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Three Weeks Later

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So its been a couple of weeks and my bases still remain unfinished.

They are getting closer and I hope to have them finished by the end of January (is this how GRRM feels about getting his Winds of Winter finished? Poor bloke, lol!)

Saturday, the 23rd of January, I attended my second Malifaux Tournament - Arcanifaux.

It was 50 Soul Stones and hosted by House of War in Ringwood Melbourne.

It was 3 games in total and very relaxed. We had 16 players attend which is pretty good espeially as a good contingent from Melbourne had travelled to CanCon this weekend.

Enough Pre-amble lets get on with the report.

I used the same list in all 3 games. I am wanting to slowly use newer models. Just prior to starting my blogging, I had assembled Mr Graves so I was keen to give him a shot. I *could* have used more than one new model but I figured that if I change one variable at a time then I will learn to play a little better.


  • Lilith
    • On Wings of Darkness
    • Beckon Malifaux
  • Nekima
  • Mr Graves
  • Waldgeist
  • Waldgeist
  • Young Nephilim
  • Terror Tot
  • Primordial Magic
  • Cache +3

Lots of hitty power, no1 shooting and lots of models to ignore severe terrain.


Game 1:

Opponent: Nick Beatie

Crew: Guild

  • McCabe
  • Austringer
  • Hound x4
  • Luna
  • Mounted Guard x3


  • Guard the Stash


  • Power Ritual
  • Distract
  • Murder Protege
  • Assassinate
  • Line in the sand


Scheme Selection

Being very new to Malifaux, the only model that I had played against before was the Austringer. What I did know was that I was up against a fast list. I felt that I had to take some killy stuff objectives but I couldn't reveal them as he could just outrun me. I went for power ritual and Murder Protege. I didn't reveal either one.

My opponent revealed Line in the Sand and Power Ritual.


I was deployed fairly spread out, Lilith on my left and Nekima on my Right. I got lucky being able to get Nekima to be on the same side of the board as the model I had chosen for Murder Protege (a mounted guard).

He had 2 horses and McCabe on my Right with 4 dogs on the left  and the other horse as a reserve in the middle with his Austringer. 

Game Summary

We had standard deployment.

Part of my plan went off in that I used Graves to push a Waldgeist up to be pretty central and hold the centre. I dropped a Scheme in my left hand corner and my opponent asked why I had not revealed. The truth is that I use my own scheme cards and forgot to put on there the benefit of revealing early i.e. only need two quarters to gain 3 points. He was a good guy about it and let me have it as if it was revealed - I didn't even have to ask so thanks Nick if you're reading this :D

I was able to get Nekima to Kill the Protege Mounted Guard on the 2nd turn and netted two VPS. meanwhile he had schemes all over the place including in 3 of the corners and several on the centre line. He was running for the rear corner where I had my only on down and it was a race for me to kill Luna and for him to get rid of my scheme marker. Two turns in a row I remember flipping the black joker for damage. Didn't really go to well. 

We had to call it at the end of turn 4. I had 2 vps from Murder Protege, 1 VP from Power ritual and 3 VPs from Guard the Stash.

Nick had 3 VP's from power ritual, 2 VP's from Line in the sand and two VP's from guard the stash.

Final Score

6 - 7 Loss

Things I learned

  • Reveal Power ritual (all schemes if I will get bonus points)
  • Graves push does not require base to base
  • Stop models which can come back, i.e. McCabe from activating twice in the turn...
  • Play a little faster
  • ALWAYS cast illusionary forest BEFORE charging
  • Black Blood is 1 inch, particularly when using Nekima.


Game 2:

Opponent: Byron

Crew: Guild

  • Perdita
  • Francisco
  • Nino
  • Papa Loco
  • Santiago
  • Abuela
  • Austringer
  • Enslaved Nephilim


  • Interference


  • Outflank
  • Body Guard
  • Murder Protege
  • Breakthrough
  • Line in the sand


Scheme Selection

First time I had played against The Ortega's so I was not quite confident enough to take assassinate. I went for breakthrough, given that my crew is pretty well versed at getting across the board and Murder Protege given Francisco is a bit of a H2H specialist.

Byron took the same two strategies and we both revealed.

Game Summary

We had standard deployment.

Byron deployed first and was more towards my right side than being central, with the exception of Nino who was deployed in a building on my left side. I was worried about the flurry (hair trigger) that he would be able to shoot down my crew and do me some nasty damage. I deployed Nekima on the right, Lilith on my left with Graves and the Tot. The rest of the stuff was fairly central if not skewed to the right.

Having played against shooty lists in the past in other games I figure that I have to present everything to the opponent and just try to cross as fast as possible and hope to engage and take them out.

This kinda worked. Byron went first and said that it looked like a trap that Lilith was deployed within 18 inches of Nino, he said he'd 'take the bait' and Lilith was targeted with hair trigger before she got to move and took a few wounds. I used at least one soulstone to do damage prevention. Graves then pushed Lilith up the field towards Nino. can't remember Byrons second activation but Lilith was my 2nd activation. She walked 6 then charged the remaining 6 to the top of the building. Byron Heart sank when Lilith showed Nino who is the master of Malifaux. 

