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Showing most liked content on 11/21/2017 in all areas

  1. 3 points
    Pleased that they are doing the bonus models at a per $100- and not for each order of over $100-. This will let me get a little bit more and not be horribly punished in either shipping in two separate lots or spending several hundred and then not getting extra bonus models. Even better for those of us who make group orders and split shipping. Have I ever mentioned the which is shipping to Australia, I'm sure I have, I think that's why we've yet to see any Australian bushranger/rover style mini's in the Malifaux range even the concept inspiration can't afford the travel costs.
  2. 2 points
    I like the idea of the guides for each master. Maybe a mod could pin them to the top and we can add to them as we get new broken combos ideas of how to use models. The Badge of Speed and Promises can give you a reactivating katanaka sniper who can take the dreaded 2 focused shots per turn. An obsidian oni are worth a look at as their only 0AP action targets models with an upgrade.
  3. 2 points
    Yay. Great job everyone, and good luck in the next round! That theme tho… Actually, it is not a bad theme – give a lot of room for interpretation. Should be fun to see what everyone comes up with. But I had at least half a dozen simple one-figure ideas lined up… of course, all of them are completely useless for this theme! You really are set on making us spend all our waking hours on this, right?
  4. 2 points
    Hello, my daughter will be born tomorrow earlier than expected! This means I may not have time to paint anymore this month. So, I'm posting what I have done so far. I have the following two large arachnids. I wanted to add an OSL, but I guess these wont have any! Wish me luck for tomorrow! Edit: this is 2 x 6ss = 12ss
  5. 2 points
    Can’t beleive I’ve made r4 in gold. Can’t help but think @Dirty should be in my place. I’m delighted though. I’ll have to come up with something special if I can! Well done everyone still painting - There have been so many great pieces we have seen so far.
  6. 2 points
    Everyone should be really proud of what you done so far. The overall standard this year is fantastic, you’ve all, done really well.
  7. 2 points
    You could also mention Torakage (his Works Best Alone ability combines pretty well with Sabre, turning this neglected 6ss minion into an accurate killing machine) in Models section. I see Torakage exclusively in McCabe crews, so I think they meet the requirement of "model that stand out with McCabe specifically".
  8. 2 points
    Finally took photos off finished Miss Deed: Making it 25ss this month so far for me.
  9. 1 point
    Lucas McCabe McCabe is an incredibly versatile master with a slight preference for schemier and spread out games, as a counterpart to Shenlong's bubbly habits. He's fast, everything around him is fast, and he and his crew have a mean bite to boot. He can run with anything, though naturally he has his preferences. A core is roughly going to consist of 3 SS of upgrades, Luna, 2 Guild Hounds and the Shadow Emissary for 5 activations at 23 SS. He doesn't need more than 4 cache and benefits greatly from stuffing any spares above that into improving his crew. Beyond that you can go anywhere. McCabe will want to be engaged as soon as possible, raising his meager defenses, and maintain range and sight to the models he's loaned his stuff to. His Wk 7, his crew's Nimble and 4" pushes every time he hands out upgrades make his crew ridiculously mobile and great at reaching across the board within even just a turn. He is fairly reliant on his crew to do most of the scheming, with McCabe being the centerpoint they all converge on, though around the end of the fourth turn he's a great option to suddenly send off into the distance to do some last minute scheming of his own. Upgrades McCabe's upgrades are key to his playstyle, and he has a large range of to choose from with only 3(4) slots to put them. This tends to be easier than you'd think, seeing as there's a handful you could call auto includes. Loot Bag The easiest pick because at its core it's a 1 SS upgrade that turns itself into a 2 SS upgrade. Literally no reason not to pick it. It can also turn another McCabe upgrade into any McCabe upgrade, which might be nice if you're caught off guard and don't have a Terracotta Warrior with you, but you're rarely gonna need it for that. Use this turn 1 to transform it into a Glowing Sabre and you're a happy camper. Promises McCabe likes to hand out upgrades, so giving models with upgrades a to their Ml and Wp is a perfect fit for him. For me it's nearly impossible to pry this from his card. Glowing Sabre Whether it's on McCabe or on another model, this card gives you so many options. Your weakest unit can get a respectable damage track that ignores just about everything, McCabe gets a string of nifty new options on every suit... It's just a great upgrade, and the best contender to Terracotta Warrior into getting multiples of. Badge of Speed Probably McCabe's most distinct upgrade, and it should start on the Shadow Emissary. It saves you 2 SS, and with that your Shadow Emissary starts a turn with a Nimble walk, tossing this upgrade along with a push onto whatever model, using its Rite of Strength to give that model another push+fast. And beyond Nimbling your crew, it lets you reactivate minions, which is even better. Be it a Charm Warder, Illuminated or Dawn Serpent - if it does something well once it probably won't mind doing it again... And with those you have your three main upgrades, with Loot Bag into Glowing Sabre and Promises on McCabe and Badge of Speed on your Shadow Emissary. That just leaves us with one slot to fill. Cloak of Invisibility For 1 SS you're getting Perfect Camouflage, which helps McCabe with his biggest weakness of being weak against range and Don't Mind Me and Disguised on your crew, which turns any model into a respectable