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    The full info in this thread, also after translation will be background of Campaign (more than 10 pages!)

    RESULTS SHEET!

    Winners:

    1 Tier:
    1. Denis Zolotov - Large mystery box + Small mystery box for best paint + 1st Place Guilder 
    2. Roman Andreev - Small mystery box + 2 Guilders + (1 - Champion on second week) + Pale Rider, Zoraida foil card, poster with Sommer (3, 4, 6 weeks Champion)

    3. Andrey Chizhov - small mystery box + 1 guilders

    2 Tier:
    1. Vladimir Sarbeev - Large mystery box + 1 guilder + Hoffman foil card (5 week Champion) 
    2. Michail Men'kov - Small mystery box + 1 guilder aaaaaaaaand THE SPECIAL FATE DECK!

    Larisa Yakusheva - Lucius foil card (consolation prize)
    Every other participant received 1 Guilder.


    Look at these amazing people! They passed 6 weeks of the campaign and came to the awarding ceremony (unfortunately only 21 came, but it still impresses!) And there is @Gambit and me)

    32779_1000.jpg

    Winners with their prizes!!

    large.IMAG0484.jpg.1ddedc4152bab1d4541ded0129ed87d5.jpg

    Aaaand group photo of the 21 (!!!!) final Arsenals! That's AMAZING!!

    large.IMAG0481.jpg.c95ae3751a669e86d7c3cd5e294d3f75.jpg

     

     

    The rest images are here:

  1. *This is just a fun "in-character" ledger detailing the acquisition of my Amalgamation Charter Enforcement crew.

    Guild Assets:

    March 2rd: Construction started on our "Brutal Emissary" after the required materials arrived from the various 3rd party manufacturing companies used to obscure the project's existance. Reviewed and modified the project plans to ensure the most efficient end product. The excess material will be put aside for future projects. 

    March 4th: Our department funds for this month finally arrived. Repairs for our small unit of constructs, and my steam-harness, may now commence.

    March 5th: Lucius sent word that Ryle's "responsibilities" to the Guild had been fulfilled for the time being, and that he would be returned within the week. Not too much worse for the wear I hope.

    M&SU Assets:

    March 2rd: Received word from an M&SU associate that the survivor of another mine collapse in the northern hills requires extensive prosthesis, and is willing to work for ACE in exchange for access to our maintenance facilities and proprietary augmentations. Marcus, an associate of Victor's, will ensure her safe passage to the city if we supply him with a pack of the Guild's pure-bred hounds. I have already submitted the requisition order.  @H4ml3t

    March 5th: The department's efficiency is top notch, but there are a few menial things that keep needing to be done. To solve this, I spoke to the local M&SU leader and politely implied my need for a Mobile Toolkit for the department. The man said it wouldn't take long for one to arrive at my office.

    March 6th: Miss Step was escorted into the department this afternoon. The M&SU engineers did there best with what was on hand, but she requires extensive augmentation to offer any assistance. Ramos intercepted her before Marcus brought her down from the foothills, and entrusted her with a copy of his Steamborg blueprints. A nice gesture, it won't be unappreciated.

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    Background:

    I am fond of technology. I get excited by using tools that make my life easier, more efficient or just plain pleasant. There is no turn-off like realizing that you are captive of such a tool. Mischief plays no part in this. Sure, it makes the feeling worse, but captivity is bad regardless of context. Just absolutely bad.

    Bad things happen Earth-side, too. Vendors lose interest, passwords get forgotten, databases fail catastrophically: all very improbable contingencies, but not impossible.

    Captivity stifles creativity by restricting its pool to a cabal. It is the equivalent of monopolist practice in the real economy and its effect is the equivalent of that other evil's effects: monoculture, discontent, decay from within.

    Thoughts:

    These points pertain to Logfaux. Players and organizers put a lot of time and effort into enriching the Logfaux database for their individual and the communal benefit. It is only fair that they have access to their data. But why stop there? They could have access to all the (anonymized) data! Logfaux users should be able to get the game data they have filtered for on the My Dashboard and Meta pages in a ubiquitous format, like CSV or XLS.

    Then they could import that data into other tools and do all sorts of data analysis. Who knows what they might come up with?

     

    Let's find out! :+fate:+fate

  2. Hallo!

    We have no any new figures and games to show, but I have new artwork to look. Not the last, I have some ideas to make.

    I'll find this printed version of Taelor and have some free time in the evening and new box of Derwent pastel pencils to try.

    PS: Then I'll show my version of Dora and Candy, and some sketch for bigger art.

    16177620_1242654232485887_72982274410444

  3. Hey there! Remember this? No? Well, it’s still a thing. A terrible thing I won’t do well in, but a thing nonetheless. As a recap, for the UK Nationals this weekend, I plan on using a different master every round. No, I don’t expect to do well. Yes, I do expect to be very drained by the end of it.

    So things have changed since I first thought of doing this. First, it will no longer be full faction thanks to the addition of Ripples of Fate. I think this is a great book and I love the masters in there, but the fact that I’m no longer able to claim that I ran the full faction of masters saddens me somewhat. Oh well.

    Secondly, in the summer I swapped back to Arcanists. In part, this was because I thought Titania would be far more prevalent than she has been and, by running Sandeep, I get to lob a sodding genie into people’s faces.

    Thirdly, and linked to the above, I kinda forgot my plan. I’d meant to practise the masters, taking each to at least one event and getting a decent feel for them. Did I do this before swapping? Nope, I got a little disillusioned, bought some gremlins and WHONKED my way through three events using Mah and Wong.

    Heh. Whonking things with spoons. It’s fun.

    So, this has left me with a couple of days before nationals to figure out what I’m going to do. My plan now is to come up with eight 30-35SS crews that I can then fill in at the table, plonk down and play. I think this prep will be sorely needed, especially by game 7 and my brain is mush. So that’s what I’m going to blather on about in the rest of this post.

     

    Ramos

    Easy master to start with, Ramos plays with a fairly fixed crew at the best of times. In fact, I might just write his 50SS list now and adapt at the table if it’s needed.

    Ramos – Under Pressure, Arcane Reservoir, Combat Mechanic, 5SS Pool

    Brass Arachnid

    Howard Langston, Imbued Energies

    Arcane Emissary, Mechanical Conflux

    Large Arachnid

    Performer

    Electrical creation

    So this is a fairly standard list I think. I have the Emissary instead of Joss and a Performer because they are generally awesome. The Emissary appears with a few different masters and, while possibly not the optimal choice, there’s something to be said for sticking to the same models. Thanks to Ramos’s summoning (coming from the dead Electrical Creation) I’m not worried about activation control.

     

    Rasputina

    Like Ramos, I find Raspy fairly easy to build for as she really likes her Frozen Heart models, limiting the pool to pick from. Are these the only ones to use with her? Nope, far from it, but it’s a starting point.

    Rasputina – Armour of December, Arcane Reservoir, Cold Nights

    Wendigo

    Snow Storm, Imbued Energies

    Arcane Emissary, Elemental Conflux

    Silent One

    15SS remaining

    I’m not sure having both the Emissary and Snowstorm together here is a good idea, but they do add a lot of mobility to the crew. I’ve not yet played Raspy with the Emissary but I really like it’s upgrade allowing Raspy to shoot through it, and the fact that Snow can plonk it somewhere with a nice charge lane… yeah, I’m hopeful this will be fun to play with.

