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Nathan Caroland Nathan Caroland

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  1. Past hour
  2. Yes, it is suggested to roll them up with the image on the outside so that they will flatten when you unroll them. It is also recommended to roll them from alternating ends each time to also help.
  3. I finally got the money to up my pledge to dual commander. But it hasn't charged me for the change and says it will be charged when the project collects its funds. Does that mean changes to the pledge manager won't get charged until we confirm shipping details?
  4. Wave 5 upgrade speculation/hopes

    Someone told me that Lady Justice is getting an upgrade that will make her super strong. Anyone know much about it?
  5. Fighting Jack Daw

    Thanks Seadha! I wish this came in just a little sooner. The player who plays Daw in my area is a particularly good player hence why I was looking for tips and advise. I played wrongly and lost badly in my first game, losing me the third position in the tournament. Ah well! There will be next time!
  6. Lay the vinyl mat so the edges curl down rather than up and they flatten themselves out in about 15 minutes. At least the mat I got from playmats.eu does.
  7. Today
  8. Femme Fatale Begins

    The same problem with the diorama gallery. I can see participants and their photos. With the single model gallery everything is ok
  9. Dont trust them!

    Fatale night with this girls will ends for you in the catacombs under Honeypot Casino
  10. Yesterday
  11. Reckless = OP?

    I don`t have issues with Reckless as an ability. I have issues with some models with Reckless. Nobody is complaining about Firestarter but some Gremlin models are simply undercosted with it. Burt and Merris are pretty good examples. A good example is Rooster Riders, who lost it, aren`t almost ever taken in Gremlins but would be a pretty awesome pick in most other factions. Burt is everywhere.Today was a tournament with Tavish and Burt in a Shenlong crew (that did pretty well). Nellie picks both of them up pretty often too. Dirty cheater isn`t "breaking the balance of the game". If some Gremlin models lost Reckless I wouldn`t have any issues with it. Only thing I dislike about Imbued Energies is the Myranda "exploit" giving you 4 cards. As for other factions I think Wind Gamin actually "break the game". As does Hamelin. Sandeep is IMHO way too good, as is Nellie but they aren`t really "broken". A lot of models could probably be 1 stone cheaper or more expensive but TBH Phiona without a support master isn`t that awesome. She`s still very good but she doesn`t shine that much outside of Nellie/McCabe. I also explicitly said "I don`t think Gremlins are unbeatable" and we all know Alex would probably have similar results with any other faction but the fact remains they have a lot of models that are "too good". I don`t know about you but you might be the same case. You could have won all the tournaments you won but the games could have been 10:6 instead of 10:3?
  12. Reckless = OP?

    So a lot of you are complaining about this, especially @trikk, which is not the 1 time I see him having issues with the faction (I remember him being quite heated on the stuffed topic too), and I would ask to you: have you ever played gremlins? And if so, How would you change it to make it "balanced"? because you can't simply remove an ability on which a faction is balanced on. what about other factions? They're fine like they are? Dirty cheater is too good and breaks the balance of the game? How about imbued energies? How about oath keeper? To not forget recalled training wiphich I find utterly horrible (and I play tt, so I use it too). Are they less powerful in their faction? Gremlins models are too cheap? Yeah, but Allison and phiona cost 8 and they could easily cost 1 ss extra for how good they're. Also I would add that gremlin players that win tournaments are not regular gremlin players, but really good and strong players, that happens to play gremlins. I don't think Alex Schmid started with gremlins because they were op since day one (and they weren't at all), and neither I would say that he's winning so much just because he plays gremlin. I'm from Italy and I won a fair share of events with gremlins, but I won my games by playing well my cards, not because of my faction. I don't wanna sound disrespectful in any way, and if I do, I sincerely apologize, but I see way too many complaints, and not many solutions. I sincerely hate Victoria's, cause they promote a style of game I completely dislike, as well as Hamelin, which I find frustrating for the enemy to a point that makes the game not enjoyable, but I don't complain about them because they're what they're, and removing what makes them strong would simply put them in the dust.
  13. Gaining Grounds Campaign Tuesdays and Thursdays throughout September we'll be using the hide out rules Currently we're voting on a 4 or 6 week event here come join the conversation.
  14. Expanding A Lady Justice Crew

