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Showing most liked content on 01/16/2017 in all areas

  1. Excuse the double post, but it seems like there`s not much going on around here, so I may be excused^^ Our first GG2017 tournament is now over, and it was a blast Eventually I got a 3rd place out of 14 players, pretty good start for the Guild I would say round 1: Close deployment Headhunter Claim Jump, Frame for Murder, Dig their Graves, Tail `em, Last Stand -> had an interesting game against Pandora, I took Hoffman and stayed back, trying to build myself a fortress and let him come to me. Guardian and Watcher got Upgrades /Nimble and interact) to tail Pandora and the Widow Weaver, while a Peacekeeper and the Emissary dropped some scheme markers and killed his Sorrows and Madnesses which tried to get around them to tail Hoffman, so I could score Dig their Graves. He managed to tail Hofmann once and I had to Machine Puppet the Peacekeeper, Emissary and Guardian while pushing Hofmann with Metal Gamin walks to shield him and get him out of LoS^^ My opponents second scheme was also dig their graves, but there where just no scheme markers in 4", and Hoffman had a great turn of healing 4 models at once. An Austringer helped out with headhunter, as usual, his 2 Ap push/interact is still wonderful. I really enjoyed the bluff game between claim jump and dig, as you can deny claim jump while standing in 2" to the marker but trying that could get you killed and score for dig round 2: Standard deployment Stake a claim Claim Jump, Leave your Mark, Dig their Graves, Hunting Party, Tail `em -> I took Perdita against Asami, the plan was to try to deny interacts around family models thanks to Nino while scoring it myself with the help of pushes and obeys. It turned out that picking the right schemes was key to this game, and thats the point where I failed, so I lost that one^^ I took claim jump (scored all points) and Dig their graves - I thought he would try to interrupt me with his summons and I could take them out. Reality was, we both deployed at opposite corners and had next to no interaction throughout the game (he forced me back while deploying with 2 Katanaka Snipers), and he had leave your mark = 3 points. Lone Swordsman with Bulletproof 3 and Smoke grenades was able to get to Nino unharmed (fast pushed thanks to the Emissary) and I couldn`t keep up with the claims, yokai and TT Brothers were key to that strat, occasionally pushed by the Kamaitachi. I think I should have been more aggressive and engage him early on, but didn`t want to risk an attrition war against Asami.... That game also showed again the power of Tail `em - it influences list building and playstyle, and I like that. We both could only ever tail the opposing master, because he simply had no henchman and my Francisco had Numb on him, you just have to play a slightly different game if that scheme is in the pool round 3: Corner deployment Squatters rights Claim Jump, Accusation, Leave your Mark, Recover Evidence, Mark for Death -> Last game was against a TT Misaki, long story short, Misaki was slightly misplaced so that Franc and perdita could both unload upon her, I got the Initiative at the start of second turn and Misaki was dead before she could activate again. I declared Recover Evidence, marked her models and killed them to get the evidence markers while denying all interacts with Nino or engagements. All in all, a great tournament and nice opportunity to try the new schemes, it will take some more games to adapt (and I still don`t see when I would even try to take Last Stand or Hidden Trap :p) but it`s interesting and great fun, as usual in Malifaux
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  2. Hello, I just thought I'd show some pictures of my Malifaux houses. They are made from various plaster molds. I like to mix various styles and textures as it brings some life into the setup. The groceries are from another company but it also breathes life into thing since eating is something that we all do. And I have to make a supporting pillar under the "porch-platform" in the first pictures but I only got space for casting in my country house and it is closed for the winter. Anyway, I hope you like it!
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  3. Okay! Gaining Grounds 2017 scheme and strat cards now available: http://crikeymiles.com/public/malifaux/Malifaux_GG_2017_Cards.pdf Enjoy! In 2016, I learnt a lot about how to properly make PDFs using Illustrator, so the file size is teeny-tiny now. \o/
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  4. Hi everyone, I made a PDF of all the errata stat cards for duplex printing. Flip along the long edge. 8.5" by 11" letter paper. I also made a PDF of the upgrades for normal single sided printing (obviously). I hope these are useful for some of you. Note: Use at your own risk. Although I did check the cards and front and backs appear to match correctly, it is ultimately up to you, the user, to verify before investing in printer paper, etc. Links below since the files are too large to attach to the forums: https://www.dropbox.com/s/zp1q66wqilizwmu/Errata Cards 1-16-2017.pdf?dl=0 - Cards https://www.dropbox.com/s/89ys84l29xqv6qh/Errata Upgrades 1-16-2017.pdf?dl=0 - Upgrades Also, let me know if the quality is okay. I exported these using PowerPoint, and the built-in exporter doesn't have many options for quality control. Not sure if LibreOffice produces better exports or not, haven't tried.