     

    Kaeris

    My first love of Malifaux. I currently own four different versions of her, just have the translucent plastic eluding me now… Ahem, anyways…

    Kaeris – Purifying Fire, Blinding Flame, Arcane Reservoir

    Malifaux Child

    Carlos Vasquez, Stunt Double, Imbued Energies

    Johan, Well Rehearsed

    Large Arachnid

    18SS remaining

    Hello Carlos! Here’s our first appearance of book 4  cards. Carlos is a fantastic addition to Kaeris’s hiring pool and just a plain fun model. I mean, he literally plays with fire! Well Rehearsed gives Johan some free movement and an effective second hard to kill, which couples with his heal could make him very sticky. I might still swap the Malifaux Child for the Eternal Flame yet, it also plays with Pyre Markers and if I need flight/scheme markers I’ll switch Purifying Fire with Grab and Drop quite happily.

     

    Sandeep Desai

    Sandeep. You have a genie. How I love you. Our newcomer is a great toolbox that I’ve been enjoying lately and I may well go single master with him after the Nationals for a while.

    Sandeep – To Command Another Plane, Arcane Reservoir, Enlightened Soul

    Oxfordian Mage, Temporary Shielding, Blood Ward

    Oxfordian Mage, Temporary Shielding, Doom Ward

    Oxfordian Mage, Temporary Shielding, Nemesis Ward

    Performer

    Ice Gamin

    22SS remaining

    Plenty of options still to hire, Cassandra with Warding Runes really tempts me. I always, always hire a gamin with Sandeep and will oscillate between Wind or Ice depending on mood. Yes, I have Oxfordians. I like them and I will swap out Enlightened Soul for Unaligned Sage if I want them to ignore LOS restrictions on Beacon. I enjoy using Sandeep’s 0 to teleport them, then have them unleash a furious cast, possibly at + flips to attack. Happy days.

     

    Colette Du Bois

    Uh.. I actually have nothing to say here. Moving on

    Colette – Shell Game, Arcane Reservoir, Practised Production

    Cassandra, Imbued Energies

    Howard Langston, Imbued Energies

    December Acolyte

    Performer

    12SS

    Possibly the “filthiest” list yet and I have to admit, I’m not comfortable with it yet. Colette is a master I know is excellent but doesn’t gel with me all that well. I might tinker with this one somewhat still…

     

    Ironsides

    Ah Toni. If you want to hear her get bashed, go listen to the recent Arcane Reservoir podcast on Arcanists. She’s not the most thrilling of masters, but she is fun and I do enjoy her.

    Ironsides – Arcane Reservoir, Warding Runes, Seize the Day

    Arcane Emissary, Ironclad Conflux

    Oxfordian Mage, Temporary Shielding, Blood Ward

    Oxfordian Mage, Temporary Shielding, Doom Ward

    Oxfordian Mage, Temporary Shielding, Nemesis Ward

    Johan, Well Rehearsed

    13SS remaining

    It’s likely that I’ll just be adding scheme runners to this list, possibly some steam arachnids to keep the M&SU theme going. Toni and the Emissary here will be the target while the rest of the crew runs off, hoping to complete objectives… yeah, not the best of plans I know.

     

    Marcus

    I’m not a Marcus fan. It’s not that he is bad by any means, but his style and fluff just doesn’t grab me like other masters do. Still, I have a whole one game practise with him, let’s get a list down.

    Marcus - The Trail of the Gods (must not call it his happy trail..), The Hunger Cry, Feral Instincts.

    Jackalope

    Myranda, Obligatory Imbued Energies

    Performer

    Poison Gamin

    Silurid

    19SS remaining

    Possibly needs another hitter in the crew. The Gamin is there to tank damage for Marcus if needed… I might swap it out with some tinkering but for some reason it feels like it’s not a terrible plan. I think I might be wrong.

    Also, no Arcane Reservoir! Boooooo!

     

    Mei Feng

    Remember how I’m not a Marcus fan? Well, at least I have one game with him. Mei is, as yet, unplayed and is my choice of master to not use this weekend for that reason.

    Mei Feng – Seismic Claws, Vapormancy, Arcane Reservoir

    Emberling

    Joss, Imbued Energies

    Large Arachnid

    Rail Worker

    Arcane Effigy

    17SS remaining

    First appearance of the Effigy! It’ll no doubt make more lists, love that little guy, but at 4SS he’s easy to slot in. Joss will swap for Kang if I’m against ressers. Aside from that.. eh, that looks okay I guess? Yeah, really not planning on using Mei if I can help it.

    So there we are! Eight base lists to add to/adapt as needed. Each has some form of a plan to run with. It may well be a poor plan, but that’s better than no plan at all. Next step, to figure out what master favours what strats.

    Oh, and some painting. Quite a bit of painting. Oops.

  4. On September 24-25 we organized a grand Malifaux presentation at Igrokon 2016, the largest board games convention in Russia. Together with Sergey Gybin (Ravenswood) and some volunteers we made demo games for more than 200 people. Everyone was really amazed by Malifaux and Through The Breach style, so after this huge event Russian Malifaux community will grow even faster than now!

    You can take a look at our booth at our image gallery. 

    P.S. Teddy was a true star. 

     

  5. Last Saturday, July 30, 2016 Cardplace club (Mendeleyevskaya metro station) hosted the first Malifaux tournament "Welcome to Malifaux!", in Henchman Hardcore format (20 Soul Stones).
    The format turned to be very lively, active and all participants enjoyed it. And some of them were especially pleased, since they managed to finish the battle with prizes)

    To conclude:

    1st place: Atwei and his Arkanists (S mall Mystery box + diploma) 

    2nd place: Toktogul who played for Outcasts (1 SS guilder + diploma)

    3rd place: Bukr Jenkins , The Guild (Foil card + diploma)

    Let me once again congratulate the winners, and thank all the participants for a good game and warm and homely atmosphere!

    We look forward to seeing you at our next tournaments! 

  6. It's been a little over a month so I wanted to provide an update on my progress. 

     

    When I first started really putting thought into my crew selection and what I would be able to do I lost my first five games horribly. I scored 1-2 points one one scheme and one to two points on the strategy. As time went on, however, I improved. I focused first on just the strategy and built my whole crew around it. When I finally had a game where I scored full points and denied my opponent full VP i tossed in a Strategy and 1 Scheme mentality. After repeating the process here I tossed on a 2 Scheme mentality and, happy to say, over the past 2 weeks I've scored 7 to 10 VP on each game I've played. I think I'm really starting to get a good mental association between the models in my faction (Neverborn), what they do, how they do it, who they do it with best, and when to bring one over the other. 

    And It's not just me getting better, either. A lot of the players in my meta have been scoring more VP, denying more VP, stepping outside the "thematic crew box" crew lock mentality, and trying a lot of new things.

    Now for the really exciting part.....

