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Omenbringer

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About Omenbringer

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    Big Bad Voodoo Daddy
  • Birthday January 1

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    Cleveland Transplant

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  1. Malifaux App Launched!

    @Aaron One minor suggestion for the collection manager. Currently it does not allow for quantification of models that may be owned in multiples (i.e. Bayou Gremlins, Witchling Stalkers, Rotten Belles, etc) can this be added in a future update (read as not overly pressing but a nice to have down the road).
  2. Malifaux App Launched!

    Was hoping this would have the story modes in the encounter options but the rest of it is nice. Absolutely love the price by the way.
  3. Demo table for 2-player starter

    I used the Scion of Black Blood as the basis for the openings. The only potential issue is bases larger than 30mm, the whole board was designed for the 2-player starter so 40mm+ bases wont fit in some areas.
  4. Demo table for 2-player starter

    Here are two with the 2-player starter models for scale. Apologies for the crappy focus job really should have increased the depth of field to get a crisper image.
  5. Painting Gremlins... ;-)

    Good looking Zipp you have there. Wish I had thought about adding a jolly roger to the rear fin of mine.
  6. Big Brain Brin - A hidden gem?

    While I like Zipp, I agree that he isn't great, especially considering the stuff other factions received in that book. You can call it faction envy if you must, but the fact remains other factions are getting several great models/ upgrades per book (many of which are autonomous) while we are getting mostly lukewarm ones. As a faction, we aren't even that great at what we are supposed to be. Big Brain Brin is a perfect example of that. He is an expensive model that is built around supporting cheaper models, however, we can't hire enough of the cheaper models to make the investment worth it. This is especially true given the small bubbles we have to cluster in and the overall delicate nature of our models. The only model I am somewhat excited about from the new book is the Bokor and even there, they are going to be decent until your opponent just kills them first. Your experiences and opinions may vary but I have found my Gremlins much less enjoyable to play as each book is released.
  7. Big Brain Brin - A hidden gem?

    Big Brain Brin can use Sober Ya Up on the Pigapult. The action doesn't have a prohibition against Peons. He can not use his 0 action The Same Thing We Always Do on it to gain Reactivate because as lame0 points out it is neither a Minion nor Wp 4 or less. Calculate the Possibilities might be worth a look with the Pigapult, though it is another 7 SS support piece for an already expensive Pigapult. The option to discard the three cards instead of placing them back on top of the deck is nice though (though it requires a different suit than is included in the starting value unless that is a misprint). I don't think he is horrible, just a bit underwhelming, though I have felt that way about a lot of the new Gremlin releases. It would be nice if his Biting Insult attack had a better range than it does or if his Df stat also had an inbuilt to operate his Defensive trigger. I dont think either of these would have been game breaking on him.
  8. Demo table for 2-player starter

    The hedgerows are very easy and most importantly cheap. I got this from one of the old Citadel How to Make Terrain books. Go to your local DIY store (though a grocery store will work as well). Buy a big bag of scotch brite heavy scouring pads like these: You might get more for your buck at the DIY stores, particularly if you buy generic. The ones I used were not scotch brite but I have enough material to build a full on 3' by 3' hedge maze table if I so desire. Cut them double the height you want. Fold in half and use hot glue to stick the halves together (you can try other glues but in my experience, Hot Glue works the best with the least amount of mess). Once the glue has set run an Exacto knife across the top edge to get it to separate and flatten out (you are not trying to completely cut through, only score). After this grab some clippers and snip some irregularities in the edges to add interest. Spray black and then dry brush various green shades until you are happy with the result. To give them some strength when you attach them to the base material (in my case the board itself), use some toothpicks or bamboo skewers fixed into the base material and then push them through the middle of the hedges. If you want to make them "flower" you can dot some white, yellow, purple, or red paint irregularly to produce the effect. Hope that helps. Also if interested I can take some pictures with the 2 player starter crews to show some scale.
  9. Demo table for 2-player starter

    Here are some pictures of a demo table I just completed. It is 18" by 18" and has a felt bottom to prevent it from moving around. All told it took about 5 hours and cost me around $50.00 (US) to make. If anyone is interested I can put together a "parts" list I attempted to make it look as if the Neverborn group was raiding White Oak Asylum to free a captured brethren and the Guild group is responding. With this in mind, the two holes in the wall were supposed to look as if they were made with some type of explosive (aside from providing two additional options for ingress or egress). It is intended to be more ""themey" than strictly playable, though it will allow me to demonstrate Hard and Soft cover during games as well as severe terrain. A 30mm base fits between everything but the hedge and stone sign just to the left of the stairs leading in. White Oak is a homage to former First Lady Florence Harding Let me know what you think.
  10. A couple frustrations about Brewmaster

    This is my largest complaint with the Moon Shinobis. They don't have a method of generating their own modifiers (not damage) without the Brewmaster. Without this extra benefit, you are really paying a premium for severe damage potential of 4 compared to many other available models both in faction and out. Again compare the Moon Shinobis against the Fermented River Monks targeting a model with multiple instances of Swill on it. The Fermented River Monks are going to come out ahead every time...the Brewmaster can provide Posion+2 as a 0 action (during those early turns when it is less important to have Drinking Contest up) making the Fermented River Monks match the Moon Shinobi's Df while also increasing their damage profile at all categories by 2 with their inbuilt trigger (which means their weak damage matches the Moon Shinobi's severe and also that damage flips don't really matter anymore baring the possibility of that Black Joker showing up which is really a concern no matter which way or you affect the damage flip) for 1 attack, and they don't take damage from or lose the Poison Condition like the Moon Shinobi do. If the Moon Shinobi could generate their own modifiers thru either a 0 action or accumulated Poison Condition then they could potentially edge out the Fermented River Monks but as is they really are the less optimal choice. As always your experiences may differ and if nothing else the discussion may at least incite the Wyrdos to at least take another look at them for possible rebalancing.
  11. A couple frustrations about Brewmaster