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  5. I wouldn't count on getting the S&S teleport off very often. I did a fairly detailed statistical analysis here: ...but the short version is that you have about a 17% change of getting Shadow Stride to go off when flipping off the deck. So unless you want to spend 2 AP on a less than 1 in 5 chance that anything happens, you'll want to have the card in hand. I wouldn't count on having more than one 6+ of Masks in hand per turn...so the S&S move is much more likely to be an occasional bonus than something I think you can build a crew around.
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  6. Hi, for our first Malifaux Tournament [Multiversum Wanted] in march, we want to build a little bit more cool Terrain. A few acceptable boards are already present at our local club, but we want more. In this post we want to share this process with you. There is for now one desert, one city/Cobblestone and one winter themed board on the schedule. Today I started building a few bits for the desert board. Because I didn't want some boring sand or texture paste alone, I decided to experiment a little bit with some dry/cracked earth effects. Recently I stumbled upon a nice technique, utilizing bandages and plaster: You coat the bandages with a thin layer of a plaster and sand mix, let it dry and break it. The bandages hold the pieces together. So you can trim them into desired sizes and glue them onto the board. After they are completely dry and glued onto the board, the Edges will be blended with more plaster to provide a smooth transition. After that I will probably seal everything with some watered down white glue and put some texture paste onto the rest of the board. Next I started the first piece for a "desert-forest". I want to build some cactus forest. By sculpting one to three different cactus in Fimo and making moulds for them. I optimistic it will pay off. That was the first few bits for the Tournament boards. A few Ideas are quicksand-pool, boring rock-formations and some normal forest-pieces.
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  7. Ama No Zako returned! I did a little repaint on her to participate in Ruby Sphere painting contest. And I won bronze! Now I want to sell this mini. You may buy it at eBay or directly from me (with 20$ discount)
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  8. Horomatangi because, well look at the avatar pic...
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  9. Medusa is easily among the most beautiful sculpts I've ever painted. My hat is off to Sebastian Archer, he really outdid himself with this one. After I posted the first one, another client asked me to paint her up for him. I mostly followed my original color scheme, except this time I used true metallics in place of the non-metallic metals I used the first time around. I'll need to paint one up for myself sometime. She really just screams to be in a competition. I've posted her to coolmini for anyone who cares to vote.
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  13. If you are a podcast listener then listen to the Schemes and Stones Podcast about Lilith. That will answer all your questions and helps a lot. In summary though. I wouldn't say Lilith needs a bodygaurd, she can use Tangle Shadows to escape engagment if needed. Though she does like to have at least one beefy model near her. Mr Graves is quite good for this and relatively cheap. Personally, I rarely take Living Blade or Wicked Mistress. Living blade is too expensive for what it does and the pounce is only 1" so is extremely situational. Wicked Mistress requires quite a high card and a mask which is competing with tangle shadows which does a similar thing. And like you said, you could always use Lilitu or Beckoners.
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  14. Great initiative @prof_bycid. The gamins already look pretty nice on the picture. Which green colors did you use? On my side, I've painted three steam arachnids so far: I tried @Viruk's way of making swamp bases. Thanks for the tip!
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  15. There are actually also units that are 2 5 model Fireteam bases (Gibbering Hordes Barbed Crawlers come to mind). Probably just came down to simplicity, which seems to be the aim of the game. It's very streamlined. To speed up model movement, they decided on Fireteam bases to group models. To do this in a simple way, you need to stick to a uniform number of models per Fireteam base. So we've got 2 types of Squads, 3 Fireteams of 3 and 2 Fireteams of 5. To get exactly 10 models, you can only go with Fireteams of 2 (which defeats the purpose) or 5 (which we have for some units). From reading the available cards, the squads with 2 Fireteams of 5 tend to be cheaper horde units, as more models per Fireteam makes a Fireteam harder to wipe out and more likely to reinforce, while 3 Fireteams of 3 are the rest of the squads.
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  16. Another model done - a peacekeeper. I actually don't like this model. Its design is really different from the other Guild constructs, it is asymetrical to the point where it looks like some kind of one-off creation built from random parts and it does not fit on the base. But it was OK to paint and I think it will be fun to play with. And here we can see how the honest citizens of Malifaux were saved from yet another attempt by Arcanist goons to spread misinformation and hatred.