    Over the past 2 years of playing Malifaux I've only ever had one or two other people go with me to tournaments. I reached out to my local group yesterday about a tournament in October (Shameless plug for @PeregrineFalcon's LFoDC 2016 on October 22nd) I was looking to attend and six other people want to go, as well; out of the six four have never gone to a tournament before for any game.

    Another huge thanks to our community as a whole for the feedback (which has all been helpful to not only myself but to the rest of my group, as well!). 

  7. Well, tomorrow is twatifaux. 

    Im a wee but under prepared but I'm totally stoked to be able to field a painted crew. 

    Since my last post I've played one more game. This time we played scenario 2. I looked at James' Ramos crew and realised I couldn't beat it. James realised that in our last game I couldn't have tangled Ramos into Lilith as he has the upgrade where I lose all suits when I cast at him... It wa unintentional and the game would have been totally different. 

    Anyway, there was no luck for me to be able to get him so I just played for the VP's. He removed most of my models but I had around 8-4 VP's when the corpse markers were down. 

    I also had an intro game with a mate of mine, Ned. He played used the Neverborn and I had guild. The crews seem pretty well balanced, I copped the black joker a few times in flips but Ned picked up the basics pretty quickly. We didn't have any schemes or strats - it was just to learn the basic mechanics. 

    Angel Eyes was pretty useful with her move trigger to get out of combat and then shoot me up.

    i went down in a screaming heap of corpse markers, lol!

    Ned pointed out how good Scion is, I think I'll be using him soon... Watch this space!

    I've also got a good hobby update (pics after twatifaux)  

    My doppleganger and primordial magic are finished. I also changed over the bases on my terror tots, chereb and Lilith. My little crew is coming along nicely.

    After Twatifaux I'm going to be painting up a new master box and a whole host of new models so keep your eyes peeled and I'll have some updates up really soon!

     

  8. I've been meaning to update the blog for a little while but have found time today finally!

    3 posts in 2 months isn't too bad really by my standard.

    Painting, I finished my first crew of this year! I'm aiming to get at least 5 done this year after the last 2 years paultry output.  Yan Lo in all his glory

    20160106_234758_zpsjeivcwjj.jpg

     

    20160130_161221_zpsavdwrjad.jpg

     

     

    20160110_230108_zpsaajgjgiv.jpg

     

    20160126_223935_zpsc3thfus8.jpg

     

    Happy with the way the crew turned out. Izamu's eyes were my first proper attempt at OSL other than a couple of half-arsed ones, think I'll be trying it a bit more with other stuff.

    Next crew box I'll be doing is Salvage and Logistics, make a start on playing the Outcasts I've wanted to play for a while.

     

    I've made a start on other goals for this year too, I've entered 2 best painted contests at tournaments which is already half of what I did last year!

    I won both of them as well with the Yan Lo crew which I was pretty shocked about, other people not so much, but I'm always suprised if I win a best painted.

    20160214_122707_zpsq5oeohvf.jpg

     

     

    Gaming wise I've tried out Yan Lo which I'll try more of, I think he's probably lacking in some respects as everyone says but think I might enjoy him. Only more games will tell.

    I've been trying to get Seamus to finally work for me after a few failed attempts since M2E started, but I think I've finally cracked him which pleases me immensely as he is one of my favourite masters in terms of fluff and style.  Now I understand the way he plays a lot better, I really like his playstyle too as it's very thematic to his background and fun.  I also feel it satisfies certain sets of strats and schemes that other Ressers struggle with so win:win

    Kirai has only seen table time lately at tournaments for me and I had a single game with Jack daw also, someone who I want plenty more with.

    Continuing with the getting along with my aims for the year, my competative game keeps getting better I think.  

    In the LoEH I played with Ressers (Kirai/SeamusKirai) against (Lilith/Pandora/McCabe). First game was very close, I managed to take out Nekima before she could do too much damage and managed to just deny one point of turf war making a 10-9.  2nd game was cool, Nekima killing off a very wounded Pandora to gain melee master and wreak havoc. 3rd game I was on table 2 last round in contention for 2nd place of the tournament, timing called at a very in-opportune time for me and meant I ended up losing by a point.  If it was called 30 seconds either way I would've won by a point minimum. Frustrating, but thems the breaks.

    Then I played in Ante up taking Ressers again (Seamus/Kirai/Seamus) against (Pandora/Kirai/Kaeris) a memorable moment in the first game was my copycat killer lobbing the head of a fully fit Nekima with a flourish and then dying to black blood!, it took some patient waiting and a bit of set up but well worth it!  The Kirai-off was a very tactical tit for tat game but good fun.  The last game would have been a lot closer if it wasn't for my awesome luck getting iniative just when I really needed it even though the odds were against me, making me able to heal up Seamus to full from 1 wound left, and able to still score Entourage.

    I ended up on 3 wins at the end of the tournament and taking out first place! as well as 1st for painting!

    IMG_20160214_153103_zpst9dbqbmt.jpg

     

    That's pretty much my hobby since last post, hope to get another entry in soon after I complete more models or go to another tournament!

     

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    Our gaming group is looking for a second female player. Right now our campaign is Through the Breach, Wyrd's game of Victorian steampunk horror. Our group consists of three reliable male players and one female player. Looking for one more girl to help balance the numbers a bit.

    We play on Friday evenings, from around 7:30 pm till 12 am, Pacific Time.

    Experience with Through the Breach is not necessary. Rules can be taught. Our games are a mix of social challenges and combat.  If you have played TtB before, please be aware that we do use the following rules modification:

    1)  Rather than Fated only flips against static TNs, we use opposed flips with the Fate Master having his own deck.

    2)  We don't use the five game sessions per Fated artificial deadline to end the campaign, but rather a more organic system that allows characters to grow more naturally.

    We use skype for VOIP and Fantasy Grounds as a Virtual Table Top.  I have an Ultimate FG license, so any free version of the client is sufficient to join in.

    Thanks for reading, please contact me if you might be interested!

  9. Extremely happy to say I wrapped up my rail crew today.

     

    Quick but effective, i'm hoping to attend a tournament in Atlanta at the end of the month. 

    Declaring Arcanist, letting Mei Feng hop around crazy haha

    The Rail Crew-10thunders.JPG

    Kang-10thunders.JPG

    MeiFeng-10thunders.JPG

  10. The new year has begun, and I´ve been busy with #TOMB3! In this post I will show my painting progress, and rant on a bit on random topics that are Marcus related.

