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Showing most liked content since 01/09/2017 in all areas

  1. Okay, so Huggy D is completed. I stretched a bit to try my hand at OSL and my lack of practice shows. No worries though, he'll play well enough, lol!
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  2. Hey Wyrdos, We've got a contest for you that will run through the end of February. It's your chance to win the cute voodoo doll pictured below! Paint up a model from either our December or our January releases and post it in the thread below for all to gaze upon! Post it by the end of February and be entered into the random raffle to win a voodoo doll. Limit one entry per person. Please do not post in this thread unless you are entering the contest!
    8 likes
  3. Okay! Gaining Grounds 2017 scheme and strat cards now available: http://crikeymiles.com/public/malifaux/Malifaux_GG_2017_Cards.pdf Enjoy! In 2016, I learnt a lot about how to properly make PDFs using Illustrator, so the file size is teeny-tiny now. \o/
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  4. Hi everyone, It looks like some people's card orders from Wargame Vault did not come with the errata, and some people's did. We don't know who this has impacted in total yet, but we are in communication with Wargame Vault and will get it sorted out. I'm sorry for the inconvenience, and thank you for your patience.
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  5. Hello, I just thought I'd show some pictures of my Malifaux houses. They are made from various plaster molds. I like to mix various styles and textures as it brings some life into the setup. The groceries are from another company but it also breathes life into thing since eating is something that we all do. And I have to make a supporting pillar under the "porch-platform" in the first pictures but I only got space for casting in my country house and it is closed for the winter. Anyway, I hope you like it!
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  6. I love these minis. More, bigger pics here.
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  8. PROTIP: REAL men only use Dougie in Guild! Precise Ryle and/or the Brutal Emissary, have a hand full of rams/stones for Ryle and shoot everything on the board! Even your own guys! Your opponent will laugh and call you mad but you won't hear him over all the bullets you are firing!
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  9. I am happy to announce the launch of Logfaux, an online game logger for Malifaux! Logfaux is also a meta monitoring tool, allowing anyone to observe trends withing the international Malifaux meta. Logfaux is also a meta monitoring tool, allowing anyone to observe trends within the international Malifaux meta. You can find it here: logfaux.com FAQ: http://logfaux.wikia.com/ Report issues: https://drive.google.com/open?id=1PvZ7y0M_BZPKObc2JJ6D0duiQaZaG0erCnAjPmV6UnQ Like on Facebook: https://www.facebook.com/logfaux/ Follow on Twitter: https://twitter.com/Logfaux
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  10. Another model done - a peacekeeper. I actually don't like this model. Its design is really different from the other Guild constructs, it is asymetrical to the point where it looks like some kind of one-off creation built from random parts and it does not fit on the base. But it was OK to paint and I think it will be fun to play with. And here we can see how the honest citizens of Malifaux were saved from yet another attempt by Arcanist goons to spread misinformation and hatred.
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  11. I had a very long hiatus for personal reasons. I'm trying to get organised now. New models will come. This is not new, but I only put Molly on that diorama for competition. I had to move her to another base so she can be played with. The ruined building will be used as a goal for Guild Ball Game. Anyway here she is. She looks a bit like vampire now even if she's not supposed to be one (bats not helping)
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  13. An unboxing and review of 'The Wild Ones' Nightmare Edition starter set... http://gmortschaotica.blogspot.co.uk/2017/01/unboxing-malifaux-rollins-black-wild.html
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  14. I don't know if Crew Faux is officially endorsed, but it's a great, up-to-date and accurate app.
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  15. LAZARUS Better spread when you see this guy across the table from you! As always, you can find more photos in these locations: http://twentynineteen.org/ https://www.instagram.com/twenty.nine.teen/
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  16. A small update with my latest painting. It is progressing slowly as I usually put colour bases on all the models I buy before finishing them one at a time.
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  17. I don't consider this is a major issue, but similar to what happened to Tara and crew I'd like it if McMourning and his associated models got a unique characteristic for the purpose of playing both Guild and Ressurectionists. Both Study Group and Envoy have really limited pools to hire from seeing how Guild Guards are pretty much inferior when compared to Guild Autopsies and McMourning doesn't have a lot of poison tools in Guild to always justify Sebastian and the Zombie Chihuahua. Both the Lawyer and Nurse are unique additions, but as support units you'll rarely take more than one of them. I'd rather Sebastion, Nurses, and ZC have a medical themed characteristic, extend it to Rafkin, Orderlies, Nurse Heartsbane, and Dr. Grimwell, and replace Study Group and Envoy with something like Medical Residency: Crews led by this model may hire up to 4 models with the Med Staff Characteristic that are not the crew's declared faction. This would give Ressur McM more options without paying the Merc tax, Guild McM a new poison tool, and allow future additions with the same characteristic.
