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Tyrant

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  • Birthday 12/08/1988

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  1. By the way, my next tactica: Gremlin vs Master will not be Ms. Criid. But instead Pandora, who's scary as crap when your Wp doesn't go over 4 for most of the crew.
  2. Have you never gotten severe with Dumb luck with Teeth? 10 damage, then some blasts to throw down, Teeth takes a few, but he's cool with that, he gets to make 1 action healing flips. Gremlins, due to their numbers, also have some incredible utility with the objectives; barring bad juju, nobody can get that Treasure token faster than a reckless flying warpig. I lost my first 10-ish games with the gremlins, then everything clicked together, now I'm winning with the Gremlins.
  3. Very true, pull my finger is only helpful if Ramos scatters the spiders all around Teeth, which doesn't happen anymore now that they have to be summoned in Base to Base with the swarm. You're better off using Teeth to try and kill one while activating Come and get it. Next on my list to write up is gonna be Ms. Criid. Although I have to play against her a few more times.
  4. It seems that a few well thought out "General Gremlin" tactics have been posted up, so I'm not going to type one up myself. Instead I'll place the first "How to beat a specific master" up. HOW TO BEAT RAMOS WITH GREMLINS - Crew selection. Although figuring out a specific list that works for you would be ideal, the general way to bust Ramos' bubble is with piglets; I suggest taking piglets as a large group (About a third of your overall stones) with a whisperer. Take one warpig (or two, in a larger game) and with the rest of the points put into taking a few skeeters and gremlins. Leave yourself at least 5 soul stones. - Starting Thoughts There are a few things you want to consider once you see what crew Ramos is bringing to the party, I have personally fought against a heavy arachnid list with the Steamborg as a heavy hitter, the other main option you may want to watch out for is the heavy hitter list, which includes Joss. If he is bringing heavy hitters look over the terrain, and look for a path that will allow you to "Sneak" your piglets and warpig up the field. If he is heavy on arachnids, put the warpig out in front, and keep him in front as you move up the field; this tactic works for two reasons, the first is that it makes it harder to get to your piglets and use little spiders to self destruct all over them (Although not impossible, watch out for the Pass Through ability), the second effect is that the Ramos player may choose to keep his arachnids as a swarm, in order to confront your warpig, either way is good, as long as your piglets aren't wiped out too quickly. - Turns before Conflict In the first few turns, you're going to want to start moving your piglets and whisperer up the field, sending a skeeter along is also incredibly useful. Slowly move Teeth forward, doing the gremlin factory tactic, then making them into piglets; use Truffles to make Teeth move, leaving him all of his AP to keep making things. If on a turn you fail to cast Get yer bro (Whether it is because of a bad draw or no cards in your hand), get as close as you can to the number and Soul Stone to try and make it work, churning out piglets is at least two actions, and you don't want to start falling behind, also try to keep one good card in your hand in order to cheat Stick em in the Ass, and keep one or two soul stones around in order to make Teeth effective in combat. - When Crews Collide When the turn comes that you can see the crews about to hit eachother, if you have been hiding behind cover with your pigs, you should start with the whisperer and cast Never happen (Which should almost always go off), followed by Stick em in the ass (Use that card you should have saved) on the Warpig. Activate any gremlins you have first, forcing Ramos' crew to start activating, hopefully moving closer and only getting one attack off on either your piglets or Warpig. If the Ramos player was moving forward at all while casting, then Ramos himself should be about 10" behind the rest of his crew, with maybe a bodygaurd. Start with your piglets and have them fly over the wall, followed up by a pigcharge towards Ramos (With his amazing Df of 2). By the time you're finished with the piglets, the Ramos player should be out of models to activate. Then activate your Warpig, have him follow the piglet's lead, attacking at Ramos. At the end of his activation, make sure that Ramos is the closest non-pig model to the Warpig. Then reactivate the Warpig, causing him to