    First off I noticed that Marcus has another theme, besides from beasts. Namely butts! I think this is the crew for which I painted most butts.

    large.3asses.jpg.d5c093fa318ed5a2859924e

    Second, it;s lovely how much painting variation there is in this crew. Everything is so unlike the others, so I had lots of experience painting. Trees, frogs (silurids), hairy beasts, less hairy beasts, etc. I really like it. The model I am most proud of, is my Rattler. I think she turned out very pretty, and its the one model in my entire collection I spent most time on. The colour scheme is really striking!

    large.Rattler1.jpg.0e063150a50cdb9874234large.Rattler2.jpg.5ae76dafe9b84dff49337

    Another thing I really liked to paint where the silurids. I did them in a froggy painting style. As I painted the two seperate they have a bit other tone/colour, but I am growing fond of that!

    large.Silurids.jpg.4ec85e4ca987bfd148356

    Then the Waldgeists. Really loved them too! Tried to paint glowing eyes, which didnt work out too well. I think they look really forresty :) Again I painted these in different tones; not every tree is the same colour after all!

    large.Waldgeist1.jpg.9218399c324a9cc893dlarge.Waldgeist2.jpg.ac6553a30225568d145

    Another MVP is the Cerberus. In game she is THE beast of the pack. There hasn't been a game so far where the opponent wasn't suprised at how good it is. I love her, and also because she is painted in the colour and pattern of one of our cats! I did my best painting the eyes, and after doing that for this model I vowed to (at least try to) paint all the eyes on my models from now on. It gives so much character!

    large.Cerberus1.jpg.ec5be236df03a86d9ae0large.Cerberus2.jpg.29057c547839b6a4a06d

    Well, for me those where the highlights of painting this crew so far. Now onto the models I had less fun painting.

    Molemen: I really like them ingame, and they are little ugly models. Just as I like them, as I want them to look like naked molerats. Who are ugly as well. Think these turned out quite nice!

    large.Molemen.jpg.1d6f974bc6cc3465d6badb

    Painting Marcus I wanted to do a really dark skintone. I couldnt get a foto showing it well, as I feel the picture somehow turned out too dark. Still I think it could use more highlights, but I couldnt get them right. After trying for some days I thought I might as well keep him like this. Painting dark skin is hard!
    The Jackalope is a funny little model! I googled some nice inspiration, and think I got an original painting scheme which looks pretty. He;s a funny thing. One game he killed a Death Marshall on the charge on turn one :D
    Myranda is a bit of a bland model imo. She has nothing interesting going on. Just a squatting lady in an ugly robe. Rushed the paintjob a bit on her. Ingame she is amazing though! (unless turned into Cojo, then she dies the same turn or the turn after).

    large.Marcus.jpg.107666879d0cb99a0ccbb35large.Jackalope.jpg.69b2f6f5478acce03bf7large.Myranda.jpg.8a0cb31c66ddb39a7c5e1c

    Then the Blessed and Cojo. They are the same category for me: unfun to paint. I found that this style of model (furry but bulky) is something I don't like to paint, nor am I any good at it. I am really eager to try out the Blessed in game. She should be amazing! Cojo on the other hand... I don't like his paintjob, the chest on the model isn't right this way and there's an ugly blotch at the backside. But I am going to paint other stuff first before I might repaint him. Trying him out a few times in the games now I feel like I will almost never field him anyway.

    large.BlessedofDecember.jpg.4dd2be773836large.Cojo.jpg.13f29c7f252e7d9b460a9332c

     

    So there's lots of pictures! Lots of fun to paint, and learned a lot, improving my painting schemes.

     

    For the games I played: I tried to make the other limited upgrade work for Marcus. You know, the one that doesn't give +3Wk of +2dg. Well, every game (5+) I wished I had taken the other upgrade, sadly. But even then I won! Some things I learned include: don't engage a librarian with Marcus. That thing strips all suits, and that makes it really hard for him to get away/be really effective. Marcus also is quite squishy, so I used a lot of soulstones for damage prevention with him. Cojo seems plain bad, and the Cerberus is insanely good. The entire crew is fast, which is a nice switch from Ressers as well! In a week I will attend a tournament here where I want to try out my Marcus, so we'll see how he does in a competative environment :)

    Comments and feedback are more then welcome! I want to learn to paint better, mostly, and have a Rogue Necromancy and last of the molemen, silurids and waldgeists primed up. Also a Dawn Serpent to round up the beasts. I feel my Marcus pool is quite complete then.

    Thanks for reading!

  11. Characters present:
    Joseph Strum
    Joanne Strivins
    Devar Wolf
    Pieter Strahovski
    “Drifter”

    Few days have passed since the event at mansion.
    -
    Characters received letters from Mr. Johnson, inviting them for a job that begins at southern entrance to Malifaux. Curious of quest at hand they arrived to location they were given, each arriving at their own pace. First to arrive was Joseph, he saw Richard Johnson talking to two other well dressed men and a lady in front of two horse drawn carriages, one being heavier in build and seemed to be reinforced to be able to hold something heavy. As he walked to them they stopped their conversation and faced the iron giant. First of two men introduced himself as Dr. Hamington, he was an thin with bowler on his head and face as foxy looking as man could be. Second gentleman, Peter Toitoi had a large build accompanied with large belly, though his face was not as jolly as his body suggested, having ice cold look that seemed to judge everything he saw. Lady in the group who seemed to be in her early thirties introduced herself as Angela Frost, she was wearing long coat and her silver hair was tied on back. Sturm asked for more information on a job and Johnson explained how the request was simply to escort them to Edge point town, help them retrieve what they were looking for and then get everything back to malifaux train heading towards downtown. They would have one week to get to the train with the delivery. Next one to arrive was Strahovski, he greeted the party and asked for more information on the quest he would be completing. Johnson gave him the same explanation and soon after Wolf walked to the scene, Johnson sighed and repeated the briefing. After few minutes man in poncho and sombrero, he greeted the employers and was given the same information as others. Finally Joanne arrived along with Michael, Richard rubbed his forehead and gave the explanation one last time with dry tone of voice.
    As the last of luggages were being placed on their places, company took their place in the carriages. Joanne, Michael and Drifter took seat in the first one along with the group of clients, while Joseph, Devar and Pieter took their place in the heavier cart that would follow the lighter one. Then the retinue set onward their destination: Edge point.

    After travelling for a while the group saw an blockade made out of tree trunks and boulders. As their speed slowed while closing in to the roadblock, team noticed five men rise from their hidey holes around hundred meters away from blockade, two in their left and three on right.
    The men who were closing in drew their pistols, this was enough to give the drifter reason to draw his rifle and open fire against them. Taking out one of them caused rest of the group to quickening their pace and trying to take cover though there was nothing to take cover in. Rest of them team was preparing for combat as the bandits closed in, but Drifter was faster with his gun than the attackers were with their feet. After two more bandits fell, farthest one on the right saw the disadvantageous situation and turned tail to run for his life. Last attacker fell as the last ammunition in Drifter’s rifle hit him in middle of the chest. The one who started running was far away when Drifter had reloaded his rifle and beyond his care. Group step out of the carts, and only one left in was Johnson telling others to clean the road so they could continue. Joanne, Devar, Pieter, Michael and Drifter went on to search through the bodies of their attackers in hopes of finding something useful. While they started to loot, Ms.Frost rolled up her sleeves, saying to Mr.Toitoi and Sturm how it seemed to be up to them to clear the road. After the gathering team had returned and clearing team had finished their labor, all got back to their seats and journey continued till the dusk was starting to colour the horizon when they saw Edge point ahead of them.

     

  12. PanzerHarris
    Latest Entry

    This blog entry finds me in an oddly reflective mood, and rather than waste the moment I thought I'd put it to use.