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  18. Sorry, I missed some fridays and still not on schedule but I have wip death marshal recruiter for you
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  19. Hi, for our first Malifaux Tournament [Multiversum Wanted] in march, we want to build a little bit more cool Terrain. A few acceptable boards are already present at our local club, but we want more. In this post we want to share this process with you. There is for now one desert, one city/Cobblestone and one winter themed board on the schedule. Today I started building a few bits for the desert board. Because I didn't want some boring sand or texture paste alone, I decided to experiment a little bit with some dry/cracked earth effects. Recently I stumbled upon a nice technique, utilizing bandages and plaster: You coat the bandages with a thin layer of a plaster and sand mix, let it dry and break it. The bandages hold the pieces together. So you can trim them into desired sizes and glue them onto the board. After they are completely dry and glued onto the board, the Edges will be blended with more plaster to provide a smooth transition. After that I will probably seal everything with some watered down white glue and put some texture paste onto the rest of the board. Next I started the first piece for a "desert-forest". I want to build some cactus forest. By sculpting one to three different cactus in Fimo and making moulds for them. I optimistic it will pay off. That was the first few bits for the Tournament boards. A few Ideas are quicksand-pool, boring rock-formations and some normal forest-pieces.
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  20. Hello everybody, As a new TO with a meta full of beginners, I am working on a terrain rules guidelines to help people and reduce the time per game lost due to rules question. I thus tried to standardized the available usual terrain features and give them traits. I also explained when they blocked pushes as I realized not everybody used the same norms. In order to avoid the lonely sniper in the unclimbable tower, I also detailed when a terrain feature was allowed for models to be deployed into. Finally, I tried to synthesize rules and FAQ that were related to moving/shooting through terrain. I am absolutely not a rules encyclopedia so I may have made mistakes. I would be glad to have the feedback of more experienced TO and/or players about this document. Regards Yool
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  21. Excuse the double post, but it seems like there`s not much going on around here, so I may be excused^^ Our first GG2017 tournament is now over, and it was a blast Eventually I got a 3rd place out of 14 players, pretty good start for the Guild I would say round 1: Close deployment Headhunter Claim Jump, Frame for Murder, Dig their Graves, Tail `em, Last Stand -> had an interesting game against Pandora, I took Hoffman and stayed back, trying to build myself a fortress and let him come to me. Guardian and Watcher got Upgrades /Nimble and interact) to tail Pandora and the Widow Weaver, while a Peacekeeper and the Emissary dropped some scheme markers and killed his Sorrows and Madnesses which tried to get around them to tail Hoffman, so I could score Dig their Graves. He managed to tail Hofmann once and I had to Machine Puppet the Peacekeeper, Emissary and Guardian while pushing Hofmann with Metal Gamin walks to shield him and get him out of LoS^^ My opponents second scheme was also dig their graves, but there where just no scheme markers in 4", and Hoffman had a great turn of healing 4 models at once. An Austringer helped out with headhunter, as usual, his 2 Ap push/interact is still wonderful. I really enjoyed the bluff game between claim jump and dig, as you can deny claim jump while standing in 2" to the marker but trying that could get you killed and score for dig round 2: Standard deployment Stake a claim Claim Jump, Leave your Mark, Dig their Graves, Hunting Party, Tail `em -> I took Perdita against Asami, the plan was to try to deny interacts around family models thanks to Nino while scoring it myself with the help of pushes and obeys. It turned out that picking the right schemes was key to this game, and thats the point where I failed, so I lost that one^^ I took claim jump (scored all points) and Dig their graves - I thought he would try to interrupt me with his summons and I could take them out. Reality was, we both deployed at opposite corners and had next to no interaction throughout the game (he forced me back while deploying with 2 Katanaka Snipers), and he had leave your mark = 3 points. Lone Swordsman with Bulletproof 3 and Smoke grenades was able to get to Nino unharmed (fast pushed thanks to the Emissary) and I couldn`t keep up with the claims, yokai and TT Brothers were key to that strat, occasionally pushed by the Kamaitachi. I think I should have been more aggressive and engage him early on, but didn`t want to risk an attrition war against Asami.... That game also showed again the power of Tail `em - it influences list building and playstyle, and I like that. We both could only ever tail the opposing master, because he simply had no henchman and my Francisco had Numb on him, you just have to play a slightly different game if that scheme is in the pool round 3: Corner deployment Squatters rights Claim Jump, Accusation, Leave your Mark, Recover Evidence, Mark for Death -> Last game was against a TT Misaki, long story short, Misaki was slightly misplaced so that Franc and perdita could both unload upon her, I got the Initiative at the start of second turn and Misaki was dead before she could activate again. I declared Recover Evidence, marked her models and killed them to get the evidence markers while denying all interacts with Nino or engagements. All in all, a great tournament and nice opportunity to try the new schemes, it will take some more games to adapt (and I still don`t see when I would even try to take Last Stand or Hidden Trap :p) but it`s interesting and great fun, as usual in Malifaux
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  24. Just recorded last night a tutorial introduction to Parker Barrows: Hateful Darkblack's Intro to Parker Hope this is helpful!