scheme runner. It's my go-to for the types of games I take McCabe. Strangemetal Shirt The biggest rival of Cloak of Invisibility, mainly focused around giving McCabe some resilience. On your crew it hands out a bubble of resilience, which can be great too, but is brought down by being a bit more awkward to use. Overall a great upgrade, but unfortunately one that you'd mostly want to keep on McCabe, which runs a bit counter to how you get the most out of him. Elixir of Life The last upgrade I'd call an option, but it's a niche one. A heal is nice, Regenerate is nice, Unimpeded is nice... but it comes at a 2 SS price tag. And while you could use Loot Bag to swap this one in too, even at 1 SS it's facing tough competition in that Cloak of Invisibility and Strangemetal Shirt. It's nice to have the option though, especially with the Terracotta Warriors being able to swap Loot Bags back in. And you really shouldn't look much further than that. TT's generic upgrades just don't mesh too well with how you'd like to use McCabe. Models McCabe can carry any crew and make it better, and in listing the models McCabe can work with you might as well be listing the entire TT catalog, so here's models that stand out with McCabe specifically. Shadow Emissary This is the #1 autoinclude model for me, above even the Guild Hounds. Its effect with McCabe might not spring out as particularly spectacular, but with the ability to take a free upgrade the Shadow Emissary becomes, for all intents and purposes, an 8 SS model. And a darn good one at that. Its Rite of Strength's push+fast action that is usually restricted to Enforcers and Henchmen with upgrades now works on any NonCabe crewmember. Take This allows it to hand out a second 4" push if it's holding any of McCabe's upgrades. The Explorer's Call even allows you to hold 4 of McCabe's upgrades. It's just such a solid model you're getting a discount on and so synergetic with McCabe's playstyle that it completely vanquishes its competition in this price range (looking at yu, Yu). Luna+Guild Gounds Now these guys are half the reason you're taking McCabe in the first place. They're TT's best source of cheap activations, only matched by Shenlong's Peasants. And unlike the peasants, they're much more than some free focus and an activation. They're fast, tiny and independent, and with that amazing scheme runners. While the Wonder Weasel would be great with McCabe, the usefulness of the extra activations the Guild Hounds give completely overshadows it. The only question you need to ask yourself is "How Many?" (to which the answer is 2 or 3). Terracotta Warriors We shouldn't be surprised here, since these buggers seem to find themselves in just about every TT list to start with. With McCabe's light preference for upgrades and Minions however, these guys shine. Mold Of The Other works on Minions and Enforcers, which cover 99% of McCabe's lists, which is nifty. Now Ancient Treasure is where they get nasty. McCabe's upgrades are his toolbox - you use whatever you think might come in handy at the start of the match and have to leave the rest behind. With these, you don't, and can swap in whatever you want whenever you need. What's more, as long as an upgrade with the same name isn't attached to McCabe, you can even sneak in doubles of McCabe's upgrades. Do we really need three Glowing Sabres or four Badges of Speed? I don't know. But I know I want the option. You can even use them to give your Enforcers and Henchmen extra Recalled Trainings if you're ever feeling you won't be needing McCabe's upgrades anymore. Yasunori TT's very own angry pony. Now McCabe doesn't do too much with this guy that other masters can't, but he does it all just a bit better. 8" pushes+fast+nimble vs 10" pushes+fast, 3~4 activations for 10~13 SS to offset the 12/13 SS price tag vs some Peasants/free Huggy, and a penchant for taking strong minions and Glowing Sabre, both loving Yasunori's Kodoku. Just an amazing model who McCabe can take while maintaining a decent amount of activations. Dawn Serpent/Jorogumo These models won't be found in a lot of lists, but with McCabe they're suddenly given new life. Being able to reactivate a 9 or 10 SS minion tends to have some devastating effects on top of that extra activation. Now personally I tend to go for the Dawn Serpent on account of it having Ml and Sh 7 vs the Jorogumo's pitiful Ml5, though the Jorogumo gets a 0 attack on top of that and Eat Your Fill for 1 SS less. You won't see them in every list but anything big and minionny will benefit greatly from McCabe's shenanigans. Gwyneth Maddox+Illuminated As an alternative to the Dawn Serpent or Jorogumo, with Gwyneth Maddox and an Illuminated McCabe gives you a reactivating 4/6/7 damage track. That is a lot. Focus it all on one unit, spread it out between two - it's all up to you. By themselves a GwynIllu pair gives you one activation of set-up and one activation of high damage, which isn't exactly worth the 15 SS, but with McCabe's Black Flash you suddenly double your attacks, and with fast you're even giving a fifth attack at that 4/6/7. This is fairly combo-oriented however. An Illuminated is hardly a bad purchase so you can live without Gwyneth, but without the Illuminated she veers towards being dead weight/an expensive scheme runner. Beyond that there's some smaller synergies found across his hiring pool, which can give both overlooked and staple units a new purpose. Wastrels and Wardens can both add 's to their duel totals, giving the Glowing Sabre a 3/5/6 damage track on these cheap minions. Ten Thunder Brothers can increase the range of their Glowing Sabre up to 4", with its damage track complimenting the sturdiness of the TTB turning them into formidable beatsticks. The Obsidian Oni's heal is normally restricted to models with upgrades, which McCabe turns into a heal on any model. Torakage and Rail Workers can get a to their attack and damage flips, which suddenly gets a lot more significant on a Glowing Sabre attack.