    For those who don't know, and given how open I am about it there probably aren't many, I suffer from bipolar disorder. Most of the time, thanks to medication, you wouldn't know. But there are times when things get a little beyond my ability to control them, and the upshot is normally mood swings from misery and depression, up to moments of hyperactivity and mania, and then back again. This can be accomplished during my commute to work. It can also happen during games. 

    One trigger I've found has been pressure. I work in a high-pressure job and domestic circumstances aren't exactly stable. Gaming, and Malifaux in particular, has been my safety valve, my way of blowing off steam. I love playing in events, talking rubbish with like-minded people and flipping cards.

    Lately though, I've been piling the pressure on myself. I've been so hell-bent on proving to myself and to others that I'm actually not just a noisy chump, that I can actually play this game. And if things go wrong, as they so often can when you're playing a game as cerebral as Malifaux whilst dealing with a condition like bipolar (no, I can't remove the condition with Rebel Yell - I've tried), that can have mood swing inducing consequences. 

    The revelation of today is, what on Earth have I got left to prove to anyone? Why am I pushing myself so hard? 

    As I sit here, I've won 4 Malifaux tournaments along with a 2nd and a 3rd place in two others. I've been ranked in the UK top 10 for over 10 months, and for probably 6 of those I had a badge next to my name telling all and sundry that I was the best Guild player in the country. I have numerous certificates and plaques for best in faction. Even as my own worst critic, it's hard to argue that I just got lucky once or twice. To have that much success would indicate that I'm not entirely terrible at this game.

    So... Why am I still going all out to prove something that I've already demonstrated? I'm being an idiot. I have enough tin cups, certificates and BendyBoards glassware that I'm having to clear an additional shelf and I never thought in my wildest dreams that would ever happen. 

    The moment that sank in earlier this morning, it really did feel like a weight came off my shoulders. I know that if the stars align and my head's in the right place, I can put together enough good games to take a tilt at winning a tournament. I've done it. 6 times, in fact. 

    My proudest achievement is that, sitting in amongst the prizes for playing well, are two sportsmanship trophies. It would appear that even whilst going for the win, I can still make sure my opponents have a good time playing against me. In my local meta there are an awful lot of new players and I'm discovering that the kick I get out of showing new people the game, and helping and coaching them if they want me to, rivals those tournament-winning moments.

    So that's what I'm going to be focussing on. Having fun. Enjoying myself. Playing what I want to play at that moment instead of running particular crews out of an imagined duty to do better at the next tournament. And above all else, helping as many people as possible have the same fun I've had.

    It feels good to win. It feels even better to help others win.

    I said in my last blog entry that I'll be playing Gremlins next year. That's true. I definitely will be. But I'll also be playing Arcanists. And Guild. Probably Outcasts. Possibly Neverborn. Maybe even 10 Thunders.

    But not Ressers. I have some standards...

     

  13. I’m considering attending an event in a couple of weeks that is based on a limited pool.

    Now whilst this event is set up in a way to make it seem a beginners event, it is probably one of the most challenging ways to play tournament Malifaux. You need to plan for all sorts of eventualities before you even see the venue tables.

    This event is fixed master which sort of makes it easier, but also can make it harder for some masters.

    There are probably a few sorts of Malifaux players, and their approach to crew building will affect how the approach this sort of event.

    1 sort plays with a virtually fixed list, or at least a core of models, and only change a few things to what they know. This is the sort of player that most people start as (due to only owning a few models), and some stay as. If It works for you, then its all well and good (The Current UKGT holder is this sort of player, and will play a virtually fixed list regardless).

    If this is you, then you probably don’t really need to read this Blog, as making a pool is quite easy for you.

     

    The Other sort or player makes use of a much wider range of models, mixing and matching for what they want at a particular time.

    That’s the sort of Player I am.

    I used  only 1 master more than once in the recent UK GT (7 rounds). It was Marcus, and my first list (Stake a claim) looked like this

    Marcus, Spawn mother, Blessed of December, Cerberus, 2 Gupps, 2 Silurids, Jackolope.

    My second looked like this (reckoning).

    Marcus, War pig, Rogue necromancy, Dawn serpent, Gupps, Decembers Acolyte and Jackolope.

     

    Whilst they both worked, they are quite extreme styles of lists, filled with very specialist models that would only work in a small niche.

     

    So I now need to create a 70 ss pool to play 3 45 ss games. It’ll be using the new 2016 schemes, which I haven’t even tried yet.

    Its Fixed Master, so That’s where I need to start.

    I considered Ironsides, as I haven’t yet got my head around her properly yet, but with such a limited pool I am worried that not understanding what she wants, I might completely handicap myself before I even start. I then considered Marcus. I do well with Marcus, but part of that is a huge hiring pool that I enjoy making use of. And it is nominally a beginners event.

    So I have decided to Go Jack Daw.

    I’ve managed a few games with him, and enjoy his style, but there is a lot for me to learn.

    Last time I used him, I had a lot of fun with Out of Control Desolation engines (8 AP on the first turn), but I’m not sure that what I need to get that list to work will do for all strategies.

     

    My general approach is to build lists and look for common ground. Make my lists for a range of games, and then work out why I have what I have in the list.

    I own every outcast model released except Killjoy. I own every out of faction Merc except Gracie. I own Every Tormented model except Papa Loco, Jakuna Ubumi and Drowned (which I do sort of own a proxy for).

     

    So I’m going to make 3 lists.

    I know my Strategies, but not my scheme pools for the games. (Or the table or the opponent).

     

    Interference (Standard deployment)

     

    Squatters Rights (Corner)

     

    Head Hunter (Standard)

     

    So I’m going to add the following Scheme pools and make my Lists based on a generic standard western town table. (There will be some terrain, but nothing specific to work with or around)

    Convict Labor, Exhaust their forces, Hunting Party, Set up, Search the ruins

    Convict Labor, Show of force, Hunting party, Mark for death, Occupy their turf

    Convict Labor, Take prisoner, leave your mark, Catch and release, Detonate the charges

     

     

    Interference (Standard deployment) Convict Labor, Exhaust their forces, Hunting Party, Set up, Search the ruins

    Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4ss)

    Lust (8)

    Guilty (5)

    Bishop, Oath Keeper(11)

    Johan, Oath Keeper(7)

    Obedient Wretch (4)

    Hodgepodge Effigy (4)

     

    Justification

    The Wretch is Cheap, and can summon Rats to help out numbers and deny interference. The Hodgepodge is cheap and solid stats. Lust can drastically ruin a careful position. Guilty are cheap, and can make a beater Tormented. Johan has a decent Ml Range for tying up multiple models. He can also put out the hurt.

    Bishop is a toolbox, capable of ignoring almost any defence. He is great engaged, and 3 AP is always good.

     

    I should be in a good spot to do Hunting party and Possibly exhaust their forces. I also should be in an ok spot to deny exhaust. I can probably get Convict Labor with not too much effort.  I don’t think anyone is likely to take search the ruins, because of its interaction with not scoring Interference. Set up is probably not going to happen either.

     

     

     

    Squatters Rights

    Convict Labor, Show of force, Hunting party, Mark for death, Occupy their turf.