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  25. An unboxing and review of Zipps 'The Sky Pirates' for the Gremlin faction... http://gmortschaotica.blogspot.co.uk/2017/01/unboxing-malifaux-zipps-sky-pirates.html
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  26. Not declaring strats and schemes, but here's the order of play for day 1. Discuss!
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  27. Why vague? "At the end of the game, this Crew earns 1 VP for each enemy non-Peon model within 3" of one or more friendly Scheme Markers. Then, remove all of this Crew’s Scheme Markers which are within 3” of an enemy model." As the Game ends you check every enemy non-peon model still on the table. If it is within 3" of at least one of your sceme markers you gain 1vp. Afterwards you remove all sceme markers within 3" of enemy models. You gain VP based on the number of enemy models near sceme markers. If 3 models are around one marker that would suffice for gain 3 vp. If there are 3 Markers, each with a different enemy nearby that would also work. If you got 2 markers near one enemy, that's only 1 VP for you (but you remove both afterwards). It doesn't matter where the markers or enemys are on the board as long as they are within 3" of one another. And yes you would remove sceme markers that could count for another sceme this way. That's the case with other scemes, that remove markers, as well (claim jump for example). But you can chose in wich order you want ro resolve your scemes. I don't see any possibility to interpret this in any other way or word it more clearly within a reasonable word count.
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  28. It's been what...over 2 years now, and i am still unsatisfied with the size of the plastic model. I wonder if i am the only one always on the look out for another suitable one. I've got quite a few proxies but none so far look better than the original metal one in context of malifaux...even though it has its flaws. Discovered many nice compenies in the process but still...i kind of wish it was Wyrd doing it. I was reading the "build-a-masterl" threads in other forums, which told of grouping "orphan" models into a box. This gave me an idea for Nephilims. Since there would be costs involved in producing rescaled Nekima model...i'd suggest that a they perhaps could use the opportunity to make a bundle of currently "lone" models into a thematic box, a bit like what they did with the Spawn Mother and Brotherhood of the Rat. A Nephilim encounter/booster box themed around blood magic. Examples of titles for the box could be "The Bloody Beauty" or..."The Beauty and the Feast"...there's tons of things and Wyrd is obviously more creative than i am for these. Models included would be : Black Blood Shamans, Tuco and Nekima, using the opportunity to rescale her at the same time. The idea would be to price it around the same line as the Spawn mother and Brotherhood of the Rat boxes. It would also fit particularily well both in theme and on the table. In the lore, Nekima is the one trying to get the Blood shamans on her side, and Tuco is a byproduct of their magic on humans. On the table, Tuco and Nekima can both benefit from the Shamans magic, and Nekima's upgrade goes hand-in-hand with the Black Blood Shaman's grow ability. That box would allow to slowly fade out the single boxes of those models (i do believe it'd help with costs?) and it'd help new players to boost their collection with a ready bundle of Nephilim (great combo with Lilith's box), and I for sure would buy a rescaled version of Nekima if it was available. It's probable i never see this wish come true, but i'll keep hoping (and posting once per 2 years...ain't spamming i hope!) about it, and i think my suggestion isn't completely unrealistic on the long run.
