Having recently returned from BK-Faux (A decently sized event in New York City) with my metaphorical tail between my legs I've resolved to become a more competitive player of Malifaux. I've made the rounds through my LGS and found 4 or 5 players that like the idea of being more competitive as well, so we have decided to help each other get there.
I've played Neverborn since 1.5 and, although I was very interested in foraying into Arcanists, have decided to stick with my favored faction of lovely ladies and terrifying monsters as I figure out if I have what it takes to go the distance!
What do you think makes someone a more competitive player? What tips do you have for someone looking to turn their game up to 11 (from, admittedly, about 4)?
Recently we decided to find out who is stronger — Perdita or Yan Lo.
The rules were quite simple — one master, three upgrades, fight to the death on a 1'x1' table.
Yan Lo took the Brutal Nekhekhara, Innerving Aura and something else I don't remember
Perdita took the upgrade which lets her ignore armor and incorporeal and something more.
What upgrades would you take for these masters?
Next week I'll publish the results, but before I'd like to see your predictions.
Last saturday at Geek Wars we've had an awesome tournament! 12 participants, 3 rounds and tons of fun!
Alas, I don't know the players' names on the forum, so I can't mention the winners. I had a small prize package from the henchman's welcome kit, but to encourage the guys I made for them a free participation in our next event, which is going to be held very soon!
Well, tomorrow is twatifaux.
Im a wee but under prepared but I'm totally stoked to be able to field a painted crew.
Since my last post I've played one more game. This time we played scenario 2. I looked at James' Ramos crew and realised I couldn't beat it. James realised that in our last game I couldn't have tangled Ramos into Lilith as he has the upgrade where I lose all suits when I cast at him... It wa unintentional and the game would have been totally different.
Anyway, there was no luck for me to be able to get him so I just played for the VP's. He removed most of my models but I had around 8-4 VP's when the corpse markers were down.
I also had an intro game with a mate of mine, Ned. He played used the Neverborn and I had guild. The crews seem pretty well balanced, I copped the black joker a few times in flips but Ned picked up the basics pretty quickly. We didn't have any schemes or strats - it was just to learn the basic mechanics.
Angel Eyes was pretty useful with her move trigger to get out of combat and then shoot me up.
i went down in a screaming heap of corpse markers, lol!
Ned pointed out how good Scion is, I think I'll be using him soon... Watch this space!
I've also got a good hobby update (pics after twatifaux)
My doppleganger and primordial magic are finished. I also changed over the bases on my terror tots, chereb and Lilith. My little crew is coming along nicely.
After Twatifaux I'm going to be painting up a new master box and a whole host of new models so keep your eyes peeled and I'll have some updates up really soon!
So its well overdue for an update and here we go:
In the last 4 weeks there has been a lot going on, both Faux wise and IRL. Things of note should have been posted - so here they are:
I was invited to play in the Red Jokers slow grow campaign.
This was kinda sprung on me when I rocked up to play. I was all fired up to try out GG16. But had a crack at the campaign instead.
I had what was in my miniature case and as my waldgeists were 90% complete I decided to run with:
Juju with the unkillable upgrade (from the swamp?)
1x primordial magick
I was up 10 thunders, it was my opponents 2nd game in the campaign. Can't exactly remember what he took.
I made a huge mistake of trying to bodyguard a Geist - do'h! Lost 3 vp there.
game ended up a draw 5 each or something.
It was the first time id played Jeremy and it was a cool game.
The campaign is mostly run on Wednesday nights at a rotating venue and there isn't always room for additional people to play. It's also run on Friday nights. Unfortunately my Friday nights can't be dedicated to faux. So I've had to drop out of the league
6 Feb 2016:
I managed to get in my first game in preparation for Twatifaux - what's shaping up to be the premier malifaux event in Melbourne.
The players pack can be found here: https://drive.google.com/file/d/0B6NPUtRKDPt7V0poejdhUV9DNm8/view?pref=2&pli=1
Jack Daw Can't really remember his upgrades or much of the rest of his crew.
Wings + Beckon
Doppleganger + Mimics Blessing
Show of Force
Catch and Release
I took Hunting Party and Covert Breakthrough.
Luke Ended up with Convict Labour and Hunting Party
Convict Labour seems very very hard....
Luke deployed first fairly front and centre not going deep down his max length of 18 inches. I deployed half of my crew at the top of the deployment zone (18 inches) and then the rest at the 9 inches up and 18 across.
We both moved in for the middle Squatter, I pushed up one tree, and failed to show the door to the other. I was able to get Lilith into combat with Jack Daw on the first turn with a move, charge and engagement range. I burned through my stones so I could get the +'s to hit enabling me to be at neutrals. I had Graves in the thick of it as well, splashing black blood all over his minions. I did lose my tot without anything in return.
That bought the second turn around in which I cheated in a high number with the doppleganger. I got Nekima in as well, Jack was toast. I took out most of his crew on this second turn. I think the finishing move for Nekima was actually stoning for a Blood for Blood so I could do two guaranteed points on Daw. Nekima then ate the rest of his crew.
I used the Illusionary Forest to great effect blocking Johan off from being able to get in.
By the end of turn two, I had lost Lilith but his crew was down to a montressor and *maybe* a Johan plus one small undead minion.
We called it at the end of turn 2, it looked like I was going to get up 7-2 or something.
Thoughts/ Things I learned:
Zero Actions, I'm finally getting better with them
Choose one or two things to focus on a turn, and make one of these scoring points
Make sure I keep cards for defensive flips
Lilith is plus to damage and not hit (i made a mistake and got confused. Thankfully I had some spare stones so Luke was happy enough to let me just pretend I had burned the stones to be at a neutral flip to hit Daw. Had this had happened in a tourney I may have had to just give my opponent the win.
We had a rule query about Liliths illusionary forest and if it disappears when she dies. We didn't want to get too bogged down with doing internet searches and stuff so just played it as it was written - so apparently correctly - it doesn't disappear when she dies.
And.......................It took me way too long to post this so here is a 4th entry of note - another game!
Ramos -- 5SS Cache
Bleeding Edge Tech
Wings + Beckon
Exhaust Their Forces
Leave Your Mark
Neutralise the Leader
Occupy Their Turf
I had Neutralise the Leader and Occupy their Turf.
James had Convict Labour and Exhaust their Forces
Standard deployment. There were two medium sized severe terrain points around the middle of the board. James had a H2 blocking piece of terrain on his side of the board about 5 inches or so from the midline.