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  17. Hey all, I know these have been done a couple of times before, but I've just finished some M2E scheme cards. They are designed to be printing at 100% on A4 paper, cut, folded, and then popped into 2.5" x 3.5" card sleeves. "Classic" Rulebook schemes and strategies, (including cheatsheet): http://crikeymiles.com/public/malifaux/CrikeymilesSchemeCards.pdf (39 MB) NEW! Gaining Grounds 2017 schemes and strategies: http://crikeymiles.com/public/malifaux/Malifaux_GG_2017_Cards.pdf (1.3MB) EDIT (02 Jan 2014): fixed errors in the text. EDIT (04 Jan 2014): added "noted model" boxes. EDIT (31 Jan 2015): added Gaining Grounds 2015 strategies EDIT (17 Sep 2016): added Gaining Grounds 2016 version EDIT (15 Jan 2017): added Gaining Grounds 2017 version Cheers.
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  18. I'm glad you like it! Games are tagged by city, which automatically does the tagging by county/state/country/etc. Auto-completion on the City field will help you select the desired location. I input "Cara" and get Caracas in my list of suggestions. If you go ahead and select Caracas and then search for games in Venezuela or games in South America, you will find your game!
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  19. Hi everyone, It looks like some people's card orders from Wargame Vault did not come with the errata, and some people's did. We don't know who this has impacted in total yet, but we are in communication with Wargame Vault and will get it sorted out. I'm sorry for the inconvenience, and thank you for your patience.
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  20. I'm not really sure why people are making such a big deal out of this. The old rank & file Warhammer Fantasy was basically the same in that the units were giant blocks with only about 5 models able to attack (up to 8th Ed, then it became more), with all of the models behind basically "wound counters" for the unit and that had a huge following. This, to me, is definitely a army game in that it's played on a huge board with 50 odd models across 15-20+ odd bases. This is much more than Malifaux (unless you go rat spam or summon spam). More than that, having 50 odd models on the table just feels army, same as a six unit, 120model Warhammer Fantasy game felt like an army. The next is a little off-topic, but follows the previous line of though... This looks super streamlined as apposed to any GW game or Malifaux (the only other miniature games I've played) with much tighter rules (than GW). The games should be faster to play with what looks like resource management and skill being the main cause of victory over rules lawyering and mass special rules. Although the Hand size is smaller than Malifaux (with what looks like fewer ways to manipulate it, I could be very wrong on this though!) it looks a little more luck based than Malifaux, but the fact that it's cards and there even is a control hand, makes it much less luck dependent than any dice based game. Please note, I'm not part of the playtest, but this is just my impressions from what we've seen so far. If Malifaux is anything to go by, this should be a cracker of a game!
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  21. Hi - can I be added for the meal please? I would like the fish cakes and the Et Sote (lamb), please. Tom Skitt
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  22. 14 overall, could have been 18, but 2 people got sick and we thought that everything would be smoother if we had 2 people running around, organizing things and such, as we had some guests from croatia
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  23. What happens with cards at the printer? Mine are there since the 12th January 2017? Will they get sorted out as well? I really would like to get that sorted out, before a potential missprint of my order happens, since we have (from some resources) only a finite amount of number and from printing to shipping and so again, those will removed twice ... Otherwise: 6th January 3x Gaining Grounds 2017; 2x Errata Bundle Ordered, 2x Killjoy, 1x Leveticus ordered 6th January Paid 11th January Sent to printer ( PPO.M20170111232731987 ) 12th January Printing facility has acknowledged receipt of your order.
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  25. Something I forgot to post here, a couple of Guild Ball miniatures. Here's the first of them. Captain Corsair. The mermaid on the base is Reaper, Coral Mermaid.
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  26. It won't put everything back together because no update does. M2E was a decided improvement over 1E (in my opinion), but we lost Many dedicated people who hated the changes. Early in M2E people were cheering that wow look at how there is actually a point to taking the Ice Golem and Guild guard again, yet very swiftly they were back in the cases. Which masters are the power masters? Generally the same ones that were the power masters last edition, Kirai, The Dreamer, Colette, though to be fair the spectrum is tighter this time. One of the major design goals of M2E, much touted at the time was to get away from the concept of the game being balanced faction to faction and instead balance it master to master. Now it seems that concept is completely forgotten by the player base, though that is an important concept to me. The LOS and 3D terrain rules took a massive hit and actually got worse in the edition change. There are other things that are issues, but my point is even an edition change from 1E to M2E, which I thought was exceptionally good, (though I Personally think they've lost their way on some design decisions, at least if they haven't abandoned some of the publicly stated design goals), didn't put everything back together. That is a personal opinion and not meant as anything other than constructive critisim. And I think you perhaps misunderstood, I personally am in favor of open public tests. Wyrd seems, at least from the last book and Justin's comments before leaving to have abandoned them. Even Warmahoards abandoned it for their third edition. Time will tell how things turn out. And while the game could get better every update, at a certain point, and I'm not saying we are there, updates just change the game, they don't necessarily always make it better, but even the ones that have been good, haven't ever successfully put everything back together.