stampede, and then stampede over Ramos three more times, you can cause some very catastrophic damage this way, Ramos' weak Df makes the Warpig his worst nightmare. - Following Turns On the next turn, try to make sure that you go first, if it's a 7 or less for your opponent's initiative, spend a remaining Soul Stone to go re-flip that. Start this time with Teeth, there is a very good chance that a spider is down near him due to the previous turn, activate "A gremlin's Luck" and cause Ramos to lose all of his cards (Yes, this means 6 Wd for Teeth), then use "Take a swig" twice for your other two actions. After that, start stampeding with the Piglets, try to angle the Warpig to kill a small arachnid, then eat your fill to bring him back to full health. There is very little Ramos can do to recover from the piglets. -Other Notes There are a few ways to respond to certain situations in order to maximize your effectiveness against Ramos' crew. - If there is a small spider alone near your pigs, have one of them run over it a few times, it's better to use the actions of one piglet to keep the spider from exploding all over your other pigs. - The warpig is powerful, but is not your only hope, he makes a great high Wd shield for your other models. - If a piglet is stuck in melee with an enemy, use pigcharge to escape, and attack the opponent at the same time. - If there is a low Wd spider near Teeth, activate him and pigsticker strike the spider with a Crow, use a Soul Stone to make it win, then discard two cards and change that spider into a piglet. Turning your opponent's models into piglets is better than turning your own. - Don't be afraid to take some Wd on Teeth in order to destroy Ramos' control hand, without his crew diminishes greatly, all of his good spells require a Tome. - Try to cheat in "Bowl Over" for your piglets, pushing around spiders into Teeth is a good way to get that low Wd spider talked about before. - Above all else, have fun, if you've picked up Gremlins, then you should have a good ol' fart'n, stick'en 'em in tha arse, tak'n a swig kinda time!
  5. 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  6. If you're looking for a tactic directly against Ramos, go straight for him, with the piglet's ability to pigcharge through enemy models, you can bypass a potential screen of spiders (And get a few free attacks while passing). Ramos has a Df of 2, it becomes 4 if he uses Arcing Screen. When your piglets stampede, just simply run over Ramos over and over again, remember that pigcharge is a "Move up to", so you can actually just have them all swarm around him once they attack him once. If you use the Warpig, remember "Eat your fill", it's especially handy if you had previously cast "Stick em in the ass", Eat your fill works especially well against the little spiders with their low Wd count, remember that you can do 0 actions during a stampede ever since they errata'd it a while ago. If you activate the Warpig last (Making him not a sitting target), then he gets to go twice in a row, and he can seriously wreck houses whenever he's not dead. Although I'm with Lalo, I've got to stop typing up my strategies, write one up somewhere, and just post links.
  7. More piglets, only one skeeter to start with, and begin the game by using Teeth as a factory, either a gremlin or a piglet factory. Focused Strikes with your gremlins can make a big difference, and for one wound you can move them, then still focus. Taking a chance is not worth it on Git yer Bro flips, only bother with those if you have the needed card in your hand. Oh, and yell louder at your figures, they listen better that way.
  8. Tyrant did not actually come from ego, but instead from a mix of Warhammer 40,000 and Star Wars. When Attack of the Clones came out, I really like the character Count Dooku (Or Darth Tyranus), and at the same time, I had recently picked up my first Hive Tyrant for a tyranid force I was working on, and it quickly became my favorite model. So when I went to make my email address a while back, I thought that Tyrant was fitting, and I've stuck to it since.
  9. I agree. I'm new in this forum, but have been constantly seeing him show up in all kinds of threads and provide excellent help.
  10. I really like the changes that you made, bumping up his cost was appropriate, and you seem to have found a good medium for "Guns like Thunder", not to mention that you added in Us against the World. Last Call was a good call too, instead of the slow to die (which I can't put as STD with a straight face.) Man, now I want to make a custom character for fun. Or I could start working on the entire crew ideas that I've thought up... just for kicks.