James and I the only ones at this games club who relatively actively play Faux. The last few times we have played I have been beaten rather convincingly.
The game began with James moving Ramos upto hid behind the blocking terrain. I was able to show a Waldgeist the door and then walk twice to be within 6 inches of Ramos. When it was liliths turn to activate she tangled shadows twice to try and pull ramos out to say hello. I stoned twice but was unable to get him.
I moved nekima up to be able to take advantage of the second turn tangle.
Second turn, I cheated fate to get initiative. I had a pretty good hand, two picture card masks. I was able to get off tangle with my second action and then start wailing on Ramos. He was pretty well blocked in so he couldn't get away. Nekima finished him off. Howard came in and failed to kill Nekima. I fed james a Primordial Magic on the right hand flank and my Waldgeist who got tangled was eaten on my left. I also lost my Tot gaining nothing in return.
Once again I used the terrain to block off Johan and the systematically take out some stuff with Nekima.
James ended up having Joss alive and maybe the metal Gamin.
I got 4 for Interference and 3 for Neutralise the Leader for a total of 7
James got 1 or 2 for Exhaust their forces and 2 for Interference for a total of 3 or 4.
Things I learned/Thoughts
How will this list get more than 7 possible points? This will have to be something for me to think about...
I think I played a pretty much flawless game, not missing any zero actions, maybe I missed one with Lilith...
I did runout of cards for the insta kill ability of Howards. I had to punt 2 soul stones instead of cards. I don't want to be in this position ever ever again.
All Month Long Hobby Updates:
I put together the Guild Models from the two player boxset and got some base colours onto them. But nothing to really show as yet, they are just a blue blur at this stage. I may be doing some demo games and needed them put together so I went the extra step and got the base colours onto them too.
Additionally, Not sure if this counts as assembly or not but I am also working on some Illusionary Forest, Germinate and Scheme Markers done with the cheque floor plasticard. At this stage I have cut out 3 50mmx50mm forest markers and 5 scheme markers. No photos of these till they are painted though…
This time all models are 100% complete and have been varnished. My Photo skills are pretty rubbish and are shot with my iPhone.
Firstly the 3 waldgeists:
I'm fairly happy with how they turned out. I could have done a little more work on the bark but at the end of the day they are animated trees. Not too much I can really do with them.
I've continued with the purple skin for the nephilim. This guy wasn't too hard to paint. He's a nice model and can't wait to start showing people the door.
Finally, the true mother herself and the name of the post - Nekima!
Being such a central model to my crews I put a lot of work into her. I'm very pleased with the result.
New Years Resolution Count:
Game Count = 6
Models Purchased = 0
Models Painted = 5
Models Assembled = 4
Total Count = -3; I think its going to be hard to end up in a positive given the amount of models I plan to paint this year but heck I can give it a shot!!!
But I’ll tease a bit first. What can I say? I’m mean and it’s funny. You know, unless you know how to scroll down and skip the rest… I should stop giving ideas now.
So this Saturday just gone, I went to another tournament (third in three weeks! Kinda tired now) which was Ante Up in Northampton. I’d spent the previous week messing about with Collodi and loving every minute of him, this week I was planning on doing the same with Rasputina.
Unlike the great puppet, I have some experience from last year where I always chose to use Armour of December and lacked the Blessed of December, Snowstorm and Silent Ones due to the lack of plastics.
For the most part, these games bored me. Raspy didn’t want to move and if I did move her, a masters AP for a 3” push to get a mirror target was entirely underwhelming. As were her attacks, for that matter. Raspy was an effective Ca6 vs Df without triggers, when I’d come from Kaeris and her Ca7 vs Df or Wp, as I saw fit. Sure, she had a decent damage track and I now understand the role the focus action a whole lot better than I did before but I found the games to be static and lacklustre.
Move on to now. I have Snowstorm, the Blessed and two Silent Ones and an itch to see how I could do with the Shattered Mirror upgrade. As the tournament pack showed the strats and schemes early, I made a list per round to use these models/upgrades and see how much I enjoyed them.
I won’t bother with a blow by blow as this blog is not intended to be about battle reports. I played three cracking games, two of which were against members of the Squigs and had a blast (hur hur) again.
I was hoping to be proved wrong, that I would find Raspy to be lacklustre once more and have my choice made easy but between leaping Blessed’s, Snowstorm rocking the joint (and not once exploding) and a hilarious first turn charge by Kaeris/Ice Gamin grenade (hurled by Kaeris, not smashed by me), this was not to be. The frozen heart themed crew was very pleasant to play and, if I added the Ice Dancer, I could see running Raspy in theme quite happily.
So what’s a guy to do to make a choice? Well, I figured I’d have to move on to my other undecided masters (Mei and Ironsides for Arcanists, Lynch and Dreamer for Neverborn) and do much the same: test and review. A daunting task, though I guess half the games would count as practise when I did settle on a faction.
I figured I’d start with Ironsides. Yes, she’s got a reputation for being a weak master but I remembered a guide put onto the Wyrd Place* Facebook group that I read last year, and I firmly believe she can do well in the right situations. Plus, she’s a pugilist in a Steampunk world. That’s just cool.
It was as I was reading the potential crew members for Ironsides that I was struck by an epiphany. I’d approached this all wrong. Yes, masters are a hugely important part of the game, but if I’m playing Seven Masters for Seven Rounds, then the actual consistent factor is going to be the other sodding models I use. And this is where I know exactly what faction to play, as I just think the Neverborn minions, enforcers and henchmen are more fun to use and plain cooler.
The M&SU doesn’t inspire me. Beasts don't inspire me. The Showgirls are nice (Cassie is awesome) and the December cult appeals, but the majority of the Arcanist faction leaves me meh. Compared to Neverborn, they have character galore from the top to bottom. With Pandora last year, I’ve run lists with Hans and the Doppleganger, no minions, all minions etc. With other masters, I can do even more and thanks to Collodi, Zoraida and Lynch, be highly flexible in the models I use.
So this third post has taught me two things. First, I’m dumb and still don’t know how my mind works 34 years into life. Secondly, this is my year of the Neverborn.
*The guide is excellent and can be found via Ironsides Pull My Finger page. Kudos to Rhiannon Morrison for her excellent write up.
I've been meaning to update the blog for a little while but have found time today finally!
3 posts in 2 months isn't too bad really by my standard.
