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Anticipating C. Hoffman

I have a great affection toward alternate history, and the effects of advanced technology on cultures from various eras. For a time I was deep into Steampunk, on speaking terms with various influential figures and such. Aside from my infatuation with Coppelius, this was the reason my first Master was C. Hoffman. And partially why I'm returning to him. No matter what alternative era you find yourself in, it seems that the resulting technological anachronisms exist ubiquitiously. Malifaux may be a few more years from Deiselpunk, but many of its aesthetics (and of other eras too) have already seeped into the setting. Certainly, you can handwave robots as complex magical golems, but much of their supposed internal mechanisms are too small for even magically assisted analog circuits. This indicates a level of knowledge over a hundred years before its time, thanks to the Malifaux equivalent of future-tech high-yield batteries, riding the line of Magitech powered Cyberpunk. The Guild even counts as a Megacorp precursor. Of course, all of these considerations flavor my approach to building my new Hoffman collection.       

Masquer

Masquer

 

Demo Teams

I may change the metallics to something a it darker on the Nephilim, otherwise, here there are. I particularly liked how the Sorrows turned out.

Masquer

Masquer

 

Henching

Due to the lack of local Henchmen, and the attendant lack of organized play, I've decided to step in. I picked the starter Nephilim, with Candy, Doppleganger, and two Sorrows for my demo crews. Sure, I have Grimwell's asylum staff, but I don't use them in regular play-and I'd like to improve my game with the models I'm consistently fielding. It's also incentive to paint my Pandora crew. I suppose I can hope for 5ss Neverborn Mimics to be released in the future. Or for a dual faction Mimic Henchman.  

Masquer

Masquer

 

Exporting game data

Background: I am fond of technology. I get excited by using tools that make my life easier, more efficient or just plain pleasant. There is no turn-off like realizing that you are captive of such a tool. Mischief plays no part in this. Sure, it makes the feeling worse, but captivity is bad regardless of context. Just absolutely bad. Bad things happen Earth-side, too. Vendors lose interest, passwords get forgotten, databases fail catastrophically: all very improbable contingencies, but not impossible. Captivity stifles creativity by restricting its pool to a cabal. It is the equivalent of monopolist practice in the real economy and its effect is the equivalent of that other evil's effects: monoculture, discontent, decay from within. Thoughts: These points pertain to Logfaux. Players and organizers put a lot of time and effort into enriching the Logfaux database for their individual and the communal benefit. It is only fair that they have access to their data. But why stop there? They could have access to all the (anonymized) data! Logfaux users should be able to get the game data they have filtered for on the My Dashboard and Meta pages in a ubiquitous format, like CSV or XLS. Then they could import that data into other tools and do all sorts of data analysis. Who knows what they might come up with?   Let's find out! 

tactician

tactician

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