Just to let people know
As of the start of 2016 I will be taking over the management of the UK Malifaux Rankings, keeping these up to date, the originals are at www.malifauxrankings.com.
Before then though I want to start taking ranking scores for the rest of the world, specifically those regions mentioned in the Wyrd Forums Community Events area; North America, South America, Europe, Africa and Asia (as well as the UK).
I’ve set up example pages at www.potentiallylethal.co.uk/malifaux-rankings and I think the instructions are relatively straightforward, and to emphasise, these are not the completed areas as I will be breaking down the regions into countries as and when I get data.
If you want to start sending data for non-UK tournaments to me at email@example.com with the required details as stated on the instruction page I can start getting this started internationally.
If you see any glaring mistakes or have suggestions for improvement please let me know.
Stephen (Potentially Lethal)
Last night at Durham Raiders was my ninth game of Malifaux, and my ninth win.
This time though instead of setting out to beat the life out of my opponents models I thought I would actually try scheme running and denial for a change.
The schemes I took were Assassinate and Cursed Object, the shared strategy was Squatter’s Rights.
David was running Brewmaster and co. so I decided to just run McCabe’s box as Sidir and the Wastrels are immune to WP duels in their own Activation getting around one of the main problems with Brewmaster. I also took Luna to do a lot of running around the board.
As part of the league there are certain achievements that we have to gain for points and one of them is to let your opponent setup your crew, we both decided to tick this box tonight so we both setup crews in huddles in far corners…
My plan was to give make Luna Badge of Speed and keep McCabe near her to make sure I could get it back if needed, this worked quite well in that I had claimed 3 Squat Markers by the end of turn 2, and was able to protect them and hand off a couple of Scheme Markers for Cursed Object by the end of turn three.
I kept the Wastrel’s and Sidir as a group, using their healing and shooting to deal with the Brewmaster to claim Assassinate before the end of turn 3 getting full points for it.
I was slowed a bit when Sidir was paralysed but the Wastrels healed him and were able to shoot a few other things to death, one Wastrel made a claim on David’s Squat Marker after the model near it had moved off denying him more than one VP for Squatter’s Rights throughout the game.
On turn 5 I could have got rid of one of David’s Scheme Markers to deny him points for his scheme but I didn’t, rather I concentrated on making sure I got points for my own schemes and secured the strategy areas.
In the end it was my 9VP to David's 3VP and I didn't even kill most of his models to do it (which has been my usual way of playing up until now ), I was glad to remember Cursed Object, as I usually forget to do these types of schemes, or haven't even attempted them.
I’m looking forward to getting Miss Ann Thrope during the GenCon period as I know I will spend the qualifying amount on the site, just wondering if I can get a couple as they are multi-pose models allegedly.
It would be good to get these different models for the Wastrel, though I don’t use them often I do like using them now and again as they are cheap and give out reasonable offence when in a group and the fact that they are Ruthless really helps.
Was a fun game with David, I’m looking forward to adding the Brewmaster to my Ten Thunders collection, now onto the nest games which should all be at 40SS, have some fun ideas for these with a really mixed collection that I’m getting together, just wish I could get me some Guild Hounds.
Original post at Potentially Lethal - http://www.potentiallylethal.co.uk/2015/06/17/scheming-and-running/
So I've just built my first crew for the slow grow league starting tonight.
I finally settled on McCabe so I can add Guild and Ten Thunder models to the crew to flesh it out.
There is not a lick of paint on the models yet, not sure if I will paint them or just pass that on to someone else
Had a great time last night at the Durham Raiders club for a couple of reasons:
Went to a new club and met another group of people who shared my hobbies
Played my first game of Malifaux
Now even though point one is extremely important and was really fun as the club was well run and really welcoming, point two was the main exercise of the night.
I have been humming and hawing for months on the viability of me continuing with Warhammer in any way whatsoever and came to the decision to start selling off my big armies to get into skirmish gaming and one of the first games that tickled my fancy was Malifaux.
I really loved the look of the models (and now I’ve seen them close up am totally blown away with the sculpts) and the steampunk/fantasy/horror theme really looked great.
It was great that another couple of Darlington’s Dogs of War club members fancied transitioning into Malifaux as well as this gave me more reason to go that way.
The Dreamer and crew
As part of this I picked up a pre-painted Neverborn crew to get me started and to see if I really like the game system, Lee has painted this great Dreamer crew which I’m really looking forward to trying out. I will be fleshing out the Neverborn faction but the faction I really want to get to grips with is the Outcasts (and most specifically The Viktorias).
Whilst talking about this change from Warhammer to Malifaux online I was offered a chance to play a learner game with Andrew Newton. Of course I jumped at the chance.
I met him and David at the Durham Raiders club and after a getting to know you chat (which was great fun guys ) Andrew and I got down to play.
He had opened two small crews to learn with, I was playing Rasputina, Ice Golem and three Ice Gamin whilst Andrew was using Sonnia Crid, Samael Hopkins and three Witching Stalker.
I think it was good fortune that I had just finished my first read through of the rules (and just finished listening to a podcast about Rasputina) as a lot of the rules and strategies seemed to click into place very quickly.
We used a lovely set of Old West laser cut scenery that gave it the impression of a showdown at noon, which really added to the flavour.
We only ran the Reckoning Strategy just to see how Victory Points (VP) worked.
From the start of the game, apart from 2 Black Jokers, I seemed to Flip and Cheat really well, never really kicking off any of my major triggers though.
I kept tossing Gamin forwards and Ice Mirrored Rasputina’s 12″ range Shooting attacks through them, this seemed to work really well