  10. 1 point
    Check out the newsletter here: https://www.wyrd-games.net/news/2017/11/20/black-friday-newsletter
  11. 1 point
    @bindi Promises only buffs duels using the Ml and Wp stats so unless you intend to charge with the Katanaka it doesn't help much. They're fun to reactivate though and thr push + nimble can be useful if people tried to get out of LoS.
  12. 1 point
    Indeed. Von Schill's Stand And Shoot allows him to wound a few targets in a turn, which gives you multiple targets that your Oathsworn can bash.
  13. 1 point
    You mean 'you have your target' Hey, that's a really good point. I didn't realise that. Killjoy definitely needs oathkeeper now It's just that you can't hand it to them mid-game.
  14. 1 point
    Chuck Oathkeeper on Schill, Lazarus, and Strongarm, and then hit things. Your beaters getting positives against models they need to kill can only be a good thing.
  15. 1 point
    Sorry. Bad grammar.
  16. 1 point
    Perhaps in the future, to avoid so many confusions, the clever web monkeys could include pictures, or links, in their internet enabled emails and web pages?
  17. 1 point
    Should we be wary of assuming that the Raspy Twisted Alternatives set would be available next year?
  18. 1 point
    The translucent Hamelin. Is that with rats? Last year that didn't happen. Ditto for the amphibious assault and the Gupps.
  19. 1 point
    I’m looking at Desperate Mercenaries or Gunsmiths
  20. 1 point
    That's Alt Madam Sybelle.
  21. 1 point
    @Blage Your entries so far have been great! I can't wait to see what you make this round. You will surely be a worthy opponent, may the best piece win
  22. 1 point
    Thank you kindly I'm totally loving this competition, a real challenge and the standard of entries in all tiers is really amazing. Now you go and win this thing!!
  23. 1 point
    Extra ram if the model has already activated. I assumed you were talking about the Sabre and inbuilt critical strike. My mistake.
  24. 1 point
    Kodoku on the Warden with the Sabre is even better (if a lot more combo-orientated) Interesting run through Tokapondora - my little use of McCabe has seen me take the Sabre on the Emissary and tag teaming him with the Warden. They have been pretty good as a mid table team denying opponents schemes (and their runners...)
  25. 1 point
    Kodoku with the saber is usually great because the saber includes a ram.
  26. 1 point
    The Malifaux App, Bad Things Happen, is now available! You can find out all about it here. This app is a great way to track your collection, Crews, and games. It is also going to have more functionality added to it over time, and we're excited to provide it as a resource to the community. It's information is all up to date through the July errata, and it will shortly contain the November FAQ (as well as Gaining Grounds 2018). Thanks for your support!
  27. 1 point
    With "low energy" on the TT forums and some spare time in me life, I went to work on one o' them shiny tacticas. Maybe it gets the ball rolling and some day we'll have one for every master . Naturally these things will always be a work in progress as long as the game's going on, so if you feel I've missed some tricks or synergies or that I'm dead wrong about this or that, do let me know and I'll try to wiggle it in.
  28. 1 point
    That fix was my favorite of the whole show. Such a "useless" model that would be amazing in so many situations... but still be useless. the highlights for me, fluff wise, would be prentending to be a Beast, Hound, and Pig (making then a furry), Last Blossom (Naruto running), or Undead (that scene from Shaun of the Dead).
  29. 1 point
    He has come from far faraway
  30. 1 point
    Finished Lilith bringing me to 24ss thus far. Hoping to finish Nekima during my down time from IP.
  31. 1 point
    I'm not sure on the region lock -- following up the the developer to see. The purchase of stat cards will include expansion stat cards going forward.
  32. 0 points
    Ahhhh... you got me excited, I thought that this was available in translucent in this sale