Byron had unfortunately deployed his stuff in a poor position between some fences which he didn't realise would stop his pushes so most of his first turn was moving from my right towards the centre. I did run my Tot up to be within range of Abuela who got some shotgun to the face and died in turn 1.

Byron didn't really get a chance to move much further from his spot at turn 1 given that I was running head long at him with Nekima, Lilith and Graves. My Primordial Magic slithered its way down the left hand side of the board to be able to count as a marker for breakthrough.

I eventually got Francisco with Nekima after he had taken out Lilith - I lost the Initiative.

The game got called at the end of turn 4 due to time. I had my two Scheme markers in his zone and had collected 3 points from Murder Protege. I had 3 points from Interference as well. My game journal showed that Byron had 2 points but I think I may have written this down incorrectly... I have a vague recollection that he was able to kill Nekima too. He was not able to even get close to breaking through however.


Final Score

9v5 (or 2 if he didn't get Nekima - we were drinking some beers during the game so my memory is hazy!)

Things I learned

  • Always do zero actions on Lilith and Nekima BEFORE moving or charging - two games in a row and I still failed to do these a couple of times...
  • Concentrate on what I will lose should I lose initiative
  • The placement of trees and forests and what LoS it will block from my own models and which models will get slowed down
  • Tot's are not invincible, don't use them to even attempt to engage models even if they are little old ladies in wheelchairs... little old ladies weild shotguns!
  • LoS is required to target a model. I think I knew this but it was important for Byron at one point and we looked it up in the rule book.


Game 3

Opponent: Nick

Crew: Outcasts

  • Hamlyn
  •             Piper
  •             Melody
  •             Survivalist
  • Amanozako
  •             Oath Keeper
  • Johan
  •             Oathkeeper
  • Ashes and Dust
  • Obedient Wretch
  • Rat
  • Stolen x3


  • Extraction

Scheme Pool:

  • Vendetta
  • Protect Territory
  • Breakthrough
  • Frame for Murder
  • Breakthrough


Scheme Selection

I took Breakthrough as it worked so well for me in the prior game and Frame for murder. I wanted my young nephilim to get killed he hadn’t served me well this tournie... lol. I revealed breakthrough and my opponent revealed protect territory. I failed to think about my opponents unrevealed scheme.

Game Summary

We had Flank Deployment with a huge bit of severe terrain in the middle, right near the informant marker. I was told to pick sides so I took the side with this close to the deployment zone. Love the fact that my crew can just (mostly) ignore severe terrain.

I had no idea what Hamlyn did (does) so I had the goal of just killing him early on, simple kill Hamlyn and then take out the rest of his crew... or so I thought!

Turn 1 I move some stuff up into the severe zone he makes a rat king (or 2?). I get off a tangle shadows on Hamlyn and put him in base with Lilith, I made a HUGE mistake in that I had already moved my Nekima model... I *should* have been able tangle his Hamlyn in and then hit it once or twice with Lilith and then charge in with Nekima. MEGA mistake. Instead Hamlyn stayed around the middle for a couple of turns obeying Nekima onto Lilith. I got Hamlyn to one wound on the second turn then he Obeyed Nekima again who killed Lilith and splashed the last point of damage with black blood. My opponent forgot he could use a soulstone to do a prevention flip. In a friendly I would have told my opponent he could do that but I had already made that big mistake and I had now lost Lilith. Does this make me a jerk? I hope not...

From here on it was just mop up. Nekima killed ashes and dust who, surprise, was being framed for murder. That got Nick 3 vps. He had killed my Young the prior activation so I got 3 as well. Nekima then spent the next two turns (3 and 4) chopping down the tower to stop Ashes from coming back to life.

As there was the big melee around the centre we each scored 4 points for Extraction.

Well, that big bit of severe terrain in the centre may have been my downfall as Graves just couldn’t get away to breakthrough. With the sheer number of models, Nick was able to shut down all my scheme placement. At the same time he was able to place heaps of markers.

This game went to the end of round 5 and we flipped for another round, it didn't continue. Nick was an excellent player and knew his crew inside out and back to front. He played very fast which I was scared was not going to happen due to the number of models he had out. We could have have time to play a round 6 had the game continued - Big double thumbs up.

Final Score

7 v 10


Zero actions ALWAYS before attacking/charging (seems that I forgot to activate Lilith’s zero a couple of times... AGAIN!)

Activation order is SUPER important especially if it is possible to tangle shadows

Protect Primordial Magic if planning on using it for a scheme marker. I haven’t quite figured out how to do this, perhaps run something pretty hitty with it...


Overall tournament thoughts:

Great venue, Allan is doing a splendid job of building up a great community, keep up the good work.

2 losses and one win; I was pretty happy to still finish 8/16. I’m there to have fun and not take the game too seriously so I don’t really want to focus on my win/loss ratio. I am more keen to improve as a player so my opponents wont be like “I don’t want to play him, hes not very good it will be a boring game”.

I learned a lot about my crew. It seems that the 3 most important take homes were:

Take Zero actions at the start of my activation – im just way to keen to get in there and beat stuff down!

Think about opponents unrevealed schemes

Always reveal schemes if it means getting easier VP’s


I am planning on finishing off my bases this Sunday. Yep the painting WILL continue! 

Game Count = 3

Models Purchased = 0

Models Painted = 0

Models Assembled = 0

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