     

    Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4)

    Ashes and Dust (Scramble) (15)

    Bishop (10)

    Guilty (5)

    Nurse (5)

    Rat catcher (6)

     

    Rat catcher has don’t mind me, useful for stealing Squatters markers.

    Nurse and Bishop combo can get me an edge marker on the first turn. (Nurse Gives Bishop +2 walk. Guilty makes him tormented, and so he gets a push, and Jack can make him take an extra action.

    Plan of getting an edge easily, and then working into the center. I would probably go for Convict Labor and Hunting party, although Mark for death might match hunting party well.

    Ashes and dust can either help threaten the middle by  a huge threat range (and the possibility of getting Tormented from Jack) or go on the other flank to Bishop and nibble along there. Some of this may depenmd on how much I think they are going for show of force. I might need to check my distances for Corner deployment,

     

    Head hunter

    Convict Labor, Take prisoner, leave your mark, Catch and release, Detonate the charges

     

    Jack Daw (Twist and Turn, Writhing Torment, 3 curses) (4)

    Ashes and dust(13)

    Hodegpodge (4)

    Johan  (Oathkeeper) (7)

    Strongarm suit (Oathkeeper) (11)

    Guilty (5)

     

    I would be tempted with Take Prisoner, depending on opponents crew, Otherwise its probably Convict Labor and Catch and release.

    Ashes and Dust is hard hitting, and capable of killing something and collecting a head from it.

    Johan hits hard and is good area Control.

    The Strongarm suit can be handy with its ability to charge out of Combat to pick the right targets each turn.

    Guilty and Hodgepodge are there as cheap activations that are going to aim to be the ones to grab heads that the bigger guys kill.

     

     

     

    I have 3 generic lists. If I combine them I end up with

     

    Jack Daw

    Ashes and dust (13)

    Johan   (6)

    Bishop (10)

    Strong-arm suit (10)

    Guilty (5)

    Nurse (5)

    Rat catcher (6)

    Lust (8)

    Obedient Wretch (4)

    Hodgepodge Effigy (4)

     

    Upgrades

    Writhing tourment (2)

    Twist and Turn (2)

    The 3 cursed upgrades (0)

    Scramble (2)

    OathKeeper *2 (2)

     

    Total 79 soulstones.

     

     

    Breaking the pool up

    Upgrades – This is potentially a little light for the new scheme. I like that Jack load out, and Scramble is one that whilst I often ignore, can star on certain boards. 2 oath keepers is probably a good amount. At the moment I don’t think I want any others upgrades for what I currently have in the pool.

     

    Hitter models

    Ashes and Dust, Bishop, Strongarm suit, Johan.  (39 points)

    I’m relatively low on ranged hitting power which might be a worry on open boards. Also I don’t see/use Jack Daw as a strong hitter. So I need to make sure I have access to a decent choice of these to cover my masters weaknesses.

    To a large extent Bishop and the Strong arm do similar stuff. I might look at adding someone like Lazarus or Rusty Alyce into the pool to give a little more in the way of options. I am probably going to Drop Ashes and Dust, as it is supposed to be a beginners friendly event, and Ashes is not a beginners friendly problem to solve.

     

    Support Models

    Lust, Nurse, Guilty. (18)

    I think with my set up I will want to make at least 1 model tormented, I’ll stick with the guilty. I like the mobility tricks with Lust, and the Nurse is pretty solid.  

    Not sure of any other support models I might be looking for.

     

    Schemers

    Rat catcher, Obdient Waif, Hodgepodge. (14)

    I might drop the rat catcher, as careful use of the waif will allow me to summon a rat catcher on turn 2.

     

    Other models I might consider

    I’ve mentioned Rusty and Lazarus. Envy, Greed and Sloth are possible band members to bring along. I had cunning plans when I started to combine Lust with a crooked man and Shafted. And If I need to up my scheme running, then Desperate merc and Void wretch can both do well for only 4 stones.

     

    Pool B

    Jack

    Rusty (10)

    Bishop (10)

    Sloth (8)

    Lust (8)

    Johan (6)

    Nurse (5)

    Crooked Man (5)

    Guilty (5)

    Obidient Wretch (4)

    Hodgepodge Effigy (4)

    Twist and Turn (2)

    Writhing Torment (2)

    Scramble (2)

    Oathkeeper*2 (2)

    Puts me at 73 still.

    So for the purpose of this article I am going to drop the Nurse and pick up Tally sheet (which is a solid upgrade with a Killy henchman like Alyce).

    I’ve still got a week to go before the event, so I may well change the pool before hand. (So anyone going to lost love and seeing something different, tough ;)) I've ended up fairly different to how I expected to, when I started this a week ago. 

    I will write a follow up post with post game reports and what did and didn’t work.

    please comment and ask questions, and tell me where I've gone wrong. 

     

     

  14. I threw together a quick Shadow Emissary proxy this morning to take to a tournament this weekend. I had a mantic figure lying around that might have been some sort of "mother of dragons but not really" thing, and the mother came right off the base with no bother. This wee guy was what was left, and while the paint job could do with some more detail, I'm pretty chuffed with it for a couple of hours of work. Now shh, you'll wake him!12132521_10156233496060691_8624518823295

  15. Just to let people know

    As of the start of 2016 I will be taking over the management of the UK Malifaux Rankings, keeping these up to date, the originals are at www.malifauxrankings.com.

    Before then though I want to start taking ranking scores for the rest of the world, specifically those regions mentioned in the Wyrd Forums Community Events area; North America, South America, Europe, Africa and Asia (as well as the UK).

    I’ve set up example pages at www.potentiallylethal.co.uk/malifaux-rankings and I think the instructions are relatively straightforward, and to emphasise, these are not the completed areas as I will be breaking down the regions into countries as and when I get data.

    If you want to start sending data for non-UK tournaments to me at malifauxrankings@potentiallylethal.co.uk with the required details as stated on the instruction page I can start getting this started internationally.

    If you see any glaring mistakes or have suggestions for improvement please let me know.

    Thanks.

    Stephen (Potentially Lethal)

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    Recent Entries

    Hi all,

    So when I first got into table top gaming, kit conversions and kit bashing were a big part of what drew me to these games. At first, I started with bigger pieces that were easily "magnetizeable", and eventually started taking that with smaller models. My latest kit conversion is with the Coryphee, from the Arcanist Faction.

    Being that they can be used as single models, or as a duet, I thought I'd take a try at magnetizing the legs to the stands. After about an hour of work with a fresh Exacto blade, and 6 Earthware magnets, I accomplished my conversion (Please see pictures).

    For those interested in knowing how I accomplished this, here's a brief tutorial.

    1. First I built the 2 Coryphee models without their bases.

    2. Next, using my Exacto, I carved the slots inside the 40mm bases slightly wider, since the magnets were just a little too big to fit through. I then used a bit of putty, and slid it from under the slot of the base. Next, I fitted two magnets in from the top of the base, molding the putty into a shape that could fit around both magnets. Then using some left over plastic from the molds of the kit, I filled in the rest of the gaps with them, and applied some plastic glue to keep them in. Let sit for about 20 minutes for the putty to solidify some, and for the glue to bond the plastic pieces.