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  29. After reading through Reva's introduction I was left with more questions than answers about the origin of Reva's abilities. There are a few bits regarding when she started acting differently. According to her mother: "Ever since becoming an adult she has been...different." However, the Master blurb on the Wyrd page states: "She was always an awkward child and never quite fit in, but all of that took on a whole new meaning when her family moved to Malifaux." So either she changed when crossing the breach (like many do) or something happened when she came of age. In either case this seems incredibly important because none of the other Resurrectionist Masters came about their power innately (save perhaps possession). Seamus, Kirai and Molly all encountered artifacts of power (the book, ring and tear respectively). Nicodem and McMourning were self educated through study and practice. Yan Lo was cursed and Tara was resurrected/blessed by Obliteration. There may be a more typical explanation for Reva's unnatural capabilities, but based on the evidence so far she's either genuinely possessed or has a thus far unique (un)natural talent. Considering her compassionate (almost loving) perspective of death, dying and the undead, combined with the flavor of talents like summoning a spectral scythe, shepherding spirits, identifying souls destined to die, donning a black cloak and riding a black steed: Reva's entire motif seems all too familiar. Reva may be the Grim Reaper. ...or even a host of the Grave Spirit. ...or maybe she's just a creepy girl with a penchant for hugging zombies! What do you think?
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  30. For the sake of argument, this is a Francisco conversion I built recently to fit into a guild McMourning crew. It has the head, sword, hand and arm of alternate Francisco but the body of Rafkin (from Ressers). I also try to bring my metal Francisco for if an opponent is confused or would prefer not to play against it. Before using it, I have checked with local event organisers. What are your thoughts on using this model in tournaments? I'm genuinely curious.
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  31. It would really help if you posted the text of the things in question so that people don't have to go scouring through the books to look for the exact wordings of them both.
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  32. Give me a reason to take guild guard.
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  33. As I understand it there is no restriction in GG that a conversiom must contain parts from the official model. Instead the 66% wyrd figure refers to if you use minis or parts from a minis company that at least 66% of them must be wyrd. It's legal in GG to create a model using a different model as a base regardless of whether that model has an official release. The term "original sculpt" does not refer to the official wyrd model, but to a player's homemade sculpting efforts. I think another point of confusion is that the document specifically calls out conversions as being okay for models with published rules but no mini released. It's understandable to read this as setting different rules for when there is and isn't an official mini out, but my reading is that they are saying that the release of the rules is when a model becomes legal to use in tournaments, as opposed to other systems where the release of thr physical model is the date the model becomes tournament legal, even if you want to use a conversion (I believe Guild Ball uses this system)
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  34. A Colette crew played as a "killer" list in most competitive builds, I hated that. It felt wrong, these were the Showgirls, glitter, glam and misdirection - not blood, gore and unreasoning aggression. I play Colette, I love her concept and crew and yes she has become harder to play in terms of tactics and more restricted in her use of powers, undoubtedly, 100%, totally agree. By the metric of raw power she has become weaker. But I approve, it will make me think more, I'll have to go back to coming at opponents more 'sideways' and utilizing exactly the feints, misdirection and multi-layered tactics that originally attracted me to the Colette crew in the first place. In a land of deadly fanged nightmares and brutal gunslingers a group of women (traditionally an underclass of the historical era) and dancers (lets face facts never a group highly regarded for the combat prowess or startling intellectual-philosophical contribution to the wider world - and here I say that this is the perception not reality, most parents want their kids to become doctors and not so much a stage dancer) are regarded as a powerful and dangerous force. I love this idea, since time immemorial the 'cute bit of strumpet' has been discounted, objectified and ridiculed - Colette and her girls change the script and burn the narrow minded not by punching out your lights but by making you stare at the light while they steel the shirt of your back, convince everyone around you you're meaningless and twist the narrative to their goal, all while you watch them like a hawk for all the wrong damn reasons. This is the Colette crew I want to play, the one where you watch me beat you but you're not sure how. This is what this change is about for me, it is a cuddle in every sense because it has "reduced" her power conventionally but its also renewed my love for what the crew should represent. Colette is better for what she has lost, as players I expect the same will soon become true for those who love her crew.