  11. The only real problem I have with it is the Guns Like Thunder, which is simply over powered. The options to fix it would be to make the casting cost significantly higher, to to only make it [+], instead of [+][+][+], or to make it a (2) action. After reading your story, I'd just go with the [+], they're already paired weapons. A spell with a decently easy cost that I think would fit the character would also be something like... (0) Us against the World (CC: 12 (Masks) / Rst - /C) Jericho's PAIRED REVOLVERS receive [-], Jericho gains (+2)Ranged Master. until start close phase. Stats wise it takes away the paired part of paired revolvers, and gives you the chance of twice as many shots, fluff wise it would be him using the two revolvers separately.
  12. Aiming for specific models can be difficult, especially when using stampeding pigs to achieve your goal, luckily you have a little bit of control over the pigs when they stampede and can stop short, effectively double or triple tapping the same model, against a high Df model like Lilith, you might get one hit in, but that's why you bring three or four piglets. On that note, I never rely on stampeding piglets to even do moderate damage, rely on them doing the 2 damage each time, and consider it a bonus when they do better. Also against high Defense models, don't rule out the Boomer Strike, strat with Som'er and a Skeeter about 10" of several of your opponents models, activate the Skeeter, and then Som'er due to companion (This also works with a low health gremlin if your opponent is out of models), but with the skeeter, you move, Pull mah finger, then activate Som'er, shoot the Skeeter, and cheat in a severe, suddenly you get two blast markers that you get to drop (Also works well with "Ya'll watch this!") Between "Pull mah finger!" and blast tokens that you can throw down, the solution to High Defense models is to not go up against their defense.
  13. Well, with your first few problems, allow me to present decent solutions. I got a Gremlin crew as a joke crew, and now they are my power gaming crew, here's a few things that I changed up to change them from lose on turn two, into win. - First, never cast Git yer Bro unless you know that it will go off, as in, make sure you have the card in your hand before you even cast it, it's a difficult cast, don't rely on luck. - Second, Boomstick strikes aren't something that you want to make all the time, as they can go wild. Instead of making the regular strike, you can move, and then perform the (2)Focused Strike, giving you +1 Fate on the attack flip, now your chances of missing go way down. It costs you 1Wd to spend the 3AP, but I find that it's worth it. - Use piglets as your front, instead of sending the gremlins into die (Which they will) send the things in with a Df6, especially if you can make them stampede, which gives you 3 charges in one turn. - Skeeters seem hit or miss, I've never actually brought them to the table, but with thier ability to cast Sooeeey (Which means all your pigs get a free move!), Pull Mah Finger (Which you seem to have issues with due to Soul Stones, try it against non masters, or in the middle of several models and hit'em all!) - Hitting your own guys on purpose. Might seem iffy, but use Som'er to stab a Gremlin that only has one wound left when you can cheat a Crow into the mix, suddenly you summon a fresh new pig. Or you can make Boomer or "Ya'll Watch This!" strikes against your old Skeeter who has 1-2 Wounds left, cheat it up so that you get severe damage, and then you have some blast markers to throw down. - Try to make sure that whenever a Gremlin dies, he's close to Som'er or a whisperer, those two extra cards can be just what you need. Hopefully I've helped a little bit, these are some of the things I know that I changed in order to win. EDIT: Not a bad list, it's actually identical to the one that I use, but I always tend to play 30SS, and have a couple more Gremlin.
  14. Tyrant

    Hey, it's me Scott. We played when you came down to visit Jeremy and told me to look you up if I started actually appearing on the site. Remember, there were Gremlins, and lots of working with the rules... ah, good times.

  15. Look at my very large post a few threads down in http://www.wyrd-games.net/forum/showthread.php?t=7867&page=13 the Gremlin list is full of really good moves and power plays, I have yet to play McMourning besides as the first Malifaux game I ever played, but I'm sure that enough piglet charges doing 2Wd each on weak should be enough to take him down. As a quick note, use your gremlins to waste most of your opponents moves, the Ortegas are so powerful because they can go one after the next without giving the opponent a turn, you can pull the same technique off with the gremlin, just after the opponent is out of models.
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