    3. Starting with the Coryphee standing on one leg, I applied a small bit of super glue to the top magnet in the base, and then applied her foot to the magnet. Applied a small drop of Zipkicker (Glue bond accelerant), and then pulled the foot and magnet out gently. Next, I applied just a tiny bit of super glue to the magnet inside the base, to reassure that it remained in place.

    4. Then replace the magnet that was glued to the first Coryphee with another magnet in the base, and repeat the process with the other Coryphee. On this one, I put the magnet just at the bottom of the hem of her dress, that covers it's left leg. A little unsightly, but when slotted into the base, the magnet is barely even visible.

    5. Repeat the process with the other 40mm base, only instead of fitting 2 magnets into the base, attach another magnet to one of the Coryphees, and then insert the base magnet by putting the Coryphee where you would like it to stand on the base. Allow the putty to solidify some, and then carefully pull the Coryphee out. Keep your Exacto blade handy, in case you need to pry the magnet a bit off, since there's no glue holding the bottom magnet in place yet. Once you've taken the Coryphee out of the base, and have ensured that the magnet stays in place, apply some super glue to that magnet as well.

    6. Lastly, taking your Exacto blade again, bore 2 small holes into the 50mm base. Usually, there are some molded hole etchings on the bottom of the base that you can use as reference. One of them should do well as a good starting point. After boring 2 holes big enough for 2 magnets to fit, apply some putty from the bottom, and mold the bottom of the holes into a form where it can hold 2 magnets. Allow time for the putty to set, and then carefully pry the Coryphee's foot out of the hole, (hopefully) leaving the bottom magnet behind. Once the putty sets, it shouldn't be hard to take the Coryphee out, but I always recommend applying just a bit of super glue to it, just in case.

    Repeat this process for the second hole, and viola! You have 2 successfully converted Coryphee models and a Coryphee Duet. The best part about this conversion, IMHO, is that both bases are interchangeable with both models, and both models fit in either of the 2 holes bored in the 50mm base as well.
    Any questions, please feel free to ask. Hope you enjoyed reading my tutorial! :D

    blogentry-30735-0-50234400-1439910660_th blogentry-30735-0-34164200-1439910662_th

  16. We are now halfway done with the deadline for the tournament (Aug 15), and the report is this:

    Finished Models

    Pandora, Candy, 3x Sorrow, Baby Kade, 2x Waldgeist, Lelu, Llilitu, Doppelganger, 2x Stitched Together, 3x Terror Tots, Freikorps Trapper, Freikorps Librarian, Tuco, Ama No Zako, 3x Alp, Mysterious Effigy (proxy), Iggy

    Unpainted Models

    Mr. Tannen, Mr. Graves, Coppelius, 3x The Illuminated, Convict Gunslinger, 3x Silurid, Hannah

    So we have 11 models in 18 days to go. Thinking Silurid next because likely all the same color scheme. And can probably crank out all three in a single day. Hannah will probably be after that, as most of her will be metallic, hopefully this weekend.

    Graves I started, then stopped. Tannen I have no idea how I will paint him, but probably green and white. The Illuminated, no clue at all. Coppelius, no clue. Guess I have all this time to think about what to do with them?

    #GrayArmyProblems

  17. Khylis
    Latest Entry

    So...after a hectic week and weekend, i have finished assembly and have my metal Taelor 90% finished. I love the detail on her and she was fun to paint. However, the Female kit is a bit problematic. The parts seem a little disorganized and it can be a bit hard to match up some of the arms to the items with premolded hands. Not a big deal in this project, but for my other one it was a bother. Oh well....still very happy with it so far. Back to the workshop.

    Stay Wyrd...and remember, Gremlin brew causes odd forms of flatulence.

  18. Just to introduce my self as a Malifaux player and a part of this community before I start getting on to the point:

    - This is my first blog ever and it's in English language which is not my first language, so please bear with me. Feel free to correct me, both on the claims I make and any grammar I might have fudged up. I'd really like to see some discussion and criticism, so I hope people will read this with an open mind.

    - I've gotten into Malifaux through the fluff and artwork and te community is the reason I stayed. I'm only a beginner miniature painter and not a very good player. I've got a lot of minis and the strongest part of my hobby besides the knowledge of fluff is my mini conversion skill. I will save all of these things for the future entries in this blog.

    So without further ado, I'm opening the todays topic.

    Yesterday I got insulted on a Wyrds forum and I actually had someone defend me today, which reminded me of why I love this community.

    It's not because I was labeled as a creepy pervert I felt insulted, but whenever there is even any sort of point to be made on some theme that's dealing with societal symbols, issues, fandoms or whatever there is misguided political correctness thrown about laced with some angry social rights rudeness.

    I made a comment and people started reading into my post and putting words into my (proverbial) mouth. Actually at first I got upset, then after I cooled off I got angry because I got upset about stupid things that happen on the internet and I started writing a post for the offtopic forum on this site.

    Before I posted it, it seemed too personal and I deleted it, so a day later I decided to start a blog with a similar topic of the unwritten post. If this is a good media for it, I'd like to have an open discussion about a way people tend to communicate issues on the internet when they have their sensibilities hurt or when they misenterpret something like in my case. I feel strongly about the way this problem is vocal in this community because I suppose I share this hobby with an ok bunch of people and not some anonymous douchebags and I think freedom of speech shouldn't shut people out with its agressive stance.

    Couple of weeks prior to my misinterpreted post there was a Lizzie Lovelace thread where people felt insulted because of a possible correlation with an abused pornstar and there were other mentions of pornstars and it somehow got tied to my post about tentacles. What hurts in this respect is that I love the story of Malifaux in its whole romantical insanity with its injustices and rare positive moments and people have a need to hamfist realism with its most boring moral prejudicies into ficton where it isn't needed.

    Venting finished, on to the topic.

    A lot of player created content gets published in the Wyrd Chronicles, Some player created content gets introduced in the games rules via beta testing and some of it comes from participation in various story tournaments and contests which sometime seep into the games ficitional world.

    This is all great and it makes me happy.

    The community has for the most part brought in a lot of positive changes to the game through the beta testing waves for which I'm along the ride for the fourth time now. And we've even seen some concept art being changed for the better (maybe not in the case of new Perdita, but it might be my personal preference that I prefer the alternate model than the one sold in her crew box).

    If a player, or a reader feels offended by a social issue which is happening in a fictional world or a game the noise surrounding these injustices start to be very loud (and in my opinion very obnoxious). There is no thing such as a bad press, but because Wyrd listens to their player base and I guess it wears them down, because its employees do read most of posts in social media and its forums and they become more careful about it in the future. The social issues I'm mentioning are usually based on real world issues and these things shouldn't be considered in every possible instance, unless it goes against basic human decency (like Viktoria of blood wearing only leather belts, but in a perfect world even that shouldn't be a moral issue).

    I belive the developers have set the tone of their world and game and there won't be big tonal shifts and things that just feel wrong with it.

    From its beginning over year and a half ago beta testing has become a bit different, we start to hear less details and we as a playerbase participate in a different way because there is too much noise and stuff gets lost in translation, not just between Wyrd and the players, but between players themselves.

    But that's not my only point. There will always be a wedge between people because of their different preferances and just because we're not all alike.