Painting, I finished my first crew of this year! I'm aiming to get at least 5 done this year after the last 2 years paultry output. Yan Lo in all his glory
Happy with the way the crew turned out. Izamu's eyes were my first proper attempt at OSL other than a couple of half-arsed ones, think I'll be trying it a bit more with other stuff.
Next crew box I'll be doing is Salvage and Logistics, make a start on playing the Outcasts I've wanted to play for a while.
I've made a start on other goals for this year too, I've entered 2 best painted contests at tournaments which is already half of what I did last year!
I won both of them as well with the Yan Lo crew which I was pretty shocked about, other people not so much, but I'm always suprised if I win a best painted.
Gaming wise I've tried out Yan Lo which I'll try more of, I think he's probably lacking in some respects as everyone says but think I might enjoy him. Only more games will tell.
I've been trying to get Seamus to finally work for me after a few failed attempts since M2E started, but I think I've finally cracked him which pleases me immensely as he is one of my favourite masters in terms of fluff and style. Now I understand the way he plays a lot better, I really like his playstyle too as it's very thematic to his background and fun. I also feel it satisfies certain sets of strats and schemes that other Ressers struggle with so win:win
Kirai has only seen table time lately at tournaments for me and I had a single game with Jack daw also, someone who I want plenty more with.
Continuing with the getting along with my aims for the year, my competative game keeps getting better I think.
In the LoEH I played with Ressers (Kirai/SeamusKirai) against (Lilith/Pandora/McCabe). First game was very close, I managed to take out Nekima before she could do too much damage and managed to just deny one point of turf war making a 10-9. 2nd game was cool, Nekima killing off a very wounded Pandora to gain melee master and wreak havoc. 3rd game I was on table 2 last round in contention for 2nd place of the tournament, timing called at a very in-opportune time for me and meant I ended up losing by a point. If it was called 30 seconds either way I would've won by a point minimum. Frustrating, but thems the breaks.
Then I played in Ante up taking Ressers again (Seamus/Kirai/Seamus) against (Pandora/Kirai/Kaeris) a memorable moment in the first game was my copycat killer lobbing the head of a fully fit Nekima with a flourish and then dying to black blood!, it took some patient waiting and a bit of set up but well worth it! The Kirai-off was a very tactical tit for tat game but good fun. The last game would have been a lot closer if it wasn't for my awesome luck getting iniative just when I really needed it even though the odds were against me, making me able to heal up Seamus to full from 1 wound left, and able to still score Entourage.
I ended up on 3 wins at the end of the tournament and taking out first place! as well as 1st for painting!
That's pretty much my hobby since last post, hope to get another entry in soon after I complete more models or go to another tournament!
Our gaming group is looking for a second female player. Right now our campaign is Through the Breach, Wyrd's game of Victorian steampunk horror. Our group consists of three reliable male players and one female player. Looking for one more girl to help balance the numbers a bit.
We play on Friday evenings, from around 7:30 pm till 12 am, Pacific Time.
Experience with Through the Breach is not necessary. Rules can be taught. Our games are a mix of social challenges and combat. If you have played TtB before, please be aware that we do use the following rules modification:
1) Rather than Fated only flips against static TNs, we use opposed flips with the Fate Master having his own deck.
2) We don't use the five game sessions per Fated artificial deadline to end the campaign, but rather a more organic system that allows characters to grow more naturally.
We use skype for VOIP and Fantasy Grounds as a Virtual Table Top. I have an Ultimate FG license, so any free version of the client is sufficient to join in.
Thanks for reading, please contact me if you might be interested!
I had a plan for this post. Okay, it was fairly rough and may have ended up as two posts but nonetheless, I had a plan. I was going to analyse the two factions I can use for this self-imposed challenge, examine my feelings on each of the seven masters for both Arcanists, focussing on those that hold little appeal to me (Lucius, Zoraida and Marcus, if you’re curious). I would then move on to general lists, see if I could make a pool of models that works for the majority of the masters (so M&SU for Arcanists, as they’d serve Kaeris, Mei, Ramos and Ironsides well) to see if that affects which faction I choose. I’d weigh my options and settle on a choice, hopefully before Lost Love this Sunday. Then, I’d take a master from the chosen faction and begin the practise.
Instead, I looked at Collodi. I realised I was supposed to look up the other masters… and kept looking at Collodi. I went to Lost Love 4 on Sunday and guess what? I ran Collodi.
I had an absolute blast with the Puppet king, playing four rounds and winning three of them, as well as a practise game and a half on the Saturday (my first Collodi games ever). I learned some important things from the weekend that will definitely influence my choice.
First of all, my theoryfaux is far worse than I thought, at least in relation to myself. For the unfamiliar, Collodi has two ways to play: buffing his puppets/minions to greater power OR stealing their buffs to boost himself. I love the idea of the former, making Collodi run around as a general leading his frankly bizarre army of ‘Puppinions’.
I was wrong. It may well have been due to this being my first game with Collodi, but I found the Fated upgrade to be underwhelming and it was only when I got more aggressive with Collodi that I found my stride. I thoroughly enjoyed the master from this point, and I’ll write more about that elsewhere. Well, maybe. I can procrastinate like a writer, so I’ll admit a write up of my weekend may never happen.
So where does that leave me for the challenge? Well, I need to rethink my strategy. I don’t think persuading myself to enjoy masters that just don’t appeal to me is the right tactic (slight lie, I can see some appeal in Lucius and Zoraida, but Collodi covers those bases for me). What I need to do is look at the masters I’ve not tried and currently think I like. These are Rasputina, Ironsides, Ramos, Dreamer and Lynch. I’ve got Ante Up in Northampton on Saturday (go on, buy a ticket, they are still available). I think I’ll try at least one of them out there.
I’m writing this to try and figure something out. See, I love this game and have been playing for around 16 months now. For the first eight or so, I went Arcanists and had a middling to poor record though I will note that I thoroughly enjoyed playing Kaeris. So much so, that I bought bits from the Easter sale to get the alternate version of her.
Then I moved onto Neverborn, playing them almost exclusively from June until the nationals (Okay, mostly Pandora. You probably could guess that from my avatar). And I had some success, getting a second place and a fourth place at some smaller events, and managing to get 19th at the 2015 nationals! Definitely pleased with that performance.
Still, there’s only so many “Oh, you’re a Pandora player” I want to hear, so I figured I’d start someone new. When Mike revealed the pack for the 2016 nationals, I even thought I might take a stab at the fixed list approach, practise for most of the year with one master and see if I could equal or even beat my performance.
Then, when I should’ve been working, I thought of some simple maths. Prepare to be stunned.
