Jump to content

Omenbringer

Vote Enabled
  • Posts

    7,413
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Omenbringer

  1. Well this would be a great time for Wyrd to release an alternate Bayou Gremlin set that looks like back woods, mountain folk (Humans). This wouldn't be entirely new though as I recall the original sculpts for the Bayou Gremlins were modeled that way. I can't find where I found the webpage with the pictures anymore but I know it was out there. @Nathan Caroland can you offer any help in confirming these existed?

  2. I dont know about it not being a playable board. The length is long enough to compensate for the thinner width. Plus if you include plenty of LOS blocking, cover providing, and movement inhibiting terrain elements it shouldn't even be disadvantageous to melee or range oriented crews. Hell you could even add some themey sky crane terrain elements or rules that allow crews to compensate for the increased length by aiding movement (randomly of course).

    I am looking forward to this one for sure.

  3. I would caution against allowing the players to accrue higher wounds or defense to easily. Doing so will make your job as the fate master significantly more difficult and likely discourage the players.

    Creating challenging but suitable encounters for your players is probably the hardest skill to develop, particularly if coming from another system. Part of the issue stems from the static resolution of the non-fated versus the random resolution system of the fated. It can be further exacerbated by the communal fate deck if one of your players happens to be drawing the high value cards or suits that the other players need. Another issue can arise if one player is rated much higher in their acting values or defensive stats that the other players.

    If your players as a group are consistently being hit by non-fated and suffering significant damage from those attacks I would look at the composition of your non-fated groups. New fated should not be facing Henchman level or higher non-fated except in the rarest of circumstances and only as a part of some penultimate story arc. Enforcers are really the closest approximation to the average fated character.

    On the low end the fated should be enjoying an advantage over minions and wading through them to some degree. Through the Breach is really like an action movie in that regard (watch some old Steven Seagal movies from the early 90's to see what I mean). On the high end though (Henchman or higher) the advantage really does sharply skew toward the non-fated. The players should have to work to defeat a Henchman or higher level non-fated (read as set up the encounter to their advantage through planing and exploitation of known or discovered weaknesses).

    If only some of your group are suffering during your encounters while others are virtually unscathed, then look to redistribute who your non-fated are focusing on. As an example have your non-fated enforcers actively targeting the more combat oriented players while the minions deal with the less combat oriented players. This is a common issue if your party really works to specialize their roles and 1 or 2 players end up with significantly higher acting values than the rest of the group. Through the Breach can be "munchkined" by players unintentionally and it is the fate masters job to work to provide an enjoyable experience for all. If a player complains about always being targeted by the Enforcers explain it as they either presented the most obvious threat (useful for those players that carry large or high damage weaponry or wear armor) or that they have a reputation that precedes them (those  that are less obvious).

    Hopefully, some of that helps.

    • Like 1
  4. If thick bodies means less fiddly bits to attach and a more substantial connection to the bases then I am all for it.

    I have had to resort to adding metal support pins to many of my Gremlin models to keep them on the bases.

  5. On 5/26/2018 at 3:59 PM, valhallan42nd said:

    Oh, and my Avatar is my Seamus Avatar run though an app that essentially turns pics into comic panels.

    mS2osv2.jpg

    Off topic but that is a very nice Avatar Seamus.

    My forum name is one that I have used for a long time. It stems from an interest in the occult. It is not related to the items available in the Knights of the Old Republic video game (which I would like to think I inspired).

    My avatar was given to me by Ratty I believe, probably related to a few suggestions I had made for a Gremlin Debutante model. Unfortunately it replaced the official Puppet Wars Bayou Gremlin Avatar that I had been given by Wyrd staffers when they offered them toward the end of 1st edition. I miss the Bayou Gremlin one but this one has grown on me.

    • Like 1
  6. 3 hours ago, Nukemouse said:

    I despise dynamic poses, they look utterly ridiculous as they are perfectly still models. I don't mind "effects" like fire, magical energy etc but models should look like they are giving the staredown to the enemy, not halfway through a cartwheel.

    Would you be talking about Misaki by any chance?

    I agree that models can be overly dynamic. I find the Moon Shinobi's to be a good middle ground.