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  35. TL;DR - With so many pushes, places and utility tools in our box, GG2017 is the year of the Ten Thunders, in my opinion. We did well with the strats of last year, but the kill-y nature of the schemes didn't play to our strengths as much as this year looks to. I'm only going to focus on suited schemes right now. Claim Jump - Some minions who can complete every turn by themselves: Yokai (needs a 5 each turn), 10T Bros (needs a mask each turn), Wandering River Monk... Shenlong enables this with any model and McCabe giving nimble opens up the same option. Convict Labor was always pretty close to an auto-take for me, and claim jump will probably be as well. Yokai get a +1 here because they place at the end of the turn when lowering flicker, potentially allowing placement to deny this scheme after scoring it themselves Frame for Murder - we've got great targets in general... such as Yasunori, Izamu, Shadow Emissary. Guys that the opponent goes "ok, that needs to die." Several of our minions are pretty good choices for this as well (10T bros, illuminated come to mind). I think the struggle is we don't have a lot of neutralizing outside of say Brewmaster. We have great tarpit units and some pretty seriously healing... so there is always the idea of just tying up models and sticking in hard. Yan Lo giving out Armor to everyone while healing with Sensei Yu on low river... I mean, that's just bananas healing. Especially with a low river monk, Sun Quiang and Obsidian Oni. Something I think that I'm still going to consider this an auto two points to my opponent. The benefit is that our really big hitters that I mentioned above are enforcers, so we can at least deny that third point. I might avoid Lynch if this is in the scheme pool though! Leave Your Mark - Asami, McCabe, Yokai, Shenlong, Yu, Wandering River Monk... we have no shortage of models here that can accelerate to incredible speeds and get this done. Push and placing is our thing (enter Lust) and that gives us plenty of options here. Denial... we have movement a go-go... I'd totally be ok using asami to nom markers while sending out oni to continue my other schemes. Eliminate the Leadership - I feel we have plenty of tools to accomplish this scheme but it's going to depend on the opponent's master, obviously. Though having access to Bettari might open this door a bit wider for us. A lot of our Masters are pretty stalwart and we have the eponimous Misdirection as well. Still I think this is a meh scheme for us, despite models like Misaki and Lynch (who can devastate a master by themselves). I just think we are a bit shy on high min models and could probably look elsewhere for more easily gained points. Accusation - With several fast models that can travel distance and still have an AP or 0 action to interact, this is a good scheme for us again. Yokai again are in my top picks for here. With Yin, Izamu, depleted (w/ Lynch), 10T bros and several other models that can be hard to shift or get away from, we have plenty of solid options here. Again, our push/places help with being able to disengage from combat to remove the condition. Dig Their Graves - I've been seriously considering bringing a performer into my Asami lists as of late, because I feel the lure and anti-scheme tech is strong enough to take one of my obsidian oni slots. And this scheme is one of the reasons why. Sun Quiang is going to be awesome for and against this. Also a special nod to Asami who can, with good positioning, let an oni can drop a scheme marker and then charge for 1AP. Also McCabe giving nimble... Oh the choices! EXTRA CREDIT: So Asami... she summons in an oni... Your opponent has a model and it's going to die from poison/burning/what have you at the end of the turn. But your oni is going to phase out and due to Heavenly Design, drop a scheme marker... Can you drop the scheme marker BEFORE resolving the condition and thus score this scheme? So needless to say you can sum up with "we've got the tools and we've got the talent!"
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  36. Governor`s Proxy called. He said you don`t know what terrbile means
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  37. Hi everyone, I made a PDF of all the errata stat cards for duplex printing. Flip along the long edge. 8.5" by 11" letter paper. I also made a PDF of the upgrades for normal single sided printing (obviously). I hope these are useful for some of you. Note: Use at your own risk. Although I did check the cards and front and backs appear to match correctly, it is ultimately up to you, the user, to verify before investing in printer paper, etc. Links below since the files are too large to attach to the forums: https://www.dropbox.com/s/zp1q66wqilizwmu/Errata Cards 1-16-2017.pdf?dl=0 - Cards https://www.dropbox.com/s/89ys84l29xqv6qh/Errata Upgrades 1-16-2017.pdf?dl=0 - Upgrades Also, let me know if the quality is okay. I exported these using PowerPoint, and the built-in exporter doesn't have many options for quality control. Not sure if LibreOffice produces better exports or not, haven't tried.