There’s seven masters to a faction in Malifaux.
The nationals consists of seven rounds.
These numbers match!
My mind is astonishing to behold, I know. Moving on, the idea is that I could play seven rounds using all seven masters for a faction at the nationals. It’s the only seven round event in the UK (that I know of), so the only chance I’d have to play this. Question is, do I want to?
A part of me definitely wants to say yes. And part of me wants to say no. So in no random order, let’s throw down some thoughts. I’ll note down positive or negative, though it’ll likely be clear.
variety is fun (and I will get bored of a single master until the nationals, definitely) - Positive
I have the better part of two factions, mostly painted. There’s not going to be a tremendous amount of work getting the models to tabletop quality. - Positive
I don’t all masters for any faction - negative (wallet speaking here, I don’t own Marcus. All those beasts if I go arcanist… yeouch)
7 rounds, 7 masters, 10 strats. I’ll need redundancy, knowing three strats confidently with each master (I want to do this well, not just turn up and play). This is a lot of work - negative
I won’t learn any one master in depth - negative
It’s different. - positive
I’ll learn the faction as a whole better - positive
No chance of a trophy. I know what I said about my placings, but it’d still be nice to dream - negative (albeit, minor one)
Having to play as either Marcus or Lucius, neither of whom appeal - negative
….having to try out masters I wouldn’t otherwise and, just maybe, improve my game - positive
Hmmm. The list is rather balanced if you just add things up, but writing it, I was struggling for the negatives more than anything else. That’s the deciding factor. I’ll do another post weighing up my two options as I’m not starting a new faction for this. And I may do some posts along the way, tracking my various failings. For now though my plan is to do Seven Masters for Seven Rounds.
Well, I finally finished off my bases. I still need to do the rims, but I'll do that as part of finalising the model.
After the achievement of getting the bases done, I figured I'd assemble a new toy:
furthermore, I got 3 models painted (mostly). Daylight was running out so I still need to do the eyes. I'm thinking blues? The bark is done using about 6 layers of airbrushing. I am not 100% happy with the gradient variances, but hey they're waldgeists; I can only make them look *so* good.
I’m considering attending an event in a couple of weeks that is based on a limited pool.
Now whilst this event is set up in a way to make it seem a beginners event, it is probably one of the most challenging ways to play tournament Malifaux. You need to plan for all sorts of eventualities before you even see the venue tables.
This event is fixed master which sort of makes it easier, but also can make it harder for some masters.
There are probably a few sorts of Malifaux players, and their approach to crew building will affect how the approach this sort of event.
1 sort plays with a virtually fixed list, or at least a core of models, and only change a few things to what they know. This is the sort of player that most people start as (due to only owning a few models), and some stay as. If It works for you, then its all well and good (The Current UKGT holder is this sort of player, and will play a virtually fixed list regardless).
If this is you, then you probably don’t really need to read this Blog, as making a pool is quite easy for you.
The Other sort or player makes use of a much wider range of models, mixing and matching for what they want at a particular time.
That’s the sort of Player I am.
I used only 1 master more than once in the recent UK GT (7 rounds). It was Marcus, and my first list (Stake a claim) looked like this
Marcus, Spawn mother, Blessed of December, Cerberus, 2 Gupps, 2 Silurids, Jackolope.
My second looked like this (reckoning).
Marcus, War pig, Rogue necromancy, Dawn serpent, Gupps, Decembers Acolyte and Jackolope.
Whilst they both worked, they are quite extreme styles of lists, filled with very specialist models that would only work in a small niche.
So I now need to create a 70 ss pool to play 3 45 ss games. It’ll be using the new 2016 schemes, which I haven’t even tried yet.
Its Fixed Master, so That’s where I need to start.
I considered Ironsides, as I haven’t yet got my head around her properly yet, but with such a limited pool I am worried that not understanding what she wants, I might completely handicap myself before I even start. I then considered Marcus. I do well with Marcus, but part of that is a huge hiring pool that I enjoy making use of. And it is nominally a beginners event.
So I have decided to Go Jack Daw.
I’ve managed a few games with him, and enjoy his style, but there is a lot for me to learn.
Last time I used him, I had a lot of fun with Out of Control Desolation engines (8 AP on the first turn), but I’m not sure that what I need to get that list to work will do for all strategies.
My general approach is to build lists and look for common ground. Make my lists for a range of games, and then work out why I have what I have in the list.
I own every outcast model released except Killjoy. I own every out of faction Merc except Gracie. I own Every Tormented model except Papa Loco, Jakuna Ubumi and Drowned (which I do sort of own a proxy for).
So I’m going to make 3 lists.
I know my Strategies, but not my scheme pools for the games. (Or the table or the opponent).
Interference (Standard deployment)
Squatters Rights (Corner)
Head Hunter (Standard)
So I’m going to add the following Scheme pools and make my Lists based on a generic standard western town table. (There will be some terrain, but nothing specific to work with or around)
Convict Labor, Exhaust their forces, Hunting Party, Set up, Search the ruins
Convict Labor, Show of force, Hunting party, Mark for death, Occupy their turf
Convict Labor, Take prisoner, leave your mark, Catch and release, Detonate the charges
Interference (Standard deployment) Convict Labor, Exhaust their forces, Hunting Party, Set up, Search the ruins
Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4ss)
Bishop, Oath Keeper(11)
Johan, Oath Keeper(7)
Obedient Wretch (4)
Hodgepodge Effigy (4)
The Wretch is Cheap, and can summon Rats to help out numbers and deny interference. The Hodgepodge is cheap and solid stats. Lust can drastically ruin a careful position. Guilty are cheap, and can make a beater Tormented. Johan has a decent Ml Range for tying up multiple models. He can also put out the hurt.
Bishop is a toolbox, capable of ignoring almost any defence. He is great engaged, and 3 AP is always good.
I should be in a good spot to do Hunting party and Possibly exhaust their forces. I also should be in an ok spot to deny exhaust. I can probably get Convict Labor with not too much effort. I don’t think anyone is likely to take search the ruins, because of its interaction with not scoring Interference. Set up is probably not going to happen either.
Convict Labor, Show of force, Hunting party, Mark for death, Occupy their turf.
Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4)
Ashes and Dust (Scramble) (15)
Rat catcher (6)
Rat catcher has don’t mind me, useful for stealing Squatters markers.
Nurse and Bishop combo can get me an edge marker on the first turn. (Nurse Gives Bishop +2 walk. Guilty makes him tormented, and so he gets a push, and Jack can make him take an extra action.
