Hey guys, one of the Kings of the old guard chiming in. Well maybe not a king, maybe a duke or a baron. Anyways the point is I played a lot of Malifaux 1 and 1.5 and ran a ton of events for it. Now some of the reasons I stopped play are entirely not game related, mostly personal family and career related stuff I got going on takes a lot of my time. But the reason why I didn't really have the motivation to push past all that and get into M2E are belows.
1) For every good change I saw I felt I saw an equal number of changes for the sake of change. A great example to me is the encounter system. A lot of the old guard felt that balancing out that the basic concept worked fine, but the Strategies and schemes just needed an overhaul. A good example of where that was going is the last 1.5 version of Gaining Grounds that had the redesigned Strategies that for the most part people really liked. I am also against the random scheme mechanic. I think better balanced schemed would solve the problem of people always taking the same ones
2) Poorly managed transition to M2E. Looks at Warmachine and see the absolute best way to handle a edition change. When the new edition came out official every model in the game had stat cards and was playtested. Wyrd's approach with the multiple phases and currently still some 1.5 models that do not have official published rules in M2E(Avatars I think) was a bad call. I felt there was a rush to have the game out for Gencon last year and they were going to put it out no matter what. Maybe that was a financial need, I don't know, but I felt it hurt the game and made it much harder for old players and Henchman. The Gencon events last year are a great example of how this hurt everyone. I took a bit of flak for fighting to keep 1.5 events but the problem was no answer was right. You either support the old edition, and confuse the market, or you support a half supported new edition where some players(anyone using book 2, 3, or 4 Masters) could not even play.