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  27. I've got the latest errata and GG2017 schemes entered, just need some time to do a bit of verification testing before the release. I'm also not sure if I saw your last post about Brewmaster's upgrades not behaving, so I'll double check if that's still an issue.
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  28. I'm also not a fan of this idea of a henchman led game, and would also render the event non-ranked! If you want to do something 'alternative' why not add a henchman hardcore or enforcer brawl game independent of the main event scoring?
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  29. Here's Sandeep and his wondrous little gamin friends, as well as some of his must have buddies like the mechanical rider or valedictorian! I used the concept art for inspiration for the paint scheme with the exception of the librarian who I painted up with the old school freikorps scheme.
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  30. Paper clip, actually - one of the small ones that also come coated in plastic so it's even thinner. It requires some bending with a pair of pliers to look natural, but is really resilient to external pressure.
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  31. In June of 2015 I started a project to create a ruined city terrain layout (the detail of the project can be found here http://themostexcellentandawesomeforumever-wyrd.com/topic/109091-malifaux-city-board-build-diary/ ). That project took about a year, and I've been playing on the board for around 6 month now. Having logged some times on the boards I've come to realize several deficiencies: 1. These boards heavily favor crews with lots of SH and ranged CA actions. The layouts sight lines that traverse the entire board, in two directions, and create kill zones. Scatter terrain mitigates this somewhat, but the amount of vantage point terrain on my board renders most of the scatter irrelevant. 2. The size of the roads severely limits terrain placement along the board edge if a road tile in on that edge. You basically on have 4" of clearance. 3. Creating additional boards to vary the layout is huge time sink because the current boards can not be cast in resin. They have numerous undercuts due to how the flagstone and cobblestone was built and attempting to mold the boards would result in torn molds or, even worse, damage the masters. I learned a lot in the build process, and have taken several classes about molding and casting since the boards were originally created. I've decided to re-build the boards, and eliminate the previously mentioned issues. The first thing I will be doing is reducing the individual board size from 12"x12" to 6"x6". That will allow more varied road layouts. Second I will be reducing the road width from 4" to 3". This, along with the reduced tile size, will limit areas of the board with large sight lines. Finally the boards will be be made from materials more tightly fitted to the MDF base, eliminating undercuts all together. By building the boards in this manner I will be able to cast the boards, and thus only need to create a few masters. So let get so some pics. First up are the renders of the new masters, along with a mock up of a possible layout versus the default layout of the old set. I've started working on a proof of concept sample. Instead of cardboard I will be using pink urethane foam to create individual flag stones. The foam will be cut in thin sheets using a foam cutting table with a rip guard. The strips will be cut to size and affixed to the MDF base. then They will then be textured by bashing them with a rock from my yard. The curb stones (which had the most undercuts on the old boards) will be cut to fit snugly in place. Finally everything will be sealed with watered down PVA (probably a 1:1 mix). The curb stones themselves will be very labor intensive but, as you will see, the effect will be worth it. Plus, I only need to create 5 masters, as opposed to 9 for the old set, then I can cast whatever else I need.
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  32. Sorry, I missed some fridays and still not on schedule but I have wip death marshal recruiter for you
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  33. I've updated: SE Tara SE Nothing Beast SE Francisco Mr Cooper Hanged Eric Hanged Nathan Miss Terious They are not yet available, as it takes some time on Wargame Vault's side. As far as I can see, there's nothing else on the site to update.
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  34. It's a challenge organized for fun (no prizes are included) and the main goal is to motivate people to paint miniatures, show their progress/finished works here and keep the hobby conversation going. In December I painted 2 Aeslins and 2 Titanias for a total of 38 ss. More pics can be found here and here. I've already started working on some stuff this month so here's a box I haven't touched yet. I'll try to paint all the minis from it but we'll see how it goes.
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  35. I had some time off this Christmas so I actually managed to do little painting. Here it be.