Plan of getting an edge easily, and then working into the center. I would probably go for Convict Labor and Hunting party, although Mark for death might match hunting party well.
Ashes and dust can either help threaten the middle by a huge threat range (and the possibility of getting Tormented from Jack) or go on the other flank to Bishop and nibble along there. Some of this may depenmd on how much I think they are going for show of force. I might need to check my distances for Corner deployment,
Convict Labor, Take prisoner, leave your mark, Catch and release, Detonate the charges
Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4)
Ashes and dust(13)
Johan (Oathkeeper) (7)
Strongarm suit (Oathkeeper) (11)
I would be tempted with Take Prisoner, depending on opponents crew, Otherwise its probably Convict Labor and Catch and release.
Ashes and Dust is hard hitting, and capable of killing something and collecting a head from it.
Johan hits hard and is good area Control.
The Strongarm suit can be handy with its ability to charge out of Combat to pick the right targets each turn.
Guilty and Hodgepodge are there as cheap activations that are going to aim to be the ones to grab heads that the bigger guys kill.
I have 3 generic lists. If I combine them I end up with
Ashes and dust (13)
Strong-arm suit (10)
Rat catcher (6)
Obedient Wretch (4)
Hodgepodge Effigy (4)
Writhing tourment (2)
Twist and Turn (2)
The 3 cursed upgrades (0)
OathKeeper *2 (2)
Total 79 soulstones.
Breaking the pool up
Upgrades – This is potentially a little light for the new scheme. I like that Jack load out, and Scramble is one that whilst I often ignore, can star on certain boards. 2 oath keepers is probably a good amount. At the moment I don’t think I want any others upgrades for what I currently have in the pool.
Ashes and Dust, Bishop, Strongarm suit, Johan. (39 points)
I’m relatively low on ranged hitting power which might be a worry on open boards. Also I don’t see/use Jack Daw as a strong hitter. So I need to make sure I have access to a decent choice of these to cover my masters weaknesses.
To a large extent Bishop and the Strong arm do similar stuff. I might look at adding someone like Lazarus or Rusty Alyce into the pool to give a little more in the way of options. I am probably going to Drop Ashes and Dust, as it is supposed to be a beginners friendly event, and Ashes is not a beginners friendly problem to solve.
Lust, Nurse, Guilty. (18)
I think with my set up I will want to make at least 1 model tormented, I’ll stick with the guilty. I like the mobility tricks with Lust, and the Nurse is pretty solid.
Not sure of any other support models I might be looking for.
Rat catcher, Obdient Waif, Hodgepodge. (14)
I might drop the rat catcher, as careful use of the waif will allow me to summon a rat catcher on turn 2.
Other models I might consider
I’ve mentioned Rusty and Lazarus. Envy, Greed and Sloth are possible band members to bring along. I had cunning plans when I started to combine Lust with a crooked man and Shafted. And If I need to up my scheme running, then Desperate merc and Void wretch can both do well for only 4 stones.
Crooked Man (5)
Obidient Wretch (4)
Hodgepodge Effigy (4)
Twist and Turn (2)
Writhing Torment (2)
Puts me at 73 still.
So for the purpose of this article I am going to drop the Nurse and pick up Tally sheet (which is a solid upgrade with a Killy henchman like Alyce).
I’ve still got a week to go before the event, so I may well change the pool before hand. (So anyone going to lost love and seeing something different, tough ) I've ended up fairly different to how I expected to, when I started this a week ago.
I will write a follow up post with post game reports and what did and didn’t work.
please comment and ask questions, and tell me where I've gone wrong.
So its been a couple of weeks and my bases still remain unfinished.
They are getting closer and I hope to have them finished by the end of January (is this how GRRM feels about getting his Winds of Winter finished? Poor bloke, lol!)
Saturday, the 23rd of January, I attended my second Malifaux Tournament - Arcanifaux.
It was 50 Soul Stones and hosted by House of War in Ringwood Melbourne.
It was 3 games in total and very relaxed. We had 16 players attend which is pretty good espeially as a good contingent from Melbourne had travelled to CanCon this weekend.
Enough Pre-amble lets get on with the report.
I used the same list in all 3 games. I am wanting to slowly use newer models. Just prior to starting my blogging, I had assembled Mr Graves so I was keen to give him a shot. I *could* have used more than one new model but I figured that if I change one variable at a time then I will learn to play a little better.
On Wings of Darkness
Lots of hitty power, no1 shooting and lots of models to ignore severe terrain.
Opponent: Nick Beatie
Mounted Guard x3
Guard the Stash
Line in the sand
Being very new to Malifaux, the only model that I had played against before was the Austringer. What I did know was that I was up against a fast list. I felt that I had to take some killy stuff objectives but I couldn't reveal them as he could just outrun me. I went for power ritual and Murder Protege. I didn't reveal either one.
My opponent revealed Line in the Sand and Power Ritual.
I was deployed fairly spread out, Lilith on my left and Nekima on my Right. I got lucky being able to get Nekima to be on the same side of the board as the model I had chosen for Murder Protege (a mounted guard).
He had 2 horses and McCabe on my Right with 4 dogs on the left and the other horse as a reserve in the middle with his Austringer.
We had standard deployment.
Part of my plan went off in that I used Graves to push a Waldgeist up to be pretty central and hold the centre. I dropped a Scheme in my left hand corner and my opponent asked why I had not revealed. The truth is that I use my own scheme cards and forgot to put on there the benefit of revealing early i.e. only need two quarters to gain 3 points. He was a good guy about it and let me have it as if it was revealed - I didn't even have to ask so thanks Nick if you're reading this
I was able to get Nekima to Kill the Protege Mounted Guard on the 2nd turn and netted two VPS. meanwhile he had schemes all over the place including in 3 of the corners and several on the centre line. He was running for the rear corner where I had my only on down and it was a race for me to kill Luna and for him to get rid of my scheme marker. Two turns in a row I remember flipping the black joker for damage. Didn't really go to well.
We had to call it at the end of turn 4. I had 2 vps from Murder Protege, 1 VP from Power ritual and 3 VPs from Guard the Stash.
Nick had 3 VP's from power ritual, 2 VP's from Line in the sand and two VP's from guard the stash.
6 - 7 Loss
Things I learned
Reveal Power ritual (all schemes if I will get bonus points)
Graves push does not require base to base
Stop models which can come back, i.e. McCabe from activating twice in the turn...