    I really like the Executioner with Lady J for the reason Rathnard mentioned. I just had a game using Lady J against Seamus just earlier today where I took one with her. Lady J had triple walked to catch a mad bomber seamus near one stash marker and the Executioner first activation of turn 2 used is upgrade to 1 AP charge Toshiro. He eventually went down but he threw a curveball into the resser crew as he needed some of the models to break off to get to the other Stash Marker. I had drained most of his hand thanks to cheating defense and the Executioner's kill trigger as well as 2ss for damage prevention so he lost a lot of steam that turn which let me keep the momentum.
  15. Forced target switching on furious casting

    Well in the case of a charge, Burt can't shunt attacks away because Charge is a tactical that targets him, and the attacks must be against the target of the Charge (so any other targets are not legal targets). Furious Casting is worded a bit differently, instead of specifying that it targets a model it just says you make 3 attacks "against a single target". It's an odd situation, because you could interpret that as "target a model with Furious Casting then make 3 attacks against it" but that requires a bit of a twisting of English in my opinion (even though it seems to be how it's played most commonly in my experience). I honestly feel like you could make a fairly good argument for each of the three outcomes: Burt cannot shunt any of the Furious attacks because he is the only legal target (since all the attacks have to be against the same target) Burt can shunt the first attack away and then all subsequent attacks have to be against the new target (because there is no restriction on what makes a legal target, but to fulfill furious casting all of the attacks have to be against a single target) Burt has to shunt individual attacks away, and he is always the first target.
  16. St. Louis Malifaux Desperate Heat 2017

    Did this event pass already? No date listed.
  17. Forced target switching on furious casting

    Sometimes it is best to quote the actual rules. Furious Casting: This model may discard a card. If it does, this model may make 3 Ca Attack Actions with an AP cost of 1 against a single target. Slippery: When this model is targeted by an Attack Action, it may select a friendly model within 2" which is also a legal target to become the target instead. *Cut out rest* Way I see it, your opponent was right. Burt was always the target, just he can slippery each attack to a friendly model within 2" as long as they were a legal target *in Range and LOS is all that matters most of the time* but he would be doing it for each attack, not using slippery once against the (2) tactical action Furious Casting. Slippery does not trigger till they are targeted by an attack action and Furious Casting is a Tactical action, just it generates attack actions. So you would be using Slippery against each Ancient Word attack action.
  18. Hey all. Just had a game against Zipp using Reva. It did not go well... Before I get into it, here's the rough breakdown: 50ss, Headhunter, scheme pool - claim jump, undercover entourage, leave your mark, dig their graves, mark for death. My crew: Reva (guises of death, litany of the fallen, maniacal laugh), Toshiro (command the graves), Bete Noire (my little helper), Forgotten Marshall, 2x Shieldbearer, 2x Crooligan. Schemes: Claim jump, leave your mark His crew (from memory): Zipp, Earl Burns, Fingers, The First Mate, Ronin, Jetpack LaCroix girl (?), 2x Iron Skeeter. Schemes: Claim jump, undercover entourage. Now I'm pretty new to Malifaux and it's only my second game with Reva. My positioning wasn't great, I had no idea what his crew could do and my luck was abysmal, both in hand draw and flipping (I hit an Iron Skeeter four times with Reva and failed to wound it once for example). My game plan was using the crooligans for claim jumping (which admittedly I stupidly set up on opposite sides of the board, completely exposed) while using Reva's early corpse candle through guises to get into his back field early with Bete, then tandeming in the Forgotten Marshall for leave your mark/disruption/killing, while the Toshiro/Shieldbearer bubble/Reva wrecked face for headhunter. I quit end of turn four, had we played it out to the end I would have lost like 10-3. I could not get anywhere near his crew. Their mobility was crazy and if I did manage to get into melee, he just bounced away. I left my crooligans out to dry to be honest but I didn't know they could get hunted down so quickly and they died after dropping one scheme marker between them (which Fingers then got rid of). Bete did nothing except die before she could do anything (she got into melee twice; first being gibbed by the ronin, the second pushed away and slowed by The First Mate who then leapt to the other side of a building, just to add insult to injury). The Forgotten Marshall managed to score twice but aside from a few ineffective shots did nothing. Reva was effectively sidelined by the threat of having pianos dropped on her. Fingers scored about 7vp on his own before tying up half my crew by getting into engagement with them and going double defensive and bouncing away if anything did get through. It was a horror show. What could I have done?
  19. Forced target switching on furious casting

    This is going to depend on the wording of Slippery. If he can use slippery to only shift an attack, Burt will still be targeted by the two remaining attacks. If Slippery works whenever Burt is targeted by an enemy, you could use it on the Furious Casting itself.
  20. Hollow Waif Anchors

    Sue and A&D are the most reliable anchors if you don't want to dabble in other factions. If you're ready to dabble, the sturdiest anchor I've used is a Flesh Construct (that thing takes a ridiculous amount of AP to take down); Mech Rider and Joss are expensive, but decent options; I've also had moderate success with Yin. If you don't have the points to spare, just pick stuff with HtK (there are surprisingly many Outcast/undead/construct models in the 6-8 SS bracket). For the ultimate anchor, bring Scion of the Void, she's not dying ever if you play her smart.
  21. Reckless = OP?