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  36. December pledge done just in time. I will repost in January. I think this is aNicodem (15 SS master) + 3 Acolytes 93 x 7 = 36 SS, my best month yet. Or did we say masters were 10 SS? Cheers all, and Happy New Year!
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  37. Lucius - The Mimic Master of Bureaucracy.
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  40. I managed to find a workaround for my issue with photobucket, so here is the glorious backside of Samael And also the third Witchling Stalker and someone to push them around:
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  41. Wyrd, any chance of a Krampus model now that it's in a scenario, like we got the Carver? Could even do a PVC pack with the orphan miniatures.
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  42. Finished off Anna Lovelace this morning. She turned out fine, but nothing particularly of note. This is probably the worst sculpt I've worked with out of Wyrd; the model isn't particularly interesting, she's tiny (far smaller in stature to any of the other female models) and there seems to be a distinct lack of detail away from the dress. The arm blade had also broken off before I even started work on her, hence she is a lot less intimidating than intended. The paint job is satisfactory and she ties in with the rest of the Freikorps. She worked well to help me get an eye back in for the scale/style. It is odd trying to paint how I used to, however it has helped me see how I have improved over the past year. *I have a new phone, so I am still trying to get used to the camera on it, so sorry if the pic is a little off.
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  43. Von Schill, Freikorps leader. For more go here.
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  44. Here's another painted master for my Outcasts; this time it is the tormented spirit Jack Daw. Jack is mainly a control master, handing out the Tormented condition by various methods and using it to push friendlies and enemies alike around as seen fit. Enemies who get the Tormented condition by means of Jack's not-really-an-upgrade cards also have penalties when they try to take certain actions. His main defense is that all attack actions against him are at negative flips; for this reason Jack Daw really hates anyone with a built-in positive flip, or any player who remembers to use the Focus action. In particular there are a lot of these in Ten Thunders and I find him a really risky pick against that faction. I love to play Jack Daw in Headhunter where his ability to push friendly models around is great for picking up heads. He is also pretty nice in any scenario where pieces need to be in particular spots around the centre (for example in Extraction) as it this allows him to keep his own crew within his control auras while disrupting the other crew. Jack Daw was a bit fiddly to paint as I had to work around the rope coiled about him. But overall I found the miniature to be rather satisfying to paint and not only characterful but a good representation of his appearance in the stories. There isn't a lot of scope for complex paint schemes with these large blocks of unbroken texture (i.e. skin, shirt, hood and trousers) which would probably have been highly frustrating for a skilled painter; luckily I do not have that problem. Many have pointed out that he looks like he's playing air guitar, and you can see a (much better painted) version by the highly skilled Maria taken to the next level here.
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  45. Update time. I haven't been able to do much lately, but I did manage to get the Orderlies done.
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  46. Thanks. It was pretty fast actually. I followed the steps I mentioned in this post more or less: By the way, I finished a watcher this week. Here is a picture of him with his friend the hunter: This is probably the last miniature I'll paint this month as I'm traveling tomorrow to my home country to spend Christmas there. In case I don't post anything before the end of the year, I'd like to wish you all a merry Christmas!
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  47. Brutal Emissary and Miss Fire for friends!
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  48. As promised, I've taken some photos of my current Guild collection. The only things not featured here are a Lone Marshall, the Pale Rider, Peacekeeper, Alternative Francisco and the Brutal Effigy. I will hopefully have time to finish a few of them soon enough, and they may well end up in a WIP post before then Excuse the makeshift light box. First up, my favourite Crew box (minus totem which I've never used but is at least part way painted) Lady Justice. This was my first crew and the master I've played the most with and learned the game with. Next we Have Sonnia Criid. I really like the shift in play style from melee aggression to powerful caster Next up is Dashel and the Guild Guards from Lucius' box. No real interest in playing Lucius really, but he can apparently run a Nephilim grow list reasonably successfully. (Have I alluded to future revelation?. quell horreur). Anyway, Dashel works well with the Guards and riflemen. Yes I know the raptor isn't attached the Austringer properly. I'm not yet ready to talk about Austringer assembly I've yet to use the exorcists successfully but the riflemen consistently do well when I bring them The mainstays of my Justice/Sonnia crews the 0 upgrade on the executioner is ridiculous Lastly I have the starter box Guild miniatures. My wife and I bought the starter box to help her learn the game :). I really like the dirty white on these guys. Just need to decide what a hospital floor colour would be in Malifaux :/ More to follow as I finish them Lofty
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  50. Lilith - The Mother of Monsters. Full band, part 1.
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