Play a little faster
ALWAYS cast illusionary forest BEFORE charging
Black Blood is 1 inch, particularly when using Nekima.
Line in the sand
First time I had played against The Ortega's so I was not quite confident enough to take assassinate. I went for breakthrough, given that my crew is pretty well versed at getting across the board and Murder Protege given Francisco is a bit of a H2H specialist.
Byron took the same two strategies and we both revealed.
We had standard deployment.
Byron deployed first and was more towards my right side than being central, with the exception of Nino who was deployed in a building on my left side. I was worried about the flurry (hair trigger) that he would be able to shoot down my crew and do me some nasty damage. I deployed Nekima on the right, Lilith on my left with Graves and the Tot. The rest of the stuff was fairly central if not skewed to the right.
Having played against shooty lists in the past in other games I figure that I have to present everything to the opponent and just try to cross as fast as possible and hope to engage and take them out.
This kinda worked. Byron went first and said that it looked like a trap that Lilith was deployed within 18 inches of Nino, he said he'd 'take the bait' and Lilith was targeted with hair trigger before she got to move and took a few wounds. I used at least one soulstone to do damage prevention. Graves then pushed Lilith up the field towards Nino. can't remember Byrons second activation but Lilith was my 2nd activation. She walked 6 then charged the remaining 6 to the top of the building. Byron Heart sank when Lilith showed Nino who is the master of Malifaux.
Byron had unfortunately deployed his stuff in a poor position between some fences which he didn't realise would stop his pushes so most of his first turn was moving from my right towards the centre. I did run my Tot up to be within range of Abuela who got some shotgun to the face and died in turn 1.
Byron didn't really get a chance to move much further from his spot at turn 1 given that I was running head long at him with Nekima, Lilith and Graves. My Primordial Magic slithered its way down the left hand side of the board to be able to count as a marker for breakthrough.
I eventually got Francisco with Nekima after he had taken out Lilith - I lost the Initiative.
The game got called at the end of turn 4 due to time. I had my two Scheme markers in his zone and had collected 3 points from Murder Protege. I had 3 points from Interference as well. My game journal showed that Byron had 2 points but I think I may have written this down incorrectly... I have a vague recollection that he was able to kill Nekima too. He was not able to even get close to breaking through however.
9v5 (or 2 if he didn't get Nekima - we were drinking some beers during the game so my memory is hazy!)
Things I learned
Always do zero actions on Lilith and Nekima BEFORE moving or charging - two games in a row and I still failed to do these a couple of times...
Concentrate on what I will lose should I lose initiative
The placement of trees and forests and what LoS it will block from my own models and which models will get slowed down
Tot's are not invincible, don't use them to even attempt to engage models even if they are little old ladies in wheelchairs... little old ladies weild shotguns!
LoS is required to target a model. I think I knew this but it was important for Byron at one point and we looked it up in the rule book.
Ashes and Dust
Frame for Murder
I took Breakthrough as it worked so well for me in the prior game and Frame for murder. I wanted my young nephilim to get killed he hadn’t served me well this tournie... lol. I revealed breakthrough and my opponent revealed protect territory. I failed to think about my opponents unrevealed scheme.
We had Flank Deployment with a huge bit of severe terrain in the middle, right near the informant marker. I was told to pick sides so I took the side with this close to the deployment zone. Love the fact that my crew can just (mostly) ignore severe terrain.
I had no idea what Hamlyn did (does) so I had the goal of just killing him early on, simple kill Hamlyn and then take out the rest of his crew... or so I thought!
Turn 1 I move some stuff up into the severe zone he makes a rat king (or 2?). I get off a tangle shadows on Hamlyn and put him in base with Lilith, I made a HUGE mistake in that I had already moved my Nekima model... I *should* have been able tangle his Hamlyn in and then hit it once or twice with Lilith and then charge in with Nekima. MEGA mistake. Instead Hamlyn stayed around the middle for a couple of turns obeying Nekima onto Lilith. I got Hamlyn to one wound on the second turn then he Obeyed Nekima again who killed Lilith and splashed the last point of damage with black blood. My opponent forgot he could use a soulstone to do a prevention flip. In a friendly I would have told my opponent he could do that but I had already made that big mistake and I had now lost Lilith. Does this make me a jerk? I hope not...
From here on it was just mop up. Nekima killed ashes and dust who, surprise, was being framed for murder. That got Nick 3 vps. He had killed my Young the prior activation so I got 3 as well. Nekima then spent the next two turns (3 and 4) chopping down the tower to stop Ashes from coming back to life.
As there was the big melee around the centre we each scored 4 points for Extraction.
Well, that big bit of severe terrain in the centre may have been my downfall as Graves just couldn’t get away to breakthrough. With the sheer number of models, Nick was able to shut down all my scheme placement. At the same time he was able to place heaps of markers.
This game went to the end of round 5 and we flipped for another round, it didn't continue. Nick was an excellent player and knew his crew inside out and back to front. He played very fast which I was scared was not going to happen due to the number of models he had out. We could have have time to play a round 6 had the game continued - Big double thumbs up.
7 v 10
Zero actions ALWAYS before attacking/charging (seems that I forgot to activate Lilith’s zero a couple of times... AGAIN!)
Activation order is SUPER important especially if it is possible to tangle shadows
Protect Primordial Magic if planning on using it for a scheme marker. I haven’t quite figured out how to do this, perhaps run something pretty hitty with it...
Overall tournament thoughts:
Great venue, Allan is doing a splendid job of building up a great community, keep up the good work.
2 losses and one win; I was pretty happy to still finish 8/16. I’m there to have fun and not take the game too seriously so I don’t really want to focus on my win/loss ratio. I am more keen to improve as a player so my opponents wont be like “I don’t want to play him, hes not very good it will be a boring game”.
I learned a lot about my crew. It seems that the 3 most important take homes were:
Take Zero actions at the start of my activation – im just way to keen to get in there and beat stuff down!
Think about opponents unrevealed schemes
Always reveal schemes if it means getting easier VP’s
I am planning on finishing off my bases this Sunday. Yep the painting WILL continue!
Game Count = 3
Models Purchased = 0
Models Painted = 0
Models Assembled = 0
Extremely happy to say I wrapped up my rail crew today.
Quick but effective, i'm hoping to attend a tournament in Atlanta at the end of the month.
Declaring Arcanist, letting Mei Feng hop around crazy haha
So it didn't take long, I've already become entranced by another crew.