    I assume you are talking about Hangover and not Binge. While this is definitely an option those modifiers are generally better served on an opponents model (where it benefits the entire crew) than your Moon Shinobi (which are the only beneficiaries). Additionally, Wesley isn't nearly as good at throwing out Swill as the Brewmaster, can only provide 2 modifiers per activation, and is a fairly squishy high priority target. The Moon Shinobi need a method of generating their own modifiers independent of the Brewmaster. @Runeman I don't agree that Moon Shinobi are that complicated really, they just pale in comparison to other options available. Particularly those that don't require a ton of additional support to make work. This is why the Fermented River Monks are often the superior option. Even when you add in the potential support from the Brew Master, the Fermented River Monks come out ahead. Sure the Brew Master and Wesley could throw out potentially 5 modifiers on a pair of Moon Shinobi but have they really improved that much? Defense wise they might be more difficult to hit (because they get to draw up to 4 cards and can cheat) and offensively they might hit more often (again because they can potentially draw up to 4 cards and cheat) but your opponents models can still cheat and the damage profile is exactly the same. The Fermented River Monks in the same situation (though with Brewmaster and Wesley throwing modifiers on two key enemy models instead) can have more effect, particularly if they have built up some Poison on themselves. The Monks are more difficult to hit (because affected opponents models won't be able to cheat and have to take the lowest card unless they can somehow generate enough modifiers to offset it. This is before you consider that Poison 2 gives them Df 6) and will do more damage at the valuable weak and moderate levels than the Moon Shinobi (before you even consider the in-built Drunken Strength trigger damage addition). We don't even need to discuss the Monks ability to generate their own reactivate, which can be huge in a lot of situations. As I have said in other threads, I really want to like the Moon Shinobi, absolutely love the models, but as is they just aren't a good option in a lot of circumstances.
  12. A couple frustrations about Brewmaster

    @Runeman The Moon Shinobi definitely need some changes. I would start by lowering their points cost to 5SS so they better compete with the Ten Thunders Fermented River Monks (yes I know the upgrade to hire them in Gremlins is 2 SS so a pair of monks costs the same as a pair of Moon Shinobi but I still consider the Fermented River Monks the superior option). Following that, I would give the Moon Shinobi either an immunity to Poison Damage and remove That's the Stuff (replacing it with their 0 action Where'd you get that into a once per activation ability) or change That's the Stuff to provide modifiers instead of a push. The latter is probably a better solution as it makes them more viable outside of the Brew Master's crew without making them over the top. This would put the Brew Master in a more competitive spot within the faction as his crew would then fit more in line with the denial/debuff, tarpit, slow attrition concept they seem to be intended for.
  13. A couple frustrations about Brewmaster

    I tend to agree with you @edoperischetti the Moon Shinobi really need something outside of the Brew Master' actions to provide the all-important modifiers for them to pull their weight over other options.
  14. GREMLINS - ALT MODEL

    Can we have Napolenny riding a war pig like the famous Napoleon painting below: Or perhaps his log can be done up like a hobby horse and mimic the same pose. And yes Napolenny should be modeled with a hand tied blanket cape or perhaps set of bloomers.
  15. Painting Gremlins... ;-)

    It should restore paints that aren't completely dry, though if you let them sit in the mixture long enough it might even restore those. My mix is: 1 part Liquitex Gloss Medium 1 part Liquitex Matte Medium 2 parts Liquitex Flow Improver 1 part Distilled Water MIx this up in a separate "squirt" bottle like this: This may shift your paints final finish toward Satin vice matte or eggshell. If you find it is more semi-gloss or gloss then you are using too much Gloss medium. What this is doing is adding more of the binding agents to the paint (gloss and Matte mediums) and also "loosening" the paint particles to restore fluidity (Flow Improver and Distilled Water). I would not recommend omitting any of the components as each is doing something a bit different to the paint. For your "gloppy" paints be sure to add a plastic agitator or two to the pots (if you aren't already doing this). I recommend purchasing a bag of plastic beads (usually found in the kid's arts and crafts area when you pick up your additives. With those in the pot and a few drops of the above mixture you then shake the hell out of the paints. It may take a bit of effort at first and you may need to add a bit more of the mixture as you go. Biggest advice is not to be in a rush, you can always add more but removing too much is really not feasible. An electric back massager like this: can make this step more effective and less tiring on your wrists. Put your paints in one of those thin plastic tackle boxes. Place that on a pillow and then run the massager over the tackle boxes lid. If they are really gloppy or you just really want everything well mixed, you can use a large rubber band or strap to fix the massager to the tackle box and let it run for a while. This is the type of box I am talking about: You can usually find them in the same arts and crafts stores you get the rest of the stuff in. One last suggestion is every few weeks or so (when painting regularly) add a few drops of the mixture to your paints. If you typically go long periods between paint sessions you might try adding some Liquitex Slow-Dri to the above mixture. If you go this route I would recommend trying 1/2 part to the above mixture. If you are comfortable with wet blending you might go as high as 1 part. I don't generally do this myself so you may need to experiment a bit to get the right ratios. Instead, what I do is just add a bit of the mixture into the paint pots and let it sit on top (no agitation). This has worked well for me. Hopefully, some of this will help you out (or others that may have the same issues). I use Liquitex because it is easier to find, available in larger quantities, and generally cheaper than the hobby specific stuff.
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