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  38. Medusa is easily among the most beautiful sculpts I've ever painted. My hat is off to Sebastian Archer, he really outdid himself with this one. After I posted the first one, another client asked me to paint her up for him. I mostly followed my original color scheme, except this time I used true metallics in place of the non-metallic metals I used the first time around. I'll need to paint one up for myself sometime. She really just screams to be in a competition. I've posted her to coolmini for anyone who cares to vote.
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  39. Rami is a one trick pony. That's usually okay, because it's a really good trick. Turn 1, Lenny should be deployed withing 3" of Rami. Ideally, a slop hauler should be hanging out nearby as well. This allows Rami to activate, Double focus, and murder something in your opponents deployment zone. Lenny nearby guarntees getting Dumb Luck off. 1 damage from reckless, and a maximum of 4 damage from a dumb luck red joker flip (Remember, Lenny's damage prevention aura helps against dumb luck!) means that even if you hit someone for 10, Rami will live. The trick is picking something that has 8 or less wounds (10 if you have red joker in hand and can't find a good 8 target) and doesn't have a bunch of armor or hard to kill or enough defense that Rami won't be able to hit. Summoner lists in particular are vulnerable to this, since they will end up using their good cards early to summon things leaving you free to murder whichever model is nearby. It's not an overpowered trick. It has counters (I would never bring him vs. Rezzers. Too much impossible to wound) But the ability to delete an ~8 stone model off the enemy side of the board on turn one (OR, better yet, crippling a key model that their build needs to function) can be worth it depending on your opponents. It can also scare players. Not good players, mind you. But if you do reach out and touch someone, the opponent will spend a lot of the rest of the game making sure to position such that Rami can't get them. Such an inconvenience to their positioning is almost worth the 7 stones in and of itself. To be honest, I don't use it very often anymore. It's just a little too situational to be worth bringing most of the time. His turn 1 activations when he's next to his support and has a handful of good cards that aren't needed by another other models are always the best. His other turns won't be nearly as exciting, and in some games it won't have been worth it to bring him for what he gives. But he performs well in just enough games that I still keep him ready at all times to drop into a game and punish my opponents for their hubris.
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  40. Actually I'm very quiet while painting too. As promised next one is a more cheerie one. I liked all the flyers when they where released. So I was very happy when at last a Space Wolve flyer was released. I wanted it to get a more aeroplaney style, so I've did some scratchbuilding.
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  41. Horomatangi is Godzilla so he almost eeked out a win.
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  42. @Mason You sir, are a gentleman and a scholar!
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  43. Thanks for all your answers! I think I will get a Mysterious Emissary then as well as a box of Will´o´Wisps and start to experience Zoraida in a new way. Thanks ZK
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  44. Well, you don't make it in this here city without getting some blood on your hands, right? But let's revisit some of the confluence of forces that led to our current paradigm. The Katanaka clan was influential in the Nippon of old, currying favor and playing frienemy politics with the best of 'em, maintaining influence by choosing allies to maintain power. They were well regarded protectors of the empire until the advent of three tragic brothers- Yan Lo, Izamu, and Toshiro, all powerful warriors whose hubris and consorting with taboo oni led to the disgrace and downfall of their clan, as well as the desecration of their bodies and spirits. Their clan shattered, the surviving Katanakas went underground, consolidating what little allies and influence they had left to rebuild their once great clan. Through the generations, they have rebuilt their power base in the shadows, becoming the strongest criminal syndicate in the Three Kingdoms; drugs, human trafficking, prostitution, assassination- these guys do it all. Their power as well as the culture and destiny of their people, however, have come under threat by the occupation of The Guild, an implacable wall of bullets and bureaucracy from the west seeking to colonize the hearts and minds of the people of the Three Kingdoms. Outnumbered and outgunned, the Katanakas have deemed the fight on earth as futile, creating a destabilizing revolution to encourage mass emigration through a secretly controlled breach into Malifaux to a gem in the wastes they call Promise. In Promise, they seek to preserve the cultures of the Three Kingdoms, but they aren't planning on stopping there. Malifaux is a dimension of raw magic, a place that can be shaped by will where the very fears and dreams of its inhabitants can come to life. By harnessing key leylines and concentrating enough belief, the Thunders hope to rebuild the glory of the Three Kingdoms, all while maintaining their control through any means necessary. This means torture, extortion, you name it. But what great nation doesn't employ a little violence and deception to