The aesthetics of yan-lo's crew are too fantastic to ignore, so without further ado my ancestors list with him!
I'll be working on The Rail crew next
So I've been eyeballing Malifaux for the better part of three years, buying a M2E rule book and the M&SU crew box.
A baby and new career later and i've finally found the time to pursue the game!
I've come from a war-gaming background and found Malifaux refreshing in game play and aesthetics.
This past Friday I was able to play in Atlanta at the most excellent Giga-bites cafe'
I'll be working towards a Henchmen position and growing a community in the Macon/Warner Robins area of Georgia
So far I have finished my Ramos crew (speed painted, 2hrs)
I'm now working on a Yan lo Ancestor crew and the Rail crew (who doesn't want Mei Feng Kung Fu'ing someone off Joss' head!)
Ill be updating Regularly!!
I want to focus on Neverborn this year. I've dabbled in Guild and had a few games with Ressers but I finally settled on Neverborn.
Such a cool backstory and a great range of models to boot.
I painted up the Mother of Monsters box set about 18 months ago and since then, I have decided that I want to change the basing. I was originally going with sand + grass. This will now be black and white chequer bases. I'm not going to rebase this box set until I have at least gotten some other models painted and based.
I have also, in stupidity, decided that I will paint the bases before I paint the models? WTF - why would I do that....???!!! As such, none of my models are actually attached to bases. I need to blu-tac them down in order to have a game. I detest doing this and hopefully it will make me paint more so I can get rid of the Blu-Tac.
In keeping with my NYR, it is probably fitting to list the models that I have and the various states they are currently in:
Lilith (painted and varnished, but I want to come back and highlight her up a bit more and She in need of rebasing)
Pandora (undercoated white)
Zoraida (on sprue)
Dreamer + LCB (on sprue)
Jakob Lynch (on sprue)
Lucius (on sprue)
Barbaros (painted and varnished - in need of rebasing)
Candy (Undercoated white)
Bad Juju (assembeled)
Lord Chompy Bits (on sprue)
Widow Weaver (on sprue)
Alternate Barbaros (on sprue)
Angel Eyes (assembled)
Baby Kade (assembled)
Coppelius (assembled )
Doppleganger (on sprue)
Mr Graves (assembeled)
Mr Tannen (on sprue)
Miss Ery (assembled )
Tuco (on sprue)
Lilith (on sprue)
Lelu (on sprue)
Iggy (on sprue)
Mature Nephilim (assembled)
Hooded Rider (assembled)
Scion of Black Blood (assembled)
3x Sorrows (assembled and mostly painted)
3x Silurid (assembled)
6x Terror Tots (assembled, 3 finished and varnished)
3x Illuminated (on sprue)
2x Beckoners (on sprue)
2x Young Nephilim (assembled and half painted)
3x Depleted (on sprue)
3x Waldgiest (assembled)
3x Wicked Dolls (assembled)
3x Insidious Madnesses (on sprue)
2x Black Blood Shaman (on sprue)
Mysterious Effigy (assembled)
2x Bloodwretch (assembled)
3x Alps (on sprue)
Cherub (Painted and varnished, in need of rebasing)
Poltergeist (assembled and half painted)
Voodoo Doll (assembled)
3x Daydreams (on sprue)
Hungering Darkness (on sprue)
The Scribe (on sprue)
Primordial Magic (assembled)
4x Marionettes (assembled)
So there we have it. My first plan of attack is to get the bases done. Lets have a look at where these are now up to:
1 - Complete
5 - Black squares done
7 - Black Squares done
24 - Complete
This will raise the issue of what am I going to do to undercoat the models. I'll have to figure something out. I am hoping for inspiration while I paint up the white and painting the white is much harder than painting up the black.
I'm going to aim to get that done today. I have finished off the black squares on the 50mm and 40mm bases today already so that will be a good amount done in one day for me if I can manage it.
Over the years I have had many new years resolutions.
This year it was something along the lines of:
Drink less beer
Lets be honest none of those are going to happen!
How about some realistic targets:
Paint more models than I buy
Paint more models than I assemble
Play more games that the sum of (models that I paint + assemble + buy).
As with all new years resolutions, the best time to start them is tomorrow
So, I thought I'd do a kind of resolutions post, a look towards what I want to get done or achieved for the coming year. Or at least what I'll be doing hobby-wise in the very near future.
I'll start with gaming, there's nothing too much with gaming for me. The main thing is to have fun and play as much as possible, the fun takes care of itself, so I'll try to attend more tournaments than 2015 which was 8 in total. Anything over that will be a win.
I also would like to try out lots of new masters, probably in new factions. I'm a big Resser player, I just love the fluff and summoning mechanics so while I'll be looking to build back up my resser collection in plastics after selling pretty much the entire faction that was fully painted in metal, I'll be looking to expand to some new non-resser masters. I've always used Outcasts too in the form of Viks and Von Schill so trying out most of the other Outcasts and maybe further afield would be nice this year. I may even work in painting puppet wars stuff into trying some new masters for Malifaux.
I would also like to continue to improve my competative game in tournaments, feel it's been improving over the last year or so, maybe a podium would be nice at some point, but this is all definetly not at the expense of fun.
Painting and hobby-wise?
Well, for a start I want to really up my crew painting this year. Over last year and 2014 I managed to paint a grand total of 1 new crew which is pretty pathetic for me. This wasn't helped by commission work and non-malifaux focused painting which took up most of the time, as well as dwindling painting time due to general life commitments.
Think I'd like to end the year with at least 5 new crews/crew boxes painted altogether for Malifaux, maybe more. Also a fully painted Guildball team and more progress on my Puppet wars stuff is a goal I'd like to get done.
Entering more 'best painted' competitions than last year will have to be a goal too, after only entering a shock 4/8 possibles it shouldn't be too hard. I'd also likè to beat the 25% win ratio on those from 2015, but wouldn't we all?
The plan for the time being for painting?
Currently trying to finish a Yan Lo crew, this'll be based the same style as the Kirai crew for a coherent interchange of models.
Done these chaps for it so far, just need basing
Yan, a Soul Porter, Izamu, Yin and the Emissary are pretty much what I need to finish to complete the crew, there's some other bits on the painting table too to finish at some point...
After the Yan Lo crew I've got these two to do too
From there? who knows? but I have my eye on a few bits....
The new year has begun, and I´ve been busy with #TOMB3! In this post I will show my painting progress, and rant on a bit on random topics that are Marcus related.