    I liked the new poses that were on display at Gencon, especially the mew Snow Storm which I fond to be the best one yet.

    All I really want from new sculpts is easier construction!!! No more heads in 4 parts or cloth capes/coat tails in 2 parts or feet separate from legs. Would also appreciate some thought on how the models will actually be transported and used in game without worrying about the single small points of contact to the bases being pulled off.

    I would also like to see some small changes to the bases but those suggestions might not be universally desired.

    • Like 1
  7. That is a good looking crew you have posted. I also think your Emberling looks good, the molten portions show a gradation of colors reminiscent of cooling material and your rocky portions show some ashing. My only small criticism might be that the color palette tends to loss itself in the basing choice for most of the crew, with the exception of Mei Feng who is visually separable from her base.

    Look forward to seeing more of your stuff though.

  8. In case anyone is looking for the old metal boosters to fill out or add to their menagerie my local game store uncovered a small trove of boosters. He has three of each pawn booster pack and the Multiplayer pack to get you to 4 players. The shop is located in Cleveland, Ohio, US but the owner is willing to ship anywhere. Here is the contact information:

    Warzone Matrix

    4704 Rocky River Dr, Cleveland, OH 44135

    (216) 433-1316

    Ask for Chris

    • Like 3
  9. On 7/3/2018 at 7:25 PM, Dogmantra said:

    b) sounds like that first crew would be really horrid to face. 15 activations with summoning on top of that, plus piglets can be frustratingly difficult to kill for their cost, it kinda reminds me of a crew I read about a couple of years ago that was literally just Som'er, Family Tree, Merris and the rest of the stones spent on Bayou Gremlins which worked devestatingly well

    I'm glad you did well :)

    A Som'er gunline is nothing to laugh at, especially with his new upgrade. It can be devastating and hilarious, but also tends to crumple quickly if running too hot (read as over emphasis on Dumb Luck Trigger) or the Slop Hauler dies.

     

  10. 34 minutes ago, aquenaton said:

    Even as I am a bit sad about the new "not so awesome" nicodem summons, I hope we can try to use him as a support master, not just a summon spammer. I fear his needing of corpses for almost everything can be a problem, but he looks like he still can heal, give fast and many positives to his crew. Maybe now we will know he can do other things apart from summoning.

    I have always thought his support was very good.

  11. For puddles I would recommend either Woodland Scenics Realistic Water or the Vallejo stuff should be fine (I believe it is a very similar product). Instead of brushing it on use a disposable plastic pipit (though a cocktail straw can work as well). Create a bowled depression with your basing material (flock, sand, or milliput) and then dribble either if these products in. You can slosh them around slightly to spread it but it will tend to settle a bit before drying. Also worth mentioning that these two products can exhibit a capillary action and climb the sides of a feature or bubble if you aren't careful. The puddles will be relatively shallow so you may need to apply a few layers.

    For the deeper water effects I would recommend purchasing some "deep" bases for what you are planning. Alternatively you can cut some standard bases and use a thin clear plastic to seal the bottom (the old blisters work really well). This way you can include some tide pool do-dads to increase the realism. I would recommend envirotex lite and Woodland Scenics Water Effects applied to the top of it once dried. This will give your water some depth and also movement (the Water Effects is used to create small waves). The enivrotex lite can be poured in thicker layers than any of the other products mentioned but you still want to keep it reasonable (it can also exhibit a capillary action in certain circumstances). The ratios are important but if you get them wrong they can be fixed later. The worst case is the sticky finish, which occurs if you dont mix enough hardener in. To fix this paint some of the Woodland Scenics Realistic Water or the Vallejo product over the top. This will seal it and remove the tackiness without require any additional work. Also don't worry to much if you see bubbles in the beginning (after pouring) that is normal and they should go away as the product is drying. If they don't dissipate after a few minutes then try exhaling across the surface.

    • Like 2
  12. Nothing is out of the realm of possibility. Privateer Press is re-releasing Monsterpocalypse after years of neglect so maybe Puppet Wars Unstitched will see the long anticipated expansion that completes the game to what was previously available in the first edition of the game. I really think this game has a lot of promise and life still in it.

    • Like 1
×
×
  • Create New...

Important Information