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wizuriel

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About wizuriel

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    Lord of Penguins
  • Birthday 01/04/1985

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  1. Handler gives him burning +1 on his attacks and Ryle I find can easily hit things with his gun (and with rams can set a lot of models on fire). I usually have the 2 of them handle a flank with Sonnia coming up the middle taking advantage of the models they set on fire.
  2. Malifaux child is pretty strong with Sonnia, Brutual emissary is a fun model for setting stuff on fire the starter kit has fast witchunters if you want to shut down CA (or at least make them harder). Personally I like Ryle + Handler for setting stuff on fire
  3. Yeah for arcanist would probably look at the rasputina or Marcus box over the railworkers box. Just more style IMO. For gremlins Ophelia might be better than Somer. Easier to put together and play. Brewmaster has more style (and ready to put together) but I find he is hard to play. Maybe drop Ulix for slop haulers, Burt and Gracie
  4. Honestly if Malifaux does a 3rd edition I would like to see a lot more of the gremlin bad stuff mandatory (ex the stuffed pigglet explosion and iron skeeter sputtering exhaust)
  5. Will start at Enforcer
  6. Could also try airship spotlight to light up targets to drop pianos on
  7. So after week 1 I have 12 Scrip and managed to earn 6 construction markers. Thinking of picking up a bountry for Wk2 and a Iron Skeeter or Lenny
  8. My Crew Fingers Gracie + Saddle Burt Slop Hauler Opponent Judge + Badge of Office Guardian Hunter Austringer Watcher Strategies There were 3 informant markers at the center of the table. Could use a (1) interact to push an informant marker 2”. Whoever had more informant markers on their side of the table scored a point Location Saloon (can’t use flight and bar stools we can pick up a throw as a SH attack, if you kill a model with 1 get extra scrip). Schemes Claim Jump (opponent took) Leave your mark Accusations (I took) Tail Em (I took) Inspection (opponent took) I won deployment and made my deployment go first. He positioned watcher to go on the left, Austringer in center of board and the rest of his crew more on the right. Again, I positioned to go up the middle “Okay so appartenly those weren’t the undead monsterous ponies we were looking for…but I have a good feeling about this bar” “You mean the one with all those Guild constructs and The Judge?” “That is the one” T1 Mostly saw stuff moving up the board. The hunter did take a shoot at fingers pulling him forward and slowing him, but he squealed back towards safety. T2 Similar to the first game I won iniative and a reckless burt pushed the middle informant marker so Fingers could protect both. Gracie using her reactivate walked up to the hunter and next AP focused so I could cheat in the RJ with the +2 damage trigger to kill it (no injury) T3 Guardian charged Gracie and did some good damage ignoring her armour, but between fingers, Gracie (using take a bit on the judge) and slop hauler he couldn’t keep any damage on her stick. T4 Having the right side of the board looked down Burt went to stop the watcher from scheming. T5 The Judge alone was unable to really do anything to Gracie and she just kept healing from slowing devouring him (without killing so I could tail em). Burt killed the watcher (no injury) Final score Score: 7 – 3
  9. My Crew Fingers Gracie + Saddle Burt Slop Hauler Opponent Joss + Arcane Reservoir Mech Rider Mobile Toolkit 2x Fire gamin (I think) Strategies There were 3 informant markers at the center of the table. Could use a (1) interact to push an informant marker 2”. Whoever had more informant markers on their side of the table scored a point Location Saloon (can’t use flight and bar stools we can pick up a throw as a SH attack, if you kill a model with 1 get extra scrip). Schemes Claim Jump (opponent took) Leave your mark Accusations (I took) Tail Em (I took) Inspection (opponent took) I won deployment and made my deployment go first. He positioned 1 fire gamin to go after the far left informant and the rest spread along the middle. Deployed my entire force to go up the middle of the board T1 “Okay listen up, this should be a simple trip to the bar, no need for anything fancy you hear” Fingers droned on. “All I want is to gather the intel from the undead monsterous ponies, simple see? See? Now we should fit in if….” “Ummm boss, what should we do about them?” Burt asked pointing to some rough looking cyborgs also heading to the saloon So first time saw the left fire gaming head to the left most informant and the rest of his crew head towards the center and right most marker. Using Gracie reactivating a reckless though I managed to get most of my crew in position to grab the middle and right informant marker pretty easily next turn (with fingers blocking interacts around the right one). T2 “QUICK GRAB THE PONY!!” I won imitative and first turn used a reckless Burt to interact on the middle informant 3 times pushing him onto my end of the board so that fingers was blocking both the right and middle informant. The left most Firegamin grabbed the left informant. Fingers grabbed the right one Joss and mobile tookkil started heading towards the right side of the board. Gracie eat the fire gamin on the right healing her to full but putting her on fire Mechrider summoned another fire gamin and pushed towards Gracie (also dropped a scheme on the center of the board). Slop Hauler healed everyone up Fire gamin missed Gracie Gracie put some good damage on the mech rider Score: 1 – 0 Gremlins T3 “Okay we just need to hold out….is that cyborg beating on Gracie?” Gracie eat the summoned fire gaming going on fire (again) but the blast hurt the mech rider even more. Fire gamin on left dropped a scheme marker Burt took some potshoots at the mobile toolkit and mechrider Mobile toolkit gave Joss +flips on damage Gracie took a few more bits out of the mech rider Mechrider attacked gracie doing 1 damage and pushed away summoning another fire gamin Slop Hauler removed the scheme marker dropped by the mech rider last round Joss charged Gracie almost killed her Fingers recklessly healed Gracie back up Score: 3 – 0 T4 Burt attacked the fire gamin summoned killing it and blasting damage on the mech rider also killing the mech rider (no injury) Mobile tookkil gave Joss +damage again Fingers walked to a stool, focused and throw it at the mobile tookkit killing it (no injury) Joss in retaliation killed Gracie  (injury) Fire gamin walked and dropped a scheme Score: 5 – 1 T5 Not much happened this round Score: 7 - 1 Gracie is -1WK but also got regeneration The Gremlins snuck out the bar with the information they needed and some juicy secrets after tailing Joss throughout the bar. “Boss should we be concerede that Gracie is limping….and glowing” “Nah…was probably just something she ate”
  10. I think Rooster Riders are fine with the cuddle, but I do agree if any Gremlin unit seems reckless it is Rooster Riders. Imo losing Bayou Two card and changing Reckless to Drunk & Reckless might have been a better play.
  11. Thinking of going with Trixie Burt Gracie + Saddle Slop Hauler That should be pretty combat effective and hopefully tanky.
  12. RAW imo the stugged pig is always sacrificed so never really counts as killed or drops a corpse marker RAI imo is the same was Sergrum described
  13. So any advice on picking Gremlins for a campaign? I find when I make my crews I tend to pick the master and everything flows from that. Just trying to pick a henchman to lead seems like it really limits Gremlins (most of our henchman I find are very specialized or situational (though is mainly coming from Guild being my other faction)). Was Thinking trying to start general with some combination of: Trixie as leader (generally pretty useful and good with schemes) Gracie Slop hauler Burt Iron Skeeter Hoping Swine Cursed come out soon
  14. Actually wouldn't it work. Stuffed with explosive add to zipp moderate or severe damage and if that kills the pig it explodes (which severe will do).
  15. I see I'm not the only one that thought about red shirt iron skeeters