First off I noticed that Marcus has another theme, besides from beasts. Namely butts! I think this is the crew for which I painted most butts.
Second, it;s lovely how much painting variation there is in this crew. Everything is so unlike the others, so I had lots of experience painting. Trees, frogs (silurids), hairy beasts, less hairy beasts, etc. I really like it. The model I am most proud of, is my Rattler. I think she turned out very pretty, and its the one model in my entire collection I spent most time on. The colour scheme is really striking!
Another thing I really liked to paint where the silurids. I did them in a froggy painting style. As I painted the two seperate they have a bit other tone/colour, but I am growing fond of that!
Then the Waldgeists. Really loved them too! Tried to paint glowing eyes, which didnt work out too well. I think they look really forresty Again I painted these in different tones; not every tree is the same colour after all!
Another MVP is the Cerberus. In game she is THE beast of the pack. There hasn't been a game so far where the opponent wasn't suprised at how good it is. I love her, and also because she is painted in the colour and pattern of one of our cats! I did my best painting the eyes, and after doing that for this model I vowed to (at least try to) paint all the eyes on my models from now on. It gives so much character!
Well, for me those where the highlights of painting this crew so far. Now onto the models I had less fun painting.
Molemen: I really like them ingame, and they are little ugly models. Just as I like them, as I want them to look like naked molerats. Who are ugly as well. Think these turned out quite nice!
Painting Marcus I wanted to do a really dark skintone. I couldnt get a foto showing it well, as I feel the picture somehow turned out too dark. Still I think it could use more highlights, but I couldnt get them right. After trying for some days I thought I might as well keep him like this. Painting dark skin is hard!
The Jackalope is a funny little model! I googled some nice inspiration, and think I got an original painting scheme which looks pretty. He;s a funny thing. One game he killed a Death Marshall on the charge on turn one
Myranda is a bit of a bland model imo. She has nothing interesting going on. Just a squatting lady in an ugly robe. Rushed the paintjob a bit on her. Ingame she is amazing though! (unless turned into Cojo, then she dies the same turn or the turn after).
Then the Blessed and Cojo. They are the same category for me: unfun to paint. I found that this style of model (furry but bulky) is something I don't like to paint, nor am I any good at it. I am really eager to try out the Blessed in game. She should be amazing! Cojo on the other hand... I don't like his paintjob, the chest on the model isn't right this way and there's an ugly blotch at the backside. But I am going to paint other stuff first before I might repaint him. Trying him out a few times in the games now I feel like I will almost never field him anyway.
So there's lots of pictures! Lots of fun to paint, and learned a lot, improving my painting schemes.
For the games I played: I tried to make the other limited upgrade work for Marcus. You know, the one that doesn't give +3Wk of +2dg. Well, every game (5+) I wished I had taken the other upgrade, sadly. But even then I won! Some things I learned include: don't engage a librarian with Marcus. That thing strips all suits, and that makes it really hard for him to get away/be really effective. Marcus also is quite squishy, so I used a lot of soulstones for damage prevention with him. Cojo seems plain bad, and the Cerberus is insanely good. The entire crew is fast, which is a nice switch from Ressers as well! In a week I will attend a tournament here where I want to try out my Marcus, so we'll see how he does in a competative environment
Comments and feedback are more then welcome! I want to learn to paint better, mostly, and have a Rogue Necromancy and last of the molemen, silurids and waldgeists primed up. Also a Dawn Serpent to round up the beasts. I feel my Marcus pool is quite complete then.
Thanks for reading!
I've decieded I'll start a blog on this here site, it seems to make sense being as most of my hobby focuses around Wyrd games. I also run a blog on Wordpress, so it'll be the same post as on here, if I like posting here more I might move over altogether, but will see for now.
First up, a look back on my hobby for the past year seems to be a decent place to start.....
I've been meaning to do a little look back on what I've been up to last year in both gaming and painting, as much as for myself as for the blog. It being a fair old while since my last post I thought I'd better.
Thinking back to the start of 2015 gaming wise I was still playing a lot of Molly and got my highest placing of the year at the leauge of Extraordinary Henchman in January (6/30). I played in four tournaments from Jan to March, LoEH sat and sun, Vapnartak and Lemonentry, using Molly in 3 and Viks in 1.
I then had a massive tournament hiatus not going to another one until September, playing a lot of Guildball in the time between as well as Malifaux.
I sold most of my Resser collection in the spring and then learnt how to play Kirai, using her in tournaments for the rest of the year. Attending From the Shadows, Drunken Monkey, Into the Quarantine Zone and the UKGT 2015. Best result from these was probably the UKGT, finishing 32/88, winning 4/7 games.
Favourite tournament of the year was the UKGT, it was an awesome weekend, as weekend events tend to be, 7 great games and the social side was amazing, not least because the of the awesome night out on the Saturday. I must say 2 day tournaments are by far my favourite because of the total immersion you enter into, but these are few and far between for me due to family commitments etc which makes them all the more special.
So a total of 8 Malifaux tournaments in 2015 which is fairly low considering 2014 was 10. I have a feeling there'll be more for me this year.
Non-malifaux and Guildball gaming consisted of family gaming, Puppet Wars (fricking love this game) a game of Dreadfleet and the usual board style games, Forbidden Island, Dobble, Takenoko, Small World, Ticket to Ride, Love Letter, Zombicide etc.
Painting has been pretty lacklustre this year for me I think.
The year started with me finishing of a 30K Worldeaters army commission
Another Commission in the form of a high level Fisherman team for Guildball
After this I decided I was giving up commision painting for several reasons so focused back on painting up my own models.
I Painted up a couple of Puppets
Also a full Puppet crew, in a week, to play Malifaux in the GT
Did some Dreadfleet terrain and other bits (not finished)
Painted and textured some boards to make a gaming table
Made myself a paint rack
Put together two Guildball teams, made a goal and painted one model
Painted some random Malifaux models that needed finishing
And pretty much finished painting the whole of my Kirai crew
So actually looking at it like that I've just convinced myself I haven't been too unproductive with the painting/hobby in 2015, I just haven't painted many Malifaux crews I guess.
Awards for painting in tournaments?
Well, I entered into 4/8 best painted competitions of the tournaments I went to (really seems like more than that, actually shocked that it's that low!)
Of the 4, I won best painted once with my Viks crew and placed 2nd in best painted trinity of models. 1/4 and 1 2nd place isn't bad at all, happy with that.
Next up I think I'll write a post on what I'll be planning on doing in the coming year and my aims/goals for it, so until then!