source of the abominations and "end the threat of the Red Cage once and for all". Furthermore, the "Into the Bayou" book includes rules for Abominations, and one of their attacks includes a Trigger that actually alters the destiny of Fated characters. The new Fate Steps refer to things like descending into the Cage, being drawn in or trapped, returning the eternal flame to its prison, being pulled by Destiny, or learning the truth that will never be known. As you'd expect for Destiny Steps it's all pretty non-specific, but it's VERY interesting that the Abominations can influence a character's fate like this. That said, the Abominations listed in TTB 2nd edition don't have the fate-altering trigger, so make of that what you will! As per above, the Red Cage might be linked with Meridion, although her known followers (the Gibbering Hordes) are nothing like the fate-altering abominations emerging from the crater. It's possible that there's two tyrants associated with the goings on in the crater (eg. the Red Cage with Meridian and the Abominations with...Witness maybe?). But at this point it's all just conjecture. The Burning Man: Cherufe attempted to ascend at the same time as the former Governor General, resulting in both merging to become the Burning Man, now on Earth. The Burning Man has now appeared all over Earth, and his arrival conincides with the opening of multiple breaches between Earth and other dimensions (mostly Malifaux but sometimes others) and a bunch of people generally going insane. He's undoubtedly a central character in The Other Side, not in the least because there's an entire Allegiance dedicated to him - the Cult of the Burning Man. The Burning Man also shows up in Jack Daw's vignette. Exactly what's going on is unclear, but the two definitely have some significant, world-shattering magic going on between them. My own theory is that they represent two, extremely powerful yet diametrically opposed forms of magic. We know that Jack Daw was used by Zoraida to act as a "wedge" to aetheric energies and seal the first Breach. However the Burning Man is opening new (temporary?) breaches across Earth. So one was created to seal breaches between worlds, while the other tears them open. The Court of Two: The Court of Two was founded by a Doppelganger who infiltrated Earth many generations ago (so before the first breach was torn open?). Currently known as Anton De Wils, he's maneuvered behind the scenes to gain immense wealth and power, and eventually aims to seize control of Earth. From Molly and Kirai's Vignettes we know that he's been working with Kirai to summon a literal army of ghosts, in exchange for a ritual that would return a spirit to life (specifically Kirai's dead lover). ---- Anyway, that's it for the moment. This is all gleaned from the core Malifaux Books, the rulebooks and expensions for Through the Breach and numerous bits of info from too many sources to mention. It also includes helpful advice, input and theories from some of the people on this thread, namely @Lordgimpet, @Durza @-Loki-, @Parker Barrows, @Cinnamon Bear, @Gnomezilla, @solkan, @Khyodee, @Kaptain_Konrad, @MetaphoricDragn,@Clockwork_Fish and @Carecalmo.
  21. Rathnard

    Errata 2018 - your minds

    [MODHAT]I've just issued a warning related to one of the posts on this thread. Please guys, keep it clean and keep it respectful. Debate on the errata is great, but if it descends into personal attacks again then I'm going to have to issue more warnings and if necessary, close the thread.[/MODHAT]
  22. Yeah, Zoraida is a major character in Malifaux. As a kind of seer she's been manipulating those around her to influence fate in the way she sees fit, although more recently she's had a bad run, having been well and truely outplayed by both Titania and Nytemare. @Elsondwarf If you want to know more about Zoraida, there's a great story that touches on her past in Shifting Loyalties (one of the Malifaux expansions), starting from pg 137. It's one of my favourites, and heavily features Lilith and Pandora too.
  23. So a bit of late night thinking when I should be doing other things - do you think the Gremlin faction should be renamed? The naming of the Gremlins Faction has always been a pet peeve of mine. Purely from a rules perspective it causes a bit of confusion when rules start referring to "friendly Gremlin models" - does it mean models with the Gremlin characteristic, or anyone from the Gremlin Faction? I think the community generally agrees it's always the former, but Gremlins are still the only Faction with this potential issue. On top of that, you've got the fact that the "Gremlin" Faction isn't really just Gremlins. You've got the pigs and Zoraida of course, not to mention an increasing number of swampfiends (First Mate, Bayou Gator), humans (McTavish, Bayou Smuggler), and even the occasional curveball (Akaname). So while the Faction might still be primarily filled with Gremlins, to calling it the "Gremlin" Faction no longer represents who they are as a whole. As per the title, I think my favourite replacement name right now is to name them after their common home - the Bayou. Right now the Bayou is the only thing that unites every character in the Faction (at least as far as I can recall), so it seems fitting to name the Faction accordingly. Thoughts?
  24. Rathnard

    Who was your first?

    I started with Pandora and shortly after Zoraida (because early M1E Pandora was broken as hell). But once I got away from Neverborn, my next Master was Marcus. This was still M1E, when Marcus was largely considered the worst Master in the game. Of course it's for that reason i tried him - I wanted the challenge. As it turns out he was not as bad as everyone had pegged him as. I won or placed high in a few tournaments with him but most importantly, he was alot of fun to play! With M2E I've not played alot with Arcanists, despite having all the Masters (also true for most other Factions). When I do play however, my favourite is Ironsides, followed by Kaeris. The former has just been alot of fun to throw around, and the latter is another master that people don't rate. I've still not figured out how to get the best from her, though - she's a tough nut to crack!
  25. Rathnard

    Transporting Shadow Emissary

    I magnetised the tail piece when I assembled my Shadow Emissary. Without the tail it fits easily into my 2" pluckfoam tray. Mind you, I suspect my advice won't be that helpful if you've already assembled the beast.
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