    I suspect that if when/if M3E rolls around Gremlins will see a change to Reckless. In the interim having easy access to activation control, plus 3 AP on the majority of their models makes a great many of the condition and scheme marker GG17 strats and schemes trivially easy for them. That's probably where all the renewed 'Gremlins are OP' talk is coming from these days.
  22. Hamelin activations....

    Rat Kings are pretty sturdy and hit very decently even on Df 6 models. Can't have too many of them, they are a toolbox for their cost (which is soulstones and cards usually).
  23. Trouble with Summoners

    this. play Levi, turn their own summons into your own summons, dominate
  24. So in a game I just played, a librarian furious cast onto Burt jebson, who chose to use his ability "Slippery" to switch the target onto a nearby bayou gremlin. When the bayou gremlin died, we decided to play it that it went back to Burt for the final two attacks. Furious casting says that it uses 3 attacks against 1 target but Slippery says that he may choose a friendly gremlin who is also a legal target to become the target instead. Did we play this correctly? Wording leads me to think that the other two attacks fail because the new target is no longer there, my opponent's argument was that slippery would need to trigger for each individual attack.
  25. Fighting Jack Daw

    If you have anything that forces simple Df duels (like, say, Abominations, Deso Engine or A&D and then Ashen Core) on his measly Df 4, you'll find that he's very easy to put down. Other notable things are blasts onto nearby models (see Hannah or Lazarus) and henchmen with good attack stats spending Soulstones to hit (see Rusty Alyce). Without his in-built suits to give out/rip off curses Jack's damage output will plummet (see Hannah or Librarian). A damaged Mad Dog will also shotgun Jackie to final repose very quickly. Otherwise, just use the Focus action and shoot his face The trick to getting rid of Jack himself is downing him before a Nurse gets to heal him up again. Then, it's activation control: he kinda likes expensive models, so a little bit of summoning won't hurt. To help you Levi players out there, Jack's thematic crew all have low Wp, so a Levi with Desolate Soul can have very favourable trades of turning Jaakuna Ubume or Guilty into Abominations.
  26. Outcast Henchmen - Are they superfluous?

    Aionus is a great toolbox in himself, almost a master (and does more than, say, Von Schill) Monty is an awesome tarpit post-errata specialty henchmen like Scion or Hannah fill their roles superbly Alyce is a good secondary summoner and has her utility outside of a great gun Mad Dog is literally a beast for his points and has great synergy with Sh-heavy crews Nix is weird, but has his uses (I'd argue both Monty and Scion tankier and more AP-efficient) so no, our henchmen are awesome at what they do when you bring them into the right scenario however, when it comes to pure stat-for-point comparisons, most henchmen are inferior to Enforcers in all factions (with some obvious exceptions such as Nekima, McTavish and Trixiebelle)
  27. Hamelin activations....

    Hire Obedient Wretch and Stolen, sacrifice Stolen for Rats. Throw Rats at Rats in order to get more Rats (hope I have two in hand). Turn into Rat King. Hamelin tries to summon two Stolen for the next turn. Between Hamelin and the Obedient Wretch it's theoretically possible to get 5 Rats turn one (two from the Stolen, two from Throw Rat, one from Obeying Obedient Wretch to Throw Rat). 7 Rats turn two. 7 Rats turn three. 7 Rats turn four. 7 Rats turn five. That's eight Rat Kings just from them. Of course there are many other ways to get more Rats. That said the resources committed to it would be overkill. Rat summoning happens almost automatically where Hamelin is concerned so while I like having two or three Rat Kings on the table, they're not something to be fanatical about.
  28. In a similar vein to my earlier thread: Your best choice of summon will obviously vary, depending upon situation. But what are considered to be the essential (i.e. most common) summons for a Molly crew packing Forgotten Path? I own The Drowned, Night Terrors, Shikome and The Hanged. Do Goryo perform any roles that Shikome and The Hanged cannot fill? Is the Kirai box a necessary purchase (for Onryo)?
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