preserve the overall security and future of its people? And who are some of the characters involved in this tragic comedy? First, we have Misaki, obedient daughter to the Oyuban himself, bound by tradition to her clan. She is a ruthless and deadly warrior who longs for freedom from her family and obligations. Misaki is most alive running over the rooftops of Malifaux and feeling the thunder call to her, father and brothers be damned. She is also not shy to make sacrifices for power, binding beings like the Jorogumo to her and helping manipulate poor, sweet Asami. Mei Feng as we have seen extorts and tortures, yes, but she also inspires loyalty and hope in the disposable and downtrodden. With her grasp of the union, she can control the speed of railroad construction and tactically deny supply trains to enemy forces. She is also responsible for making sure Promise has access to railway supply lines to feed the people and build a new empire. Ambitious and quick to anger, she has grown jaded as to the worthiness of her cause in the Thunders but still seeks ever more power, hoping to someday kill Ramos and the Oyuban alike. Asami, dear, dear, sweet, twisted Asami, pawn of mortals and demons alike. She consorts with way more oni that those who destroyed the clan in the first place... Yan Lo has come back from walking the paths of death, bringing his brothers and other twisted undead with him. While he still doesn't quite remember what led to his downfall and desecration, he is finding his lust for power more and more, called into being by the flute of his dear ancestor, Chiaki. He will stop at nothing to undo the damage he has done to his clan, consorting now with foul ressurectionist scum. Then we have Mr. Lynch, a gambler stuck between the Thunder and the Darkness. Lynch, more than anything, is a coward, but he has also become a sociopathic murderer, drug baron, pimp, and the proprietor of the best little house of sin this side of the breach. Now, he's branching out, moving Brilliance through many other venues. He acts as the Thunder's connection to the Neverborn and the deeper history of Malifaux that the Hungering Darkness reveals. McCabe came to the Thunders seeking redemption for the death of his beloved and revenge on the guild, all while fleeing from some people who wanted him very dead. Having grown up under the yoke of The Guild as the spoiled son of a rich family, he killed his first man, an officer of The Guild, while still a teenager out of hatred and wounded pride, stealing back his favorite watch. After this, he fled London, robbing graves to pay for he and his lover's international bender. This eventually led to her death and showed McCabe a glimpse into the power of soulstones as well as a deeper historical connection between earth and Malifaux. Now as an agent of the Thunders, he keeps tabs on Lucius himself, all while exploring and pillaging ancient archeological sites throughout Malifaux, promising his droogs riches and power beyond their wildest dreams. Then there's the Brewmaster, maker of the finest swill this side of the Bayou. A living legend to Gremlin-kind, no one really knows what this guys deal is, cause Gremlins. Anyways, it's good to keep tabs on the little Green things cause they could prove useful somehow, if blunt, drunken destruction is needed. Evil? Semi-independent means to an end? No matter. When the dust of the wastes settle and the tyrants have fallen, the promise to our people will be fulfilled. The dreams of a better life, the memories of the Three Kingdoms, and the future of our culture will vindicate the unpleasantness of the past. History will simply show that we did what we must, striking from the shadows.
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  45. I think he means he'll dance for money (for charity). Although "to big the hench" I still don't totally get haha Now let us buy our tickets!
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  46. SummSumm i have some Whisps to share:
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  48. I just want to say, Infinity needs! that crewbuilder, because it`s actually impossible to build a crew out of the books, and there are also no cards with rules for your models. I absolutey hate building crews for my Infinity games.... Granted, the new big errata type could potentially discourage new players, but I think FLGS and Henchman should, can and will help with that, and everything is available as a free pdf, you don`t have to buy the new cards at Wargame Vault. (I´m just kinda sad that they stopped producing these Arsenal Decks, but that`s another matter) And yeah, I would actually wish for open playtest to come back, it` s a lot of fun to see the game evolve and have the feeling you might be able to change something (it doesn`t have to be exclusively open, you could still run a closed testing group before/afterwards to work on the basics/final details)
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  49. I've got the latest errata and GG2017 schemes entered, just need some time to do a bit of verification testing before the release. I'm also not sure if I saw your last post about Brewmaster's upgrades not behaving, so I'll double check if that's still an issue.
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  50. I had the ideia to do this list because I'm a huge fan of the char and all its lore and there were riders on horse like the first that appeared in Marvel Spotlight #5 in 72 or Travis Parham. (like in the image) I love Danny Ketch but I though Ghost Riders on horse would be more in tune with the Malifaux theme.
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