    The point I wanted to discuss is all this social justice stuff, because when something is deemed sexist, racist, harmful to some minority it gets more weight than it deserves and there are too many negative conotations and it drives people off and it gets unwanted exposure for all the wrong reasons.

    In the fiction when there are issues which are handeled like they are happening now and here the story and the immersion suffers and these things happen to a popular book, game, movie or whatever. Because of its ritchness fans get vocal about it, they feel like they are a part of something and they have to defend it and its sensibilities as if they are their own. That's all because a lot of different symbols get mixed up and the reality and ficition start feeling like one and same thing and the fictional world should have a freedom of its own, it should live apart from ourselves and be freely explored by its authors without significant outside meddling (like pressuring George R.R. Martin to finish Game of Thrones serial because he's getting old).

    There are countless critics (both profesisional and unprofessional), youtube, social media, journalism, advertisments and all these should have an outside veiw on a work of fiction. The final judge should be our own imagination and while sometimes a well placed criticism or review can change your world view, it's not a definitive answer to your own interpretation of the product, or a work of art.

    Todays world has countless personal freedoms and it is objectivly less painful, missing a lot of desease and misery that is a big part of the world of Malifaux. We have more social rights than ever before and on the other side there is also this fantastic and also horrible world of old (which has magic along its pain and hardships) which draws its realism from fiction and popular culture. It's very immersive and the problem and the blessing is that you get to play games in it, paint and build your own characters and participate in the world. It's impossible to make everyone happy with a product, but the game itself gives you freedom to change the things your don't like about the setting. I used to play a lot of RPGs and even if their storytelling style is much more immersive, the approach toward the gaming community is much more interactive and much wider reaching in the wargames.

    You also have this hobby part of the game and there is another "payoff" to that. I'll leave "faulty product" and scale issues topic for another day. I just wanted to say that as great as it is to make a game and sell your products, it seems to me this small company has a lot of painful backlash to deal with on a daily basis and I can't feel but empathise with them while I read all the posts concerning various issues.

    ***

    Last thing I wanted to discuss is free speech and I'm writing about it because I had an issue with it recently and it still feels fresh while I've gone far off topic from it in the mass of text above.

    Most people read into things with a bunch of stereotypes thrown into a mix of their thought process.

    When someone breaks the norm with expressing their "subjective" thruths there is always some sort of a backlash and things usually finish off as an argument. Following these forums has shown me that people can look past their issues and work together on the internet. It means that we're not all anonymous trolls that go onto boards for some blood, but we can work as a society.

    I have some friends (and their friends, with their friends of their friends etc.) on facebook that start political, atheism, pandas who go extinct because they won't have sex, gmo or anti-gmo topics day in day out and they start as constructive and smart and always finish with some social self entitled intelectual cannibal has to come out at a top of the food chain.

    I don't get it why arguments and issues have to be won. They should be explored and resolved.

    I mean we play wargames, you get to beat your opponent, why waste your time on forums with trying to be moral, or intellectual winner when you can rather agree and fix the issue?

    1345811214341.jpg

    I guess everyone deserves respect.

    Good night and until next hippie, peace loving topic.

    PS

    I was supposed to paint minis for an upcoming tournament and work on my papers for my studies, but I rather started a blog. Sigh...

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    I’ve started this blog to discuss the mechanics and rules of the campaign that myself and my fellow Transcredible minions will be playing over the coming weeks. Ideally, I’ll post something on here each week following the campaign update on the thread in the forums.

    I’ve chosen to separate this out from the main thread to avoid too much digression from the cool and fun bits of our escapades and because I’m incredibly vain and enjoy my own work immeasurably. :)

    The idea for the campaign was born from my inability to enjoy a game without asking ‘Why?’ Why are these two forces fighting? What’s at stake? How did they get to this point? What will happen next?

    This probably comes from my background in RPG’s and obsession with narrative. I struggle to not want to devise some sort of story about any game I play and Malifaux is no exception. If anything Malifaux’s ongoing storyline and idea of strategies, schemes and encounters actively encourages some sort of structured play, at least to my mind.

    I’d read a couple of other campaign ideas on the forum and Justin’s article in the Wyrd Chronicles and wanted to bring a number of those elements together to form a more cohesive whole. I also wanted to update those ideas to be more in keeping with M2E’s design ethic of less complex but still deep.

    Quite the challenge.

    My idea is the campaign will play like a game of Malifaux, but done on a larger scale and with a far simpler ruleset. Each player takes control of two masters who form a conspiracy to achieve a number of plot objectives within Malifaux, while simultaneously trying to stop the other players from achieving theirs.

    At its simplest, the players move their masters around a map of Malifaux and perform actions using AP, just like M2E. The map is split into Neighbourhoods and Locations. Neighbourhoods are the large named areas on the Malifaux map; you know the ones; Quarantine Zone, Little Kingdom, Slums, etc. Locations are the named and numbered places within those Neighbourhoods; Governor’s Mansion, The Star Theatre, etc. Moving from one Neighbourhood to an adjacent Neighbourhood costs 1 AP and moving from a Neighbourhood to a Location within it costs 1 AP. Players achieve their objectives by moving a master into a pre-determined location and taking a 2 AP Interact action. If they perform this action without interruption from another player, they score one their plot objectives. The first player to score all of their plot objectives wins the campaign. Pretty simple really.

    Of course, the fun begins when we start to add in various wrinkles. The first of these is, of course, the other players. Whenever two or more players occupy the same Neighbourhood or location, they must choose whether they wish to avoid or encounter the others. If both players choose to choose to avoid, nothing happens and they may continue on their way. If both players choose to encounter they play a game of Malifaux using the standard encounters. If one chooses avoid and the other chooses encounter, they both perform a standard flip, with the player whose card has a greater value choosing whether they avoid or encounter. Finally, if a player is performing an Interact action to score a plot objective they may try to avoid any other players in the same location, in fact they must play the story encounter detailed in their plot and only score the plot objective if they win the resulting encounter. To make things slightly easier, Locations can only hold up to two masters at any given time, while Neighbourhoods can hold an infinite number.

    Each player has a unique set of plot objectives, drawn from the Story Encounters in the M2E Rulebook and fitted together to form a narrative. Each plot objective must be assigned a specific Location and a player can only score a plot objective by occupying said Location when performing an Interact action. The locations available to each player are drawn from a communal pool generated in a similar fashion to the scheme pool in a standard encounter. Thus, each player will be visiting roughly the same locations, but not necessarily in the same order.

    Each player gets 100 Soulstones to hire a pool of models to help their chosen Masters complete their plot objectives. Whenever an encounter is played, player’s only have access to models, upgrades and Soulstones in their pool. Following each encounter, players will determine if any of their casualties have injuries and their severity, they will also get the opportunity to earn more Soulstones to expand their Conspiracy and purchase event cards that give them advantages during subsequent campaign turns.

    That’s it more or less.

    My plan is to examine each phase of the campaign in more detail as the weeks go by and finally post a completed set of rules and resources for folks to download if they so choose.

    Next week I’ll look at Plot Objectives and the Location Pool.

    Cheers,

    :)