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Linked Story Encounter: 2nd Match Prep

necroon

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So I thought the best place to start my Blog would be in the middle of 3 (friendly) linked story scenarios with no recollection of how the first one went other than "I got destroyed".

It was a 35SS match (Henchmen versus Henchmen) in which my Weaver Widow got a bit carried away killing my opponent's Valedictorian and Rogue Necromancy before it dawned on her that Schemes are things... but you know how those darn lady spiders are!

Anyways the next match is a 50SS story encounter and I plan on employing The Dreamer against Miss Molly.

I have not played the Dreamer before (I owned him in 1.0 but his rules scared me away) and am looking forward to putting my NLCB down on the table.

The Story Scenario is Spring the Prisoner (I think that is what it is called) and my list idea thus far is as follows:

Neverborn Crew - 50 - Scrap

The Dreamer -- 5 Pool

+Restless Dreams [1]

+Tantrum [2]

Lelu [7]

Lilitu [7]

+Obsidian Talons [1]

Stitched Together [6]

Teddy [11]

Terror Tot [4]

Terror Tot [4]

Terror Tot [4]

My thoughts is that he looks like he is able to summon Day Dreams fast enough so I'd save some stones for the masks there during turn one and get some early objective grabbing done with the tots while they stick around.

The Dreamer's Healing Aura looks like it would be fun with the Stitched so I wanted to try that.

Any thoughts? I'm open to suggestions!



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Which model would you put in the jail cell if you flipped Attacker?

 

Personally, I'd take Dreams of Pain to compensate for potentially being down a model. Dreamer's summoning is also all kinds of awesome, and if you flip either Attacker or Defender, you're less likely to be severely out-activated.

 

Also, Linked Encounters (as-written) lock you into Masters, not Factions, but if you're both cool with using house rules for this, more power to you!

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Which model would you put in the jail cell if you flipped Attacker?

 

Personally, I'd take Dreams of Pain to compensate for potentially being down a model. Dreamer's summoning is also all kinds of awesome, and if you flip either Attacker or Defender, you're less likely to be severely out-activated.

 

Also, Linked Encounters (as-written) lock you into Masters, not Factions, but if you're both cool with using house rules for this, more power to you!

Ah my first blog commenter! Welcome! 

The casual way we set it up has me as the attacker in each game with my friend defending with bonuses or penalties based on their VP. 

We started by each "picking a Master" we wanted to play or get some table experience with: I picked the dreamer and him Molly. 

We than picked a Henchmen that made sense that we would use in game 1 (without the Master) and game 3 (with the Master). 

The Defender uses the henchmen in game 2 as well as it is in the jail cell. 

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I'm really looking forward to it, myself! 

 

I'm using it as a motivation to paint (I am not good at keeping up with the painting side of things) so we have a painted models only "rule". 

Sadly my LGS has had a lot of trouble getting my Alps in. Which seem like they may show up in my Dreamer